Active Earth Rush by Odd1In

[raw]
made by Odd1In for Ludum Dare 46 (JAM)

Active<em>Earth</em>Rush<em>lmgHUESYwh.png Active</em>Earth<em>Rush</em>h4g9dCLVCw.png

Active Earth Rush is a dark action-shooter game where you have to transport energy from the power source to the Earth's to keep the simulated Earth's alive. Enemies will get in your way and they will try their best to make sure the energy doesn't reach the little planets in the secret room.

Controls: - Move: WASD/Arrow Keys/Left Stick (Controller) - Aim: Mouse/Right Stick (Controller) - Shoot: Left Mouse Button/Left Trigger (Controller) - Interact: Space/Y (Xbox Controller)

How to play (There is an in game tutorial if you need it):

  • Get to the pickup zone
  • Pick up the box
  • Transport the box to the drop off zone
  • Go back to the pick up zone
  • When enemies attack you, the energy in your box decreases.
  • You win when you have transported enough energy to keep the Earth's running
  • You lose when you run out of time (you can add time when you pick up a blue coin)

Extra things you should know - There is partial controller support. - You can press 'M' to toggle mute

Art and Music created by TheOdd1In. You can download the music on the itch page.

Ratings

Overall 1884th 3.2⭐ 32🧑‍⚖️
Fun 2077th 2.862⭐ 31🧑‍⚖️
Innovation 1676th 3.054⭐ 30🧑‍⚖️
Theme 1822th 3.357⭐ 30🧑‍⚖️
Graphics 2123th 2.733⭐ 32🧑‍⚖️
Audio 1198th 3.074⭐ 29🧑‍⚖️
Humor 1947th 2.022⭐ 25🧑‍⚖️
Mood 1950th 2.914⭐ 31🧑‍⚖️
Given 41🗳️ 32🗨️

Feedback

Dan flockhart
21. Apr 2020 · 11:03 UTC
Like the pace of this game. The music is fitting. Movement and controls were intuitive although there were some slight physics glitches like random speed boost and glitches when you got mobbed by lots of enemies. Also you can you play the game indefinitely if you pick up a boost thing after the times up although you cant fire. Other than that pretty solid :)
ZEZEL
21. Apr 2020 · 11:03 UTC
I liked it! I love how the earth looks !
Maindric
21. Apr 2020 · 11:08 UTC
![ScreenShot.png](///raw/135/b2/z/31632.png)

The UI was completely cut off from the screen due to UI scaling with ulrawide monitors. Good looking game, and well put together though, good job!
🎤 Odd1In
21. Apr 2020 · 12:31 UTC
@dan-flockhart @zezel Thanks for playing my game.

@maindric Thanks for letting me know. I'll fix it later.
Krassenstein
22. Apr 2020 · 13:38 UTC
Super cool idea!

A waypoint system or a minimap would have really sold me on the concept. Great job!
Nefrace
22. Apr 2020 · 16:34 UTC
Awesome game! And really challenging. I've tried really hard but can't reach even 200 kW :D
🎤 Odd1In
23. Apr 2020 · 09:15 UTC
@nefrace @krassenstein Thank you for playing my game.
Westmave
23. Apr 2020 · 11:54 UTC
Hey, I really Like how you interpreted the theme. Maibe you did it intentionally to raise difficulty, but a minimap would have been nice... I felt lost a lot of time. Nice Soundtrack and beautiful Graphics on the simulated Planets. Liked it a lot, thank you
ben657
23. Apr 2020 · 12:06 UTC
Fun little game, but as others have mentioned a minimap or pointer towards the obejctive would be really helpful. Felt like I spent most of the time looking for the cube, not actually enjoying the shooting and dodging.
LudumDareDevil
25. Apr 2020 · 18:18 UTC
Nice game! I didn't like the huge clumps of baddies though. Maybe if you added a repelling force to the baddies the game play would be more interesting.
SamuelDeboni
26. Apr 2020 · 00:02 UTC
Nice game, the controls are good, the game has a nice mood, and one thing that could better is if the player had some feedback that it is a hitting a enemy.
kitjenson
26. Apr 2020 · 19:52 UTC
Overall a good experience.

Like others have mentioned... a bit more polish with regards to player/enemy feedback would be nice.
🎤 Odd1In
27. Apr 2020 · 09:20 UTC
@westmave @ben657 @ludumdaredevil @samueldeboni @kitjenson
Thank you for your feedback
sypdev
27. Apr 2020 · 18:26 UTC
Fun game,great mood! Overall good job :)
mneubrand
27. Apr 2020 · 23:13 UTC
Great music. Really catchy. It was a bit challenging to figure out where you need to go. I'm also not sure if the enemies can do anything to you or if you can just ignore them
eduardogacn
28. Apr 2020 · 06:16 UTC
very fun game
aucguy
02. May 2020 · 04:31 UTC
The biggest issue I had with the game was not having enough time. The amount of needed to find the blue disks was longer than the time they gave. However, running out of time and needing to replenish it is a good mechanic; it just needs to be balanced. Additionally, I liked the "flashlight" effect.
Ovid
06. May 2020 · 18:25 UTC
Hey, I played your game and that's what I think about it. To start, I liked that the game has a tutorial. Furthermore, I liked the music and graphics.
It was a very cool experience! Very well!
Abdulla Shuhair
12. May 2020 · 14:46 UTC
Nice game...
🎤 Odd1In
12. May 2020 · 20:17 UTC
Thank you everyone for playing my game. Also thanks for the feedback and suggestions it will help me make better games in the future.