Escape! by burnedkirby
I got tired by the end of the second day, so I wrapped it up though it might be too short because of this.
Seek a way out!
EDIT: I noticed that some people have trouble getting through the game due to lack of instructions, or at least it was unclear. So I've created a video walkthrough: https://youtu.be/GeMdeKTACpA
EDIT2: I realized that it may not be clear how this game fits in the theme, so I will say this SPOILERS : it takes place on a space station orbiting earth, thus it is stuck in a loop.
Ratings
| Overall | 317th | 3.417⭐ | 26🧑⚖️ |
| Fun | 356th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 538th | 2.7⭐ | 27🧑⚖️ |
| Theme | 593th | 2.52⭐ | 27🧑⚖️ |
| Graphics | 478th | 2.94⭐ | 27🧑⚖️ |
| Audio | 37th | 3.958⭐ | 26🧑⚖️ |
| Humor | 345th | 2.364⭐ | 24🧑⚖️ |
| Mood | 110th | 3.667⭐ | 26🧑⚖️ |
| Given | 32🗳️ | 26🗨️ |
Though the puzzles are like a bandage for the lack of gameplay in the game. You could have invested more time into graphics and maybe some monologues.
The main idea is pretty good I have to admit!
I think the mini puzzles were a fine enough concept, although the puzzle itself I've seen a lot before. At first I thought solving the puzzles might require exploring the ship to find clues--I think that would make them more engaging, if the goal was to make the game actually require exploration and puzzle-solving. But that being said...
I do think that the narrative of this game as it stands right now is rather interesting. It almost gives you the feeling that you know exactly what you're doing as you make your way to the escape pod, despite me, the player, never having seen the ship before. The linearity of the narrative does evoke a sense of competency, which is an aesthetic I haven't thought about much.
Anyways, hopefully some of these thoughts were helpful. :smile:
Basically what I'm trying to say is, I want a spooky 2D sci-fi metroidvania/system shock mix, so maybe make one for me!
It is nice to see a end animation (you said you ran out of time, but I never had movements in my endscreens, mostly it was only a endscreen. I think I will make a challenge of this for me for the next LD ;-))
Funny that you can adjust the player colour :-). The gameplay was basically 2 puzzles but the presentation worked very well for me. Although it is short, I liked it very much!