That Time I Crossed A Barren Desert To Protect&Care The World From Terrible Code by Starlight Glimmer is best poney
The year is 2038.
After a decade of trouble, Apple decided to finally crush the IT sector by using brute force. You are Nem, the owner of the last surviving copy of the K&R Bible that hasn't been snatched by Apple. Should it be lost, millions of incompetent coders will write terrible C and Apple will eventually become a monopoly.
The book, Nem. You must keep it alive to keep IT alive!!!

Controls
Use the mouse to clear Nem's path. The book is too large; she can't see what's in front of her!
Pat her head 3 times to restart.
I recommend using a real mouse. I think it might be unbeatable with a trackpad/trackpoint.
Acknowledgements
Using soundfonts: "Aegean Symphonic Orchestra" and one of the "20 free synth soundfonts".
Video
https://youtu.be/hQDsGSOfUow
Lesson learned
Everyone and their grandmother use a game engine, and I don't. I didn't do my homework and didn't prepare anything aside from the previous LD game's code, so I wrote everything from almost ground zero. Therefore, even though I'm happy with how it turned out, it could have been better if I hadn't spent several hours on collision.
Requirements
Windows: Visual C++ Redistributable (Website, Direct link)
Linux: SFML, tmxlite
Ratings
| Overall | 310th | 3.652⭐ | 35🧑⚖️ |
| Fun | 412th | 3.426⭐ | 36🧑⚖️ |
| Innovation | 318th | 3.544⭐ | 36🧑⚖️ |
| Theme | 366th | 3.833⭐ | 35🧑⚖️ |
| Graphics | 532th | 3.439⭐ | 35🧑⚖️ |
| Audio | 194th | 3.609⭐ | 34🧑⚖️ |
| Humor | 135th | 3.621⭐ | 35🧑⚖️ |
| Mood | 519th | 3.219⭐ | 34🧑⚖️ |
| Given | 37🗳️ | 41🗨️ |
Honorific mention to the little shouts Nem's make while jumping x)
Note that there was a glitch on my side: sometimes, when entering a new level, the world was "shaking" from left to right for a few seconds, usually making the first run of a level unplayable :/
And this = best tutorial ever:

>Note that there was a glitch on my side: sometimes, when entering a new level, the world was “shaking” from left to right for a few seconds, usually making the first run of a level unplayable :/
@soarendev My apologies. I overlooked the camera might not meet the 'snap' condition on lower framerates. [This patched version should fix it](https://alaah.xyz/res/ld46-r2.exe).
>The only thing I would suggest is maybe the prompts/hints should be a bit clearer? Though on the other hand, I loved their goofiness / unseriousness…
@tadeas-paule That was my intent. My only regret is that the restart doodle might be difficult to interpret. If I make a post-compo version, I will add a floating text above her head whenever she's been crying for several seconds.
The tutorials are hilarious but I couldn't figure out what it actually meant to restart. I tried clicking the player, but that didn't seem to work?
The audio is great.
Oh, and your adherence to the Theme is probably the best I've seen. :smile:
Clicking (patting) the head three times does the trick, @jpv. I'm aware the drawing isn't clear enough and I apologize for that.
- After installing two versions of the redistributable and restarting my computer, I finally got the game working!
- Love how Apples(tm) fall from the sky.
- The graphics and music are really nice!
- Although patting Nem's head is a cute way of restarting the level, doing it three times every time was a little tiring! One click would have been better.
- Completion time: 13:11. That level with the one-high tunnel was definitely the hardest!
:purple_heart: :dart: :frog:
All in all, its a great game and I find it amazing you even made it with your own game engine in such a short time!
it looks nice though!
@lapisraider There is an alternative path in that stage; it's even shown on the youtube thumbnail :innocent:
A couple of notes on balance: The apples falling should not be random - sometimes it was impossible to complete a screen because I didn't have time to protect the character from apples *and* construct the necessary platforms to complete the level, and sometimes I did not have to worry about the apples at all because they randomly fell nowhere near Nem. Adding them in to give the player something else to worry about is good, but for this type of game, it should be in a consistent pattern.
Secondly, I really wished Nem would run back and forth when presented with uncrossable obstacles, to give me more time to build. One of the first levels required a 3, 2, 1 set of steps that I was barely able to construct in time (much less deal with the falling apples - I had to get lucky on that one). I would much rather have a little extra time, but have the puzzles a little more challenging. But maybe that is just me. I wasn't fast enough to get past the 4th screen or so; the timing on those falling spike barriers was just way too tight.
Making the game just a little more forgiving, at least in earlier levels, would make the game more fun and entice people to play longer. Despite those criticisms, very solid entry for a 48h jam, great job!
"The code execution cannot proceed because VCRUNTIME140_1.dll was not found"
Maybe a little hard for most people, also the apples being random and you having no time to pay attention to them meant that you just ignore them and hope for good rng most of the time
Sorry I couldn't play it on stream. I love the unique mechanics of clearing the way for her too!
The fact the block placement is impeded by the falling apples is annoying, I personally would have made it so that the apples just land on it and get destroyed, but idk if that would make it too easy.
Great entry!
The game was pretty hard at times, specifically there were two levels that I had to restart about 7 times to get them right.
The head tapping is a nice touch, but I think it would be better if Nem somehow reacted to it and thus gave us feedback. I never knew if I tapped her properly.
In many levels the falling apples just meant "there's a chance you lose, but don't bother". They were definitely a nice and funny addition, though. In levels where apples really mattered, guarding Nem from them was enjoyable, probably even more than building stairs or digging tunnels.
Apart form that, you've created an interesting story, definitely one of the best I've seen so far.
The game is really fun and just amazing
Love the art work and music. And the mechanic is really interesting.
Bravo.
Quite a lot of stages, but I had to give up on the big steel block with the small tunnel underneath. There's no chance for me to click that fast. Also, several times I clicked outside the window which usually means death.
The restart should be something easier, I had to click way more than 3 times, esp. when I had a block on the cursor.
But other than that, really good; and also quite hard!
I don't know why, but running from right to left really weirded me out, lol. It was a really fun experience though, and I did love all the graphics and sound. The backstory gave me a giggle, too :)
Great job!
- Controls
- Randomised apple drops can make for inconsistent levels on each attempt

or maybe my hands are just too cold ¯\\_(ツ)_/¯ anyway, nice job!