Ayumi's Day by Capt.Theo

OMG it was without description all the time
| Youtube | https://capttheo.itch.io/ayumis-run |
| Youtube | https://capttheo.itch.io/ayumis-run |
| Youtube | https://capttheo.itch.io/ayumis-run |
| Original URL | https://ldjam.com/events/ludum-dare/47/ayumis-day |
Ratings
| Overall | 1573th | 2.722⭐ | 38🧑⚖️ |
| Fun | 1594th | 2.361⭐ | 38🧑⚖️ |
| Innovation | 1545th | 2.458⭐ | 38🧑⚖️ |
| Theme | 1650th | 2.153⭐ | 38🧑⚖️ |
| Graphics | 1081th | 3.25⭐ | 38🧑⚖️ |
| Humor | 1172th | 2.048⭐ | 33🧑⚖️ |
| Mood | 1190th | 3⭐ | 36🧑⚖️ |
| Given | 129🗳️ | 48🗨️ |
1. The theme and the art style were good and consistent
2. The tutorial explains the game mechanics well
3. The objective for each level was easy to spot
Things I disliked about the game:
1. The controls are not good at all
2. Although the music was a good fit to the theme, the constant looping was adding to my frustration
Overall, a good game but it needs more polish. Keep up the good work
However I spent 10 minutes trying to pass first screen with movable platform, and failing miserably every time. Textual tip didn't help. Any tips? I really want to see other screens of this game.
Thank you for feedback!
@blood-jackal23
@sanojian
I agree controls need more work, thank you!
@enad96
Definitely we will release post-LD imrpoved version! Thanks!
@nsadie Thank you!
Artstyle was ok, ang gameplay short although enjoyable
This could be a good maneuver based game with few improvements and more levels
I agree with what someone already pointed out: that chaining jump would have added more to meet the LD theme, and that controls could be more polished. Other than that, I liked the style and I really wanted to have more screens before finishing, so good job!
@dans17 thanks you, Initial idea was something along the lines, but I didnt managed to stuff several paths into screen to make it work - may be in post-LD version when I have time!
@kaafirookie thank you, yes it is inspired by many old games, not PoP in particular.
@asfdfdfd I feel sorry for you, was it at fallen vase? I had some stucks in development but tried to eliminate most of them
@island-jam-2-group-3 Thank you! I was planning for more screens, there are even trampolines in code, but unfortunately ran out of time.