Stuck in the Loop Dungeon by Nyubi

[raw]
made by Nyubi for Ludum Dare 47 (JAM)

Well, what else is there to say... a loopy dungeon... that you get stuck in... yeah, that's it.

dev<em>gif</em>ld47_002.gif

This was my first jam and right now I'm kind of in disbelief that I actually managed to submit something. The emphasis is on "something", there was so much more I wanted to add in order for it to be a game, but hey... I got something to focus on next time then ;)

Thanks everybody, this was a great experience. Also following many of you along during the jam! I learned tons and (for most parts) also had fun during the jam! Take care :)

Screenshots<em>LoopDungeon</em>LD474.png

Ratings

Overall 1582th 2.703⭐ 34🧑‍⚖️
Fun 1545th 2.468⭐ 33🧑‍⚖️
Innovation 1513th 2.516⭐ 33🧑‍⚖️
Theme 542th 3.844⭐ 34🧑‍⚖️
Graphics 1124th 3.203⭐ 34🧑‍⚖️
Humor 595th 2.968⭐ 33🧑‍⚖️
Given 21🗳️ 45🗨️

Feedback

arzi
05. Oct 2020 · 23:50 UTC
The links don't work?
MoseGames
05. Oct 2020 · 23:51 UTC
The html5 link dosent work.
wujood
05. Oct 2020 · 23:55 UTC
404 not found.. sorry
Maytch
06. Oct 2020 · 00:04 UTC
Check to see if you've hit publish, I've done that a few times!
ComicSans
06. Oct 2020 · 01:39 UTC
I want to play! The screenshot looks great!
snowinn
06. Oct 2020 · 01:44 UTC
I want to play but the link doesn’t work!
No Grapes Games
06. Oct 2020 · 03:05 UTC
Links still not working :( I'd love to try it!
Asemic
06. Oct 2020 · 03:26 UTC
The link doesnt seem to be working. Ill be waiting for when you fix it, let me know :)
🎤 Nyubi
06. Oct 2020 · 05:24 UTC
Sorry & thanks everybody for letting me know! Lot's of new things going on for me here, including itch.io. Found the publish button, should be accessible now at
https://nyuuubi.itch.io/stuck-in-the-loop-dungeon Thx!
Adil
06. Oct 2020 · 07:02 UTC
I love storytelling in this game, but i think u should add some pauses between attacks, because i just spamming attack button and it becomes a bit boring. Overall, very cool style and project at all!
snowinn
06. Oct 2020 · 07:23 UTC
I really like the intro and the art for this game. However, it could really use at least sound effects and music would be a good addition too. Also, there’s no way to tell if you got hit or not and how many lives you have, so that’s something to keep in mind for the future is making sure you don’t slack on the UI or explicity telling the player actions that are occurring. Overall, very cool and nice job !
Asemic
06. Oct 2020 · 13:54 UTC
Great art and overall feel in this game. I could use a bit more feedback on when you get hit and when you kill an enemy (sound/animation). I loved the story :heartbeat: . Cool use of the theme
joonamo
06. Oct 2020 · 17:40 UTC
I liked the unique art style in your game!
🎤 Nyubi
06. Oct 2020 · 18:16 UTC
@adil thanks, much appreciated! I still have a few story ideas, as I totally miscalculated the scope of what I can bring into the game during the jam. I plan to continue development, hopefully I can bring them in then. Same goes for a better melee attack routine.

@snowinn Many thanks as well for your feedback! And yes, absolutely. I had a few ideas on how to do sound & music + UI, as they are fundamental in my opinion too. Yet... "unexperienced dev at work" ;) I simply mismanaged what I could accomplish within the 72h. Looking forward to give it another shot next time :v:
🎤 Nyubi
06. Oct 2020 · 18:20 UTC
@asemic: Thank you, that means a lot to me. I hope I can further develop story & feel to make it a proper immersive thing :) Same goes with sound & animation, definitely have those on my list!

@joonamo: Thank you as well, hope I can develop it a bit more!
clemonades
07. Oct 2020 · 15:45 UTC
Congrats on your first jam! The art style is really cute, keep jamming you have potential! :)
Coda Highland
07. Oct 2020 · 16:10 UTC
Well done, especially for a first jam! You made the scribble art style work for you.

I don't think the health bar works? It never looked like it was going down, and then I died.
Tauheed Game Dev
08. Oct 2020 · 05:17 UTC
Children style crayon artwork looks unique and in this case works but I thing the fluidity of the movement and the lack of sounds brings it down. Also a healthbar would have been nice.
🎤 Nyubi
08. Oct 2020 · 08:29 UTC
@clemonades Thank you so much, I will! I enjoy the whole experience and playing games like "Altered Nexus" is a great motivation :)

@coda-highland: Thank you very much as well! Yes, health bar.... there is none 😬😉😆 UI was on my list of fundamentals, I hope I get around to it next time.
🎤 Nyubi
08. Oct 2020 · 08:33 UTC
@tauheed-game-dev: Thank you! I will definitively work on animations (and particles for that matter), character controls and UI next time. There just wasn't any time. I'm amazed at how well so many contributors managed the scope of their games. I aspire to do so, too... someday ;)
Sharked
08. Oct 2020 · 10:54 UTC
The link works for me. Well done for your concept ! I expected a bit more mechanics because I just spammed the space bar. It could be more dynamic on that with a basic "particle", then be able to use our shield with an other key would be awesome ;)
Otherwise it's nice !
Cookie_CHR
08. Oct 2020 · 11:06 UTC
Really good for a first try! As others mentioned, some sounds would be nice, along with something the displays your current life
nablaz
08. Oct 2020 · 11:09 UTC
I liked the concept and the intro was a neat addition. I agree with others that a second/third mechanic would have been nice to avoid one-button-spamming... Also, some indication on screen (like HPs for example) could have made the game feel more polished; the same applies for some background music and sfx for hits/kills. All in all, it's still cool and the art style is simple but enjoyable. Good job!
Vleue
08. Oct 2020 · 11:14 UTC
very good entry! a UI with health and current loop would have been nice, and sound...

sometimes, it's not very clear if the enemy disappeared because I touched it or because I hit it with the sword. Or when they appear below. And sometimes they appeared right on top of me, without a chance to hit them
monninen
09. Oct 2020 · 13:43 UTC
Art looks great! It´s hard to tell did I beat the monster or did it hit me. healthbar would help
Flazone
09. Oct 2020 · 14:21 UTC
Congrats on your first jam! The art style is cool and unique :)

In my opinion it lacks of feedbacks on what you're doing (enemy deaths, current loop, health, sounds...) but it is normal for a jam game!
graebor
09. Oct 2020 · 16:52 UTC
The art definitely has charm, nice work completing your first jam - you should be proud! For some crit: as other have said, a bit more feedback on what's happening with attacks would be helpful. It would also improve the experience a lot if you didn't have to play through the whole intro again after dying.
🎤 Nyubi
10. Oct 2020 · 09:52 UTC
@sharked: Thanks! I plan to continue working/learning with this game, then I'll look into creating proper melee mechanics (the shield button is a great idea!) + particles/more feedback

@cookie-chr: Thank you, too! Yes, definitively: sound + healthbar/more UI!
🎤 Nyubi
10. Oct 2020 · 09:58 UTC
@nablaz: Thank you very much for playing and your feedback! Melee controls, UI (HP and/or healthbar), bg music & sfx are on the list :)

@vleue: Thanks to you as well. The "current loop" idea is great, I will consider it for UI development, as well as proper particles/UI to know what happened. I think I also should reconsider the spawn points... simplest solution might be: enemies should probably spawn of screen to prevent them from appearing on top of the player
🎤 Nyubi
10. Oct 2020 · 10:02 UTC
@monninen: Thank you :) UI will be sth I'll work on next time a lot sooner (never got around to it this time)

@flazone: Much appreciated!!! I'll try to further develop the art; it's basically sketchnoted, which I like as well. But I think I can learn a lot more there as well and it's really fun to scribble around ;)
🎤 Nyubi
10. Oct 2020 · 10:07 UTC
@graebor: Thank you very much, it's still a bit surreal that I managed to commit something. At the same time I realise I have managed that bit so I can focus on basic things to make a game next time: controls + feedback on attacks/UI + sound.Looking forward to it!
acaral
10. Oct 2020 · 14:30 UTC
There is something artisanal in the conception that i like.
When I was playing, I was thinking it could be a mechanic of a room in Zelda. Not tell me why i don't know :smile:
In all cases it fits with the thematic, well done.
🎤 Nyubi
10. Oct 2020 · 18:13 UTC
Thanks for that feedback, @acaral! "mechanic of a room in Zelda"... I like that association, I'll let that sink in :)
asfdfdfd
12. Oct 2020 · 21:02 UTC
It's a MOEBIUS DUNGEON!
davidB
14. Oct 2020 · 20:36 UTC
Great intro, and clean graphics I like the style(s). I got some trouble to understand hit. I had doubt about hit or being hit until I died :-D
🎤 Nyubi
15. Oct 2020 · 11:11 UTC
@asfdfdfd: It is!

@davidb: Thank you! I'll look into developing it further, style as well as melee controls :thumbsup:
Meatball
24. Oct 2020 · 05:53 UTC
Well done! Great drawings.
🎤 Nyubi
24. Oct 2020 · 08:31 UTC
@meatball: Thanks!
🎤 Nyubi
26. Oct 2020 · 08:52 UTC
Thanks everybody for playing the game & leaving valuable feedback, much appreciated! I'm looking forward to reiterate through some aspects of this game, maybe I'll manage to create an improved post jam version, we'll see. Definitively looking forward to the next jam and applying the things I learned here. Bye for now :)
DavideMoriello
26. Oct 2020 · 18:37 UTC
Loved the art style and the story :)
Unluckily there was some ghosting when moving the character :-(
🎤 Nyubi
27. Oct 2020 · 07:28 UTC
@davidemoriello: Thank you & thanks for the remark. Is there anything in particular I could look into to prevent this from happening?