Candle in the rain by Erkberg

[raw]
made by Erkberg for Ludum Dare 46 (COMPO)

'Candle in the rain' is a short atmospheric adventure about keeping your candle burning bright.

All standalone versions and source are available on itch.io: https://erkberg.itch.io/candle-in-the-rain

The tree puzzle is really hard to figure out, so if you're stuck, here's the solution:
https://drive.google.com/file/d/1Vf13UrdQLu87ElG9DZyp8v7P3zasJ2Yx

daGif.gif

~ How to play ~
WASD / Arrows to move, mouse to look around and interact.
Keep your candle alive. Use right mouse button to move your hand down.

~ Tools used ~
Unity, Visual Studio, Blender, GIMP, FL Studio (included stage grand), Audacity, jfxr

~ Special thanks to ~
- my (remote) co-jammers and super-buddies Danny and Marius (they unfortunately didn't finish)
- my wonderful testers Mör and Kasi

~ Timelapse ~
https://youtu.be/XlI9GzEs0Qs

~ Post compo version ~
I've worked on smoothing out the rough edges of the game a bit during the week after the jam. The post compo version is up on itch.io and includes the following changes: - set the cursor to be confined to the games window - hid the cursor when it was not used - forgot that I had used a sprite from the internet as a placeholder and replaced it with a sprite created by me - tree puzzle is solvable from both sides and slightly easier
- fixed a few bugs (rain audio loop, player sometimes looking away from an interaction, end-sequences of point'n'click puzzles buggy) - some visual improvements (scattered rocks and grass, level border, player walk animation. a little UI polish) - hammering home the message of the perspective puzzles by adding text at their end

The compo version is still up on itch.io, so it's up to you to decide whether to play and rate based on that version or try out the smoother post compo version and take the changes noted above into account when rating the game. :)

~ A fun little story from during the jam ~
I sculpted all my models in Blender using a constant detail value of 30, which I believe is quite high, but it just allows me more flexibility, I feel (I'm still a total noob, so any advice is appreciated). So I sculpted the tree for the game and Blender started lagging. I checked the faces-count and it was at a whopping 2.3 million. After applying a 0.01 decimate modifier the lag was gone (and the tree also looked slighty better, less smooth), but I had already saved the .blend file before inside my Unity project and therefor inside my repo. And I had commited, but not pushed that file, which was 140mb large. When trying to push, I noticed that GitHub only supports file sizes up until 100mb (which is quite high already I guess). So in the end I also had to reset my repo. And I will never put .blend-files directly into my projects again (.fbx seems smaller anyway and also there was a bug with Unity and .blend-files that prevented multiple animations from being imported). Lesson learned :)

~ Parting words ~
This jam was just great and I'm kinda in love with how the game turned out ^^. Looking forward to playing a ton of games in the upcoming weeks!

Ratings

Overall 533th 3.42⭐ 27🧑‍⚖️
Fun 749th 3⭐ 27🧑‍⚖️
Innovation 476th 3.36⭐ 27🧑‍⚖️
Theme 227th 3.981⭐ 28🧑‍⚖️
Graphics 599th 3.327⭐ 28🧑‍⚖️
Audio 168th 3.654⭐ 28🧑‍⚖️
Humor 699th 2.357⭐ 23🧑‍⚖️
Mood 74th 3.981⭐ 28🧑‍⚖️
Given 27🗳️ 33🗨️

Feedback

StanleyGray
21. Apr 2020 · 11:14 UTC
Thanks for reporting your progress - it sounds like you learned a lot from it and that's always good. Nice job on the music and 3D models (no textures, but it worked). I think you achieved a certain "slightly unsettling but also optimistic" mood. The gameplay was basic, but still interesting to see what would happen. I never figured out how to interact with the tree, though (after completing two mini-puzzles near the start).
🎤 Erkberg
21. Apr 2020 · 17:17 UTC
@stanleygray: Thanks for playing the game and leaving feedback, really appreciate it!
Yes, the tree puzzle is problematic. Spoiler alert: You have to look at the tree from the right angle for some time (there's a little hint blinking from time to time).
I actually really want for players to see the ending of the game, which is why I'm currently working on improving this puzzle in the post compo version, so that it can be solved from both sides of the tree and is a little more forgiving.
StanleyGray
21. Apr 2020 · 19:05 UTC
@Erkberg Ohh, I think I kept rotating the camera around the tree instead of waiting from a particular angle. The post-compo version sounds great!
D4rkWeasel
24. Apr 2020 · 06:51 UTC
I saved my candle! :D At first I thought, there was not much to do in this game, but then I discovered, I could interact with some things :D Very nice atmosphere! Good job!
owl and jackalope
24. Apr 2020 · 21:31 UTC
A very simple little game. I enjoyed the ending with the smile on the main character's face. The music perfectly matched the tone and speed of the game. The first couple of puzzle's were pretty straight forward, but the wall and the tree were more difficult without having built on the idea of positioning the camera. Overall, I thought the game was enjoyably peaceful with an appropriate sense of dread. Great entry!
TwistedHawk
26. Apr 2020 · 14:46 UTC
I love what you achieved in this weekend! That's quite a lot with the theme, the look, the music, and the feel of the game! I did unfortunately get stuck on the tree puzzle, and was unable to progress. Could visual indicators potentially be added to help give the player subtle hints?
🎤 Erkberg
26. Apr 2020 · 14:54 UTC
@d4rkweasel: Thanks for playing the game and leaving a comment!
@owl-and-jackalope: Thank you so much for your comment, I'm really happy that you enjoyed it and played it until the end!
@twistedhawk: Thanks for playing and leaving feedback! There is actually a subtle hint at the tree puzzle, it blinks up briefly every 8 seconds. But it seems this is probably not enough to solve it... In the post-compo version, this puzzle is a bit more forgiving and solvable from two different angles (from the front and the back side of the tree). I hope this helps a bit, although it's probably still quite hard to figure out. :)
JamieOK
26. Apr 2020 · 19:38 UTC
Same as the others, I couldn't complete the tree puzzle, which makes me sad because I really wanted to see what was next.
That doesn't stop this being an awesome little experience. The atmosphere of this project shines. The mix of the rain and the almost entirely grey colour scheme makes this game feel bleak, but then solving the puzzles feels almost hopeful. The slow walking and constant management of the candle is like an effective annoyance.
I really like this, wish I'd been able to solve the tree :(. Great work!
MrChippy
26. Apr 2020 · 19:57 UTC
The mood and graphics were interesting.

The movement was painfully slow. It made trying to explore the map really annoying.
Mykola
26. Apr 2020 · 20:16 UTC
It was a really touching experience! Your game definitely deserves more ratings. It has one of the best stories I've in game jams. Puzzles make it even more exciting. Took me some time and viewing your comment above to figure out the last one. But it was totally worth it. The models are great, it's a pity you couldn't add the texture but the graphics does its magic anyway given the dark mood. Music is beautiful, you have my highest appreciation for it. It adds to the mood tremendously. You've done an amazing job for a 48 hour jam and I truly hope you will polish it even more adding the textures and nice UI elements. Good luck!
AlexandrosKap
26. Apr 2020 · 20:28 UTC
Liked the concept and the mood. The first puzzle feels weird to me but the others are well made.
Red Ash
27. Apr 2020 · 09:42 UTC
I love the ending, it's so wholesome thank you! I hope you get enough ratings, you deserve them. I really liked your game, it set a melancholic yet beautiful atmosphere. Good job !
jk5000
27. Apr 2020 · 13:03 UTC
I love the games atmosphere, but for me the gameplay felt slow and unfinished.
🎤 Erkberg
27. Apr 2020 · 16:54 UTC
@jamieok: Thank you so much! Comments like these really make my day :) I added a link to the solution for the tree puzzle at the top of the games page, if you want to check out the end of the game. (trust me, it's worth it)
@mrchippy: Thanks for your comment! The slow movement is quite intentional to support the mood of the game. And I think the map is small enough that it doesn't really matter to much. (the movespeed has still been increased a little in the post-compo version though)
@mykola: Thank you so, so much for your lovely comment! Another one to truly make my day. I love that you enjoyed the story <3 I added a few visual polishes in the post-compo version, not too much, just litte touches, and I think I'll leave it at this state, because I'm quite satisfied with how it looks. (there's always more stuff to polish, but gotta move on someday ^^)
@alexandroskap: I guess you solved the wall puzzle first :) It's meant to carry the message that problems might be way smaller than they seem at first (or even non-existent) when viewed from a different perspective (and prepare for the tree perspective puzzle mechanically). Or was it the one with the seed? That one is perhaps a little too simple, I have to admit :D
@red-ash: And yet another comment that makes my day, I can't believe it, thank you so much! I'm glad you enjoyed the game. I love making wholesome stuff these days :)
@jk5000: Thanks for your comment! The slowness is intended to support the mood, but you got a point with it being a little unfinished. I pretty much have three core mechanics in there (candle, point'n'click and perspective) and none of them is fully realized due to time constraints. But hey, you could also just call it casual gameplay :D
asfdfdfd
29. Apr 2020 · 20:41 UTC
Love how creepy your game is.
tigerfinch
30. Apr 2020 · 21:36 UTC
This is really nice, a little creepy but unique and interesting. Audio very nice.
herniewise
08. May 2020 · 03:57 UTC
Hey this was really nice to play from start to end! Really cute atmosphere
IDidGame
10. May 2020 · 12:33 UTC
i loved the music, combined with the slightly surreal models and the rain it gave off a very dreary vibe(in a good way) and i really like the contrast to the wholesome puzzle parts
for a gamejam i might have preferred a focus on one type of puzzle, the shift from pointNclick to perspective puzzles was a bit confusing to me