Tetralon by frosty
Use tetris-shaped walls to build your own a medieval (plague free!) city.
You have a limited number of walls to capture the most land and landmarks (churches, mines, etc.) as you can.
(Inspired by the Rampart video game.)
Enjoy!

| Youtube | http://joelesko.com/games/tetralon/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/tetralonia |
Ratings
| Overall | 1365th | 3.44⭐ | 27🧑⚖️ |
| Fun | 703th | 3.58⭐ | 27🧑⚖️ |
| Innovation | 270th | 3.84⭐ | 27🧑⚖️ |
| Theme | 2500th | 2.354⭐ | 26🧑⚖️ |
| Graphics | 1181th | 3.66⭐ | 27🧑⚖️ |
| Audio | 1062th | 3.188⭐ | 26🧑⚖️ |
| Mood | 1595th | 3.167⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 25🗨️ |
But it's a really solid entry, good job!
Well done!
To improve: My main issue was that water and trees didn't count as walls. I wanted to use them strategically to boost my efficiency but instead they broke my enclosure leaving me confused as to why it wasn't working.
I think one workaround would be to have a couple of "cursed" tiles where if they are surrounded, you get 0 points.
715 my first try where I made smaller towns, 1051 my second try when I went with one giant wall (and then a smaller 2nd one with the extra walls from the first). I think that all landmarks should provide points every turn, with towns/towers just providing more. Not showing the whole map at once I think was a bad decision, particularly horizontally where there's a half-tile's worth of scrolling space.
Overall a fun game with some interesting decision making. Good job!
This reminded me a bit of the Carcassonne tabletop game.
The gameplay is fluid, so good job on that.
I'd just show a bit more pieces in the future. It's very hard to optimize anything without having at least a bit more insight in what's coming in the future.