Magic In C by Ridderfar
This is a digital version of Terry Rileys composition "In C".
In C is a musical piece composed by Terry Riley in 1964 for an indefinite number of performers. It consists of 53 short, numbered musical phrases, lasting from half a beat to 32 beats; each phrase may be repeated an arbitrary number of times. Each musician has control over which phrase they play: players are encouraged to play the phrases starting at different times, even if they are playing the same phrase.
In C is often cited as the first minimalist composition. This is not a game, but a musical experience/experiment. The composition takes between 30-45 minuts.
You are encouraged to sit and listen. The composition is in constant change and the position and direction you are taking inside the game is influencing your experience of the procedural generated soundscape. Sometimes it might not be to your liking, but give it a couple of minuts and maybe some new and interesting patterns and melodies will arise from the chaos.
Made by:
Jeppe Emil Lindskov
Mads Vesterager Riddersholm
Ronny S. Mikkelsen
| Youtube | https://sonic-games.itch.io/magic-in-c |
| Youtube | https://sonic-games.itch.io/magic-in-c |
| Original URL | https://ldjam.com/events/ludum-dare/46/magic-in-c |
Ratings
| Overall | 1377th | 3.432⭐ | 24🧑⚖️ |
| Fun | 2417th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 184th | 3.935⭐ | 25🧑⚖️ |
| Theme | 2539th | 1.881⭐ | 23🧑⚖️ |
| Graphics | 1994th | 2.929⭐ | 23🧑⚖️ |
| Audio | 4th | 4.591⭐ | 24🧑⚖️ |
| Humor | 2020th | 1.526⭐ | 21🧑⚖️ |
| Mood | 271th | 3.978⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
P.S. Add some cover image. Without it people may consider the game unfinished. Good luck!

Thank you!
Basically we have 9 instruments, including the metronome. Each glowing sphere represents a musician and the color of the sphere represents the current pattern. Each musician has a switch containing the 53 melodies/patterns, plus a silent pattern 0, which makes sure we can introduce them gradually and they stay in sync. Varius algorithms is then used to create as much diversity and randomization as possible. These include rules like:
- The musicians are allowed to stay within 3 patterns of the current lowest pattern.
- Only 3 musicians are allowed to play the same pattern at the same time.
To make sure the rules are followed and there is a general feeling of cohesiveness and randomization, we use parameters that control the duration of time a musician is playing a pattern and the volume.
Didn't stay until the end, only for around 10 minutes (the 'game' muting itself while in background didn't help with that), but it was still interesting to see how the music constantly evolves in those 10 minutes.
It felt like there was more going on with the pattern generation than just a simple visualizer.
Great work!
I'm glad you liked it :)
Oh and hi Pilarius.