Pet Slime! by staircase27a
Pet Slime! The latest craze sweeping the world!
You have just been given a new pet slime, try and keep it (them) alive.
You can use your lead to move the slime around to the water and food they need. If they have too much or too little water or not enough food they will shrivel and eventually die. However if you can keep them happy they will grow and grow (while green), oh, and then split into two slimes that you now need to care for.
Try and keep your slimes alive for as long as possible or try and get the best set of slimes (most total health) but if any of them die it's game over.
Good luck and have fun!
Use the mouse to move, press 'space' to attach or remove the lead 'p' or 'h' to pause and show the help message and 'r' to start a new level.
Ratings
| Overall | 946th | 2.896⭐ | 26🧑⚖️ |
| Fun | 882th | 2.771⭐ | 26🧑⚖️ |
| Innovation | 320th | 3.542⭐ | 26🧑⚖️ |
| Theme | 407th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 978th | 2.521⭐ | 26🧑⚖️ |
| Humor | 833th | 1.952⭐ | 23🧑⚖️ |
| Mood | 947th | 2.479⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 23🗨️ |
Still had a lot of fun playing your game, and I found the gameplay quite innovative. (I managed to get 5 slimes alive at the same time for a few seconds :O )
Good job there!
Great job !
@hanamigi resources becoming scares was definitely means to be a large part of the difficulty once you are further on, along with the need to micromanage multiple slimes.
Error
main.lua:151: attempt to call field 'mod' (a nil value)
Traceback
main.lua:151: in function 'update'
[C]: in function 'xpcall'
It seemed like not enough food was spawning. There was nothing I could do to prevent a newborn from dying because there was no food and there hadn't been food for a while.
It would be cool if the slimes had a little bit of autonomy. It was a lot of micromanagement to get all the slimes in and out to get their share of the food. The game would be a lot less intense if you didn't lose when one slime died.
What version of linux and what version of love2d are you using? Apparently the mod function has been renamed to fmod in the latest version of lua but I didn't know any versions of love2d used that new a version of lua.
I have a workaround that is now in the updated .love file. Please can you give it a go and see if it now works. I haven't updated the other versions for now as they should use the bundled version of lua which doesn't have the issue.
Thanks!