Chronolings by edomiyamoto
Chronolings is a tiny city builder/clicker. I've never made this kind of game so this was a good challenge to code that from start ! I opt-out of graphics because I've used some prototypes low poly, but lots of things are done by hand, including animations, ragdolls, etc. Music done during the last night !
Controls: Move camera with arrows, click on farm to generate gold It takes time to convert area to your kingdom, be patient ! You can then remove rocks in order to build buildings on clear forest tile !
Made with Unity, Photoshop, LMMS, Bfxr, and coffee.
Also be sure to check my website or social network http://www.edocentrique.com

| Youtube | https://gamejolt.com/games/chronolings/542962 |
| Youtube | https://gamejolt.com/games/chronolings/542962 |
| Original URL | https://ldjam.com/events/ludum-dare/47/chronolings |
Ratings
| Overall | 1291th | 3.145⭐ | 40🧑⚖️ |
| Fun | 1414th | 2.73⭐ | 39🧑⚖️ |
| Innovation | 1008th | 3.149⭐ | 39🧑⚖️ |
| Theme | 1492th | 2.736⭐ | 38🧑⚖️ |
| Audio | 729th | 3.236⭐ | 38🧑⚖️ |
| Humor | 955th | 2.471⭐ | 36🧑⚖️ |
| Mood | 1153th | 3.056⭐ | 38🧑⚖️ |
| Given | 29🗳️ | 49🗨️ |
However you can control the camera with arrows on your keyboard (or press alt+shift to switch azerty/qwerty)
Also you can only build on tile after you clear the rock, and I know ressources go down but heh hard to debug everything !
Hope you can test it !
And to answer about the cannon, it's like any building that cost wood, you put it on a free spot and then war truly begins !
Some feedback:
1. After understanding it more, the theme implementation is actually really cool! Getting stronger with each cycle to beat your enemy is a really fun idea. Definitely could be developed into a full game if given some thought.
2. The graphic style is simple but effective. I liked it.
3. Even with your comment the game was kinda confusing to be honest. Maybe a bit more detailed explanation on the game page would help. I didn't realize that buttons at the bottom were upgrades for a while, for example
4. Conversion rate upgrade needs some tweaking I think. Not being able to clear rocks was one of the reasons the game was confusing. Maybe giving just a bit of conversion speed from the start could help with that. So player sees that tiles can be cleared only after conversion. On the other hand, one upgrade seems more than enough to finish the game. So I think lowering effect of a single upgrade would be better.
5. This is more of an advice for game jams specifically, not necessarily a criticism of your game. But it takes way too long for a game jam game. A lot of people will probably only play through one cycle not really getting to the core of the game. Not every one is patient. I think just lowering the prices could help with that
I hope I didn't seem too harsh, your game is pretty good!
Had a lot of fun figuring out a good strategy. The only thing that took me a while to figure out was that new spaces to build only unlock after a little while. Graphics-wise it looks really cool, I love the detail on the Chonolings castle, and the cannon squares a lot, those look especially awesome. The music has that medieval battle flair, that went really well with it too. All in all a very good entry, great job on it!
@wevel the automatic generation was a thing during developpment, but where was so much lag I had to reduce ressources production...so yeah, this idea is here, but currently it's..meh !
@captaindreamcast thanks :) Music was a real 3 hours of going on my piano, moving back to LMMS, adding note one by one ... Happy I made it in the end, and happy to know that players like it :)
Graphics are well made even though you reused assets, composition is good and chronolings castle is really well made!
What I find unfortunate is the controls and the lack of feedback, I managed to find that it was necessary to click to earn golds after having already lost a bit of life, since the enemy tower attacks from the start while we do not yet know the controls is very disturbing. Build mode is not very instinctive, I thought you had to click on the one you want to place it but it automatically generates on the map in one place.
I think this game can really be fun to play quickly, the music and graphics help a lot, if you do a little more work on the controls it will be a great little game.
(Rock stay on build after spawn new farm or cannon)
It is a bit too reliant on click and the game would be more interesting with a regular fixed income on each farm in my opinion: it would force you to think more about the organization of your town instead of putting one wood farm and spam clicking it until you get cannons.
With that said, music was really cool and it is a really good result for a jam and can develop into a really fun game if you continue working on it after ludum
The visuals are really good and the music fits correctly.
Nice entry !
EDIT : I'm not sure I understood your take on the theme, could you help me here ? :D
The looks were really nice - I especially liked the stylised clouds drifting across.
@Rolly you rushed so well you didn't see the loop that's all !
I played it on my big 4k tv, but found the UI buttons so small that I could hardly read them.
Besides that it was pretty interesting to play.