Loop Bouncer by pkenney
Thread the needle and snatch the keys you need to escape the loop!
4 worlds of 4 loops each, with progressive difficulty and a few twists.
I've been wanting to spend an LD going back to my "classic" style of an action/arcade game with interesting movement, and this seemed like a good theme to do it!
Hope you enjoy. All feedback welcome.

A NOTE ON DIFFICULY:
This game gets difficult! No shame in just playing the first two worlds, checking out the start of 3 and then calling it quits.
So go play and don't even read the rest of this.
... But for those who want to dig in and try to beat it, I'll offer a few tips:
- You can't just force it: Once there are 3-4 enemies they can make a part of the loop impossible to sneak through, that is their advantage.
- Your advantage is that you are always a few seconds away from victory: keep your eye out for a crack in their defense and then leap on it.
- You can build a win strategically: There's no glory in picking up all three keys but then slamming them into a clump of enemies in the lower floor. Sometimes it's better to wait, go backwards, or even get hit on purpose near the exit.
I'm not the only one who beat this, so it can definitely be done!
| Youtube | https://savagehill.itch.io/loop-bouncer |
| Youtube | http://savagehillgames.com/LD47/loopbouncer-code.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/loop-bouncer |
Ratings
| Overall | 67th | 3.91⭐ | 41🧑⚖️ |
| Fun | 54th | 3.923⭐ | 41🧑⚖️ |
| Innovation | 86th | 3.859⭐ | 41🧑⚖️ |
| Theme | 109th | 4.026⭐ | 41🧑⚖️ |
| Graphics | 289th | 3.462⭐ | 41🧑⚖️ |
| Audio | 242th | 3.269⭐ | 41🧑⚖️ |
| Humor | 249th | 2.75⭐ | 34🧑⚖️ |
| Mood | 238th | 3.338⭐ | 39🧑⚖️ |
| Given | 37🗳️ | 55🗨️ |
I think it would be amazing with some more variety, like different enemy types or level shapes. I will say that I've never been more upset at orange rectangles in my life xD
Visually it's "simple" but coherent. Really good for a compo. The same goes for the audio. Impressive that you managed all of this in 48 hours!
My first impression was of course, chaotic. But the fact that the game is played in a simple loop helps SO much. It gave me the sense that I'll master the controls eventually, since I don't have to worry about a shifting environment.
I actually think the key mechanic was very well done. This kind of game could get frustrating and make you wanna quit, but taking a hit is actually not that bad. Because the keys can only go so far, you think "ok I can still collect those back easy" kinda like in Sonic. There are so many games like this where you touch something and you die and have to start over, that's bad. But here you're given a chance to show off your ability to recover.
4.1 was when I really started to feel mastery over the game. I pulled off some sick jukes and weaves and all I wished was that I had a recording going. The entirety of chapter 4 was actually not that bad by then. I don't remember the actual number, but one of the stages right before the big bot was the hardest for me. It was fairly simple, I think just 3 enemies and some gates, but I simply hadn't developed the skillset for it yet.
As with most of your other games, there's a lot of tension when you have 2 or 3 keys and you have to weave through a bunch of bots. For me, this is the best part - nonstop rising and falling tension. Of course, this only applies because I'm a player that enjoys these sorts of games. I can see other people feeling like they're stuck in a loop of loss.
Overall this is one of my favorite ones of yours, maybe top 2. The reason is actually because of the tight loop. It really puts the focus on the core gameplay. You make a lot of split second decisions based on you position/momentum vs the enemies and keys. It was interesting to feel my inputs develop over time where I was making so many micro-corrections by the end of the game. Fantastic work.
Great balance of feeling like achieving something and just bouncing around because it's fun :P
You wanted to create an arcade game and you totally nailed it :sparkles: