Loopy by Flying Basement Studios
Help Loopy the robot to get ouf of a spaceship by telling him which instructions should he execute. Brace yourself as the journey to freedom is long and challenging.

| Youtube | https://flyingbasementstudios.itch.io/loopy |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopy-3 |
Ratings
| Overall | 384th | 3.802⭐ | 45🧑⚖️ |
| Fun | 503th | 3.593⭐ | 45🧑⚖️ |
| Innovation | 922th | 3.233⭐ | 45🧑⚖️ |
| Theme | 223th | 4.125⭐ | 46🧑⚖️ |
| Graphics | 978th | 3.364⭐ | 46🧑⚖️ |
| Audio | 625th | 3.375⭐ | 46🧑⚖️ |
| Humor | 673th | 2.863⭐ | 42🧑⚖️ |
| Mood | 1092th | 3.122⭐ | 43🧑⚖️ |
| Given | 53🗳️ | 66🗨️ |
It's amazing how many levels you have managed to create. All I have completed were fun and challenging. It took me a while to figure out #10 :)
Robot looks great. No bugs encountered.
Cheers!
I didn't finish the game because I'm not much for puzzles that I can't solve quickly, but the game feels well polished, the music track is nice, and the graphics, while simple, are really consistent. It all works so well together.
Well done!
Great job overall!
It's simple to learn and hard to master (I reckon). Interface and other sprites look nice.
Gives me a bit the feeling of scratch but reduced to 5 basic commands.
Going to try and beat this game in the future. Haven't encountered any bugs as of yet.
Thanks for the great game and good job!
I did play this game before though - or something very very similar.
One thing that catches my eye, it's a mix of different styles. Pixel and smooth one. In some places looks like even pixels have different sizes.
But it's just a note for future improvements.
The amount of levels in this is really impressive, good job!
I only went up to the level 34 then came back here to see that there are 50 of them. So that would be my only piece of advice: don't make such a long game for a LD! I'm not sure how many of the players actually finished the game, but I think many of us expect to play an entry in something like 10 minutes. So I guess I would have had a better experience seeing a victory screen instead of quitting because I had to do something else. Of course that does not change anything about the quality of your game - I will actually keep it and come back to it later, just for fun (which happens like, never.)
The visuals are simple but well done. In this case, "simple" is a compliment: you get the player's attention to what's important and that don't distract him from the objective. The music fits very well too. The animations of Loopy are cute!
Very good entry!
Edit: just for your information, there are missing sprites of walls in a level (I didn't note down which one). Not really important, but I actually wondered if it was a missing sprite or a new mechanism (a hole in which Loopy could fall?).