Loop Bouncer by pkenney

[raw]
made by pkenney for Ludum Dare 47 (COMPO)

Thread the needle and snatch the keys you need to escape the loop!

4 worlds of 4 loops each, with progressive difficulty and a few twists.

I've been wanting to spend an LD going back to my "classic" style of an action/arcade game with interesting movement, and this seemed like a good theme to do it!

Hope you enjoy. All feedback welcome.

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A NOTE ON DIFFICULY:

This game gets difficult! No shame in just playing the first two worlds, checking out the start of 3 and then calling it quits.

So go play and don't even read the rest of this.

... But for those who want to dig in and try to beat it, I'll offer a few tips:

  • You can't just force it: Once there are 3-4 enemies they can make a part of the loop impossible to sneak through, that is their advantage.
  • Your advantage is that you are always a few seconds away from victory: keep your eye out for a crack in their defense and then leap on it.
  • You can build a win strategically: There's no glory in picking up all three keys but then slamming them into a clump of enemies in the lower floor. Sometimes it's better to wait, go backwards, or even get hit on purpose near the exit.

I'm not the only one who beat this, so it can definitely be done!

Ratings

Overall 67th 3.91⭐ 41🧑‍⚖️
Fun 54th 3.923⭐ 41🧑‍⚖️
Innovation 86th 3.859⭐ 41🧑‍⚖️
Theme 109th 4.026⭐ 41🧑‍⚖️
Graphics 289th 3.462⭐ 41🧑‍⚖️
Audio 242th 3.269⭐ 41🧑‍⚖️
Humor 249th 2.75⭐ 34🧑‍⚖️
Mood 238th 3.338⭐ 39🧑‍⚖️
Given 37🗳️ 55🗨️

Feedback

kuro
04. Oct 2020 · 23:34 UTC
Interesting concept, fun to play with. First levels were really fun and pleasant to play with, it got a bit frustrating later. gj .)
khaotom
05. Oct 2020 · 05:07 UTC
Fantastic! Bounce control feels great. Those gates add just the right twist. Nice simple and clean presentation too.
merkisoft
05. Oct 2020 · 08:00 UTC
very cool idea. gets quite difficult, because you lose all keys in one go. maybe just losing one and having a cool-down-timer would help. btw: there is quite some lag when reaching in exit when sound plays
Porcus_Pie
05. Oct 2020 · 11:27 UTC
I enjoyed this game, but it was definitely a challenge. At first I was really caught off guard by the controls, but over time I figured them out. Half the time it felt like it was all down to luck, but then out of nowhere I'd manage to do a bounce that would make me feel like the most skilled player in the world. As soon as 3 of the enemies (? idk what else to call them) were introduced the game just ramped up in difficulty for me, and it took me a while to even get past 3.1. The gates also caught me off guard, and I would have liked some form of visual reference of where they were as I felt occasionally cheated on their location. Outside of that however I had a lot of fun, and I feel this is a game you could really master if you had the time. I ended up growing quite fond of the hard movement, and those times when it flowed really well felt so good.
bereg
05. Oct 2020 · 14:59 UTC
Fantastic game. The movement is so fluid, it's almost mesmerizing. I played it for a while and enjoyed it. But it's challenging and reminds me of old arcade machines where you need to be a fast ninja to complete the game. Also, these "Enemies" are douchebags. Hate them.
Darkhex
05. Oct 2020 · 22:53 UTC
Very nice theme fitting game! I like this simple art style and player movement feeling. Bumping into enemies and losing everything is not cool though.
Lychee
06. Oct 2020 · 05:32 UTC
Fun and addictive gameplay! The movement took a while to get used to but I learned to know when to go fast and slow, and using the hover to kind of stall in place and dodge enemies, it's really a clever system once you get used to it.

I think it would be amazing with some more variety, like different enemy types or level shapes. I will say that I've never been more upset at orange rectangles in my life xD
mikelovesrobots
06. Oct 2020 · 07:05 UTC
Bounce control was interesting. I think I would have liked a little more variety but it was good.
Layne Stokes
06. Oct 2020 · 11:35 UTC
Very interesting concept and some really great design choices! I especially liked that when hitting the dangers you didn't lose lives or restart the level as expected but you lost the keys. It can feel a little unfair on the last few levels but overall a really fun entry
ABRDs
06. Oct 2020 · 12:17 UTC
This is honestly one of the better games that I've played for the jam. It took me a moment to understand what control I had over the character, but I was in the flow once I understood. My two main complaints would be with how slowly the levels scale/change, where moving forward one level didn't change enough for it to feel like a whole new level. The other point would be towards the end/wave complete effect, it felt jarring when everything else moved so smoothly. Great job
pekuja
06. Oct 2020 · 17:27 UTC
I enjoy trying to master movement mechanics like this. I never quite got the hang of it though, since the walls would push me around so much, so the experience was kind of inconsistent depending on where in the loop I was. I wonder if it would be more fun to start the game without the walls pushing the player around, so you could just get used to bouncing around, and maybe use the walls with arrows more sparingly later? The game did get a bit too hard for me at the end (4.2 I think), especially when the enemies would clump up making it almost impossible to pass them. It might be more fun to get around more consistent enemies that would stay in one part of the loop. Right now it starts feeling really random when my character bounces around erratically, the keys bounce around erratically and the enemies bounce around erratically. I guess I wish some of these parts behaved more reliably. :)
Zepapa
06. Oct 2020 · 18:07 UTC
Fun challenging game that gets more challenging quickly. The bouncing and movements were pleasing and nailing the exit was very satisfying. I think there could be stuff added to this game such as larger levels with different obstacles down the line for additional levels. That being said, the base game is very good quality, very fun, and so easy to expand if desired. Great work :)
shp
06. Oct 2020 · 18:20 UTC
Nice simple gameplay, it could get a bit annoying being stuck with multiple enemies and constantly losing the keyes, not having the space to avoid them
Eugenik
06. Oct 2020 · 22:00 UTC
Interesting mechanic!
rhoff95
06. Oct 2020 · 23:05 UTC
Cool game! movement felt nice, and enjoyed just moving around. Would like to see this mechanic applied to a loop where the gravity also looped around, so 'down' was always the outside of the track.
Simon Rahnasto
07. Oct 2020 · 15:06 UTC
It took me a while to get used to the controls, but after a while it started to feel like I was in control and it became much more fun and less "random". Great take on the theme, your you really feel stuck in the loop. The difficulty curve is also good. Overall a great and fun game.

Visually it's "simple" but coherent. Really good for a compo. The same goes for the audio. Impressive that you managed all of this in 48 hours!
PeachTreeOath
08. Oct 2020 · 10:08 UTC
I hear you. It's always good to challenge your game design abilities by tackling new things and diving into unknown territory, but at the same time, it's also nice to sit back and just build something with a skillset you've already mastered. I feel like you not only have a mastery over these sorts of games, but you seem to be able to just pull new ideas out of the hat so easily lol. You must have a good brainstorming framework.

My first impression was of course, chaotic. But the fact that the game is played in a simple loop helps SO much. It gave me the sense that I'll master the controls eventually, since I don't have to worry about a shifting environment.

I actually think the key mechanic was very well done. This kind of game could get frustrating and make you wanna quit, but taking a hit is actually not that bad. Because the keys can only go so far, you think "ok I can still collect those back easy" kinda like in Sonic. There are so many games like this where you touch something and you die and have to start over, that's bad. But here you're given a chance to show off your ability to recover.

4.1 was when I really started to feel mastery over the game. I pulled off some sick jukes and weaves and all I wished was that I had a recording going. The entirety of chapter 4 was actually not that bad by then. I don't remember the actual number, but one of the stages right before the big bot was the hardest for me. It was fairly simple, I think just 3 enemies and some gates, but I simply hadn't developed the skillset for it yet.

As with most of your other games, there's a lot of tension when you have 2 or 3 keys and you have to weave through a bunch of bots. For me, this is the best part - nonstop rising and falling tension. Of course, this only applies because I'm a player that enjoys these sorts of games. I can see other people feeling like they're stuck in a loop of loss.

Overall this is one of my favorite ones of yours, maybe top 2. The reason is actually because of the tight loop. It really puts the focus on the core gameplay. You make a lot of split second decisions based on you position/momentum vs the enemies and keys. It was interesting to feel my inputs develop over time where I was making so many micro-corrections by the end of the game. Fantastic work.
freeworld
08. Oct 2020 · 18:30 UTC
That was super fun, I actually played through all levels :D

Great balance of feeling like achieving something and just bouncing around because it's fun :P

You wanted to create an arcade game and you totally nailed it :sparkles:
Aterlamia
08. Oct 2020 · 19:06 UTC
I like it fun bounce mechanics, and the sound matches it perfectly. For me the second and thirds level looked the same. I know every level brings something new but i could not discover it there. very fun entry
Harmadillo
08. Oct 2020 · 19:19 UTC
I enjoyed the game. The control of the bouncing thingy was different but easy to pickup.
beats
10. Oct 2020 · 00:57 UTC
Solid entry, the gameplay was challenging but not unfair. Even though the variation each level was subtle, what kept me playing was the main mechanic which balanced the line between control and unpredictablility.
Endurion
12. Oct 2020 · 16:37 UTC
Not bad, quite tricky after stage 3. Unfortunately it also gets a bit tedious later on :)
Suchista
13. Oct 2020 · 21:31 UTC
I like it a lot, I had fun throughout the whole thing :) Simple and effective design with fitting artstyle, challenging gameplay. Very nice.
Itskdog
17. Oct 2020 · 01:31 UTC
Addicting game. Would like to see levels with different layouts.
Bot12313
18. Oct 2020 · 13:16 UTC
Simple and fun! I thought it would be harder :) Good job!
arron-fowler
25. Oct 2020 · 20:48 UTC
Really nice entry. It was slick and satisfiying.
notime4games
26. Oct 2020 · 18:14 UTC
Haha wow that was so frustrating but I made it! Well done, was a really smooth experience. A minor thing to add would be a shadow or indication where the walls will appear. It kinda messed me up a couple of times and it felt unfair. Great mechanics and good fun! :)
Cryptomnesic
27. Oct 2020 · 19:23 UTC
+1