MagniFire by Ogma

In MagniFire, you're trying to save a poor little ant from a dangerous fire-creating magnifying glass.
BUT only saving it isn't enough, you must feed her with the fruits at each corner, let's appease her appetite and her trauma. :)
Just move your cursor around and the sugar in your hand will attract the ant where you want.
Fruits won't be lootable before ~10s after being looted.
When you're hit, you're invulnerable during ~10s.
Enjoy! o/
Ratings
| Overall | 1772th | 3.25⭐ | 26🧑⚖️ |
| Fun | 1794th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 1656th | 3.063⭐ | 26🧑⚖️ |
| Theme | 1164th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 1145th | 3.688⭐ | 26🧑⚖️ |
| Audio | 958th | 3.292⭐ | 26🧑⚖️ |
| Humor | 1352th | 2.727⭐ | 24🧑⚖️ |
| Mood | 1722th | 3.087⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 26🗨️ |
@luckyfeathers hit the spot, if you make the spyglass increasingly more unpredicteble, gain in speed, make the fruits spawn in more different places and make sure there are no spots that are allways safe, make the scene change a bit maybe, side scroll it, and make that increase speed... Then you can have the progression of challenge.
We run out of time sadly, we are not so satisfied about how it ended up for the magnifying mechanics, it was planned to be more dynamic and "directed" at the ant. Maybe for a v2! Thank you for playing our game! :)
Great job on what's in there now though!
Thanks for the input, if I can find the time to make a v0.2, I'll try to meddle with fruit generation to make it interesting.
I'll look into those safe spots, didn't notice this while coding.
@elektroney thanks! :)
@akai-0okami thanks a lot for the good words and the feedback! :)
@sugarsores wow big thanks for the kind words! :) The graphic artist sure appreciated. And yep, poor little thing that's trying to surviving in a fiery world. :/ But hey, at least the girl is trying to save her and give her food.
Yeah implementing the magnifying glass wasn't an easy task, not for the coding but for thinking how it could be made, what kind of path it could take to be challenging AND fun. Life being life I didn't have much time at the end to implement it and went for the easiest way, making it go for a random position in the arena and re-sending it to a new position each time it hits something.
If I can find the time to, I'll try to better those things for a v0.2. :)
Thanks again! o/
Once I walked into the flame to see what happens, it started moving again and then the game became a lot more fun :D
Controls felt really nice, and it's definitely something that could be taken forward into a bigger game, well done!
@convg Thanks! :) I will try to look into that if I can find the time to work on a v0.2. Thanks for the feedback. o/
@fables the range is basically top/bot of X and Y. ^^ I really didn't have much time to implement the mechanic and coded the magnifying glass in a hurry. I didn't have many ideas at the time as for how to make it move in a dynamic / interesting way and since the clock continued to advance I had to make something that at least would work quickly.
At the start of the game, a point in the arena is defined and then each time the end point of the laser hits something, a new point is defined.
Anyway, thanks for the feedback and the inputs! o/
But unfortunately it's not a fun game. I never died (excluding the case when checking what happens I go into the fire - indeed it's not healthy). There were many good suggestions already, I don't extend that list.
when we started to brainstorm about the game mechanics, we hesitated a bit between the "drop sugar" and "follow sugar" way of playing. :)
Yep, the magnifying glass definitely need some improvements. ^^
Thanks for the suggestions and the kind words. :)
@halflemonstudios Thanks for the kind words and the honesty. ^^
That's cute and well done for trying to save those poor little things! o/
Yep, it seems the boy holding the magnifying glass is as slow as he is bad. If I can make a v0.2, I'll definitely try to better that. We ran short on time during the LD and couldn't playtest the game.
If you have other suggestions than the other people don't hesitate please, they're always welcome! :)
Anyway, thanks again! o/
Or as entire other dangers maybe waterdrops a foot/hand or even new stones.
Still a good entry, thank you for making it.
I had a little problem with being stuck outside the playing area for a while (then it went back to work). Then I recorded the image to suggest taking a look at it. ^^ '

Game with easy learning (just using the mouse).
Balanced game flow at first (fun at first), then it gets a little tedious (suggestion to add new forms of interaction).
Sufficient graphic art to convey the concept (can be polished after an event).
Very fun music.
Funny sound effects.
Simple and direct narrative (can be polished later).
Congratulations! :)