Yandere Emulator by DOME
:knife:Yandere Emulator:heart:
have You ever made a gAme in 1 weekeNd just to dunk on lazy Developers who suck patreon subscribers dry and produce nExt to nothing, just to proVe they're terrible?
This game was made from scratch in Lua with LÖVE, instead of shoving Unity plugins together. Also it's free and was made in less than 3 days by 2 (two) people.
Gameplay
There is less than a month of school left, and you haven't managed to get your rival, Hana, away from the love of your life, Masato!
Choose your daily tasks to build stats and strike fear into your rival. Pass your exams and get into a good university, but don't forget to spend time with him in the process!
The game mechanics are fairly simple, each stat can be raised or tested depending on certain dialogue options. To make the game less frustrating, choices that raise or lower your stats, or which call for stat tests will be labelled with the either the effect on your stats, or the stat and difficulty of the test. In direct contradiction to this transparency, all effects of the luck stat are hidden, and some events happen randomly while doing other tasks.
Stat tests
Stats are added to a 1d100 roll and tested against the difficulty of the task. Some tasks are nearly impossible to fail, and have a low difficulty, while others are more difficult, and may be impossible if your stats are not high enough. Succeeding on a task can raise your attribute by 1-4, as you learn from experience.
If you're lucky, you might get a chance to re-roll the test, but succeeding due to sheer luck doesn't train your stats.
Exercise
Exercise is a good way to raise your stats. Each day, you can choose to exercise a stat to raise it. When exercising a stat, there is a higher chance to succeed when that stat is lower. Failing an exercise only adds 1-2 to a stat, while a success adds 3-5. The chance of success is your chance of rolling 1d100 and getting a number lower than your current stat + 20. Therefore, stats below 20 raise very quickly, while stats over 80 are difficult to train.
Exercise is a good way to shore up your lower stats, but eventually you can't learn any more from theory, and will need to take risks in order to raise your stats further.
Stats can never be raised above 100, nor lowered below 0.
Socialize
Socializing is a good way to get others to become friends with, and eventually trust you. Or, you can spread rumors to sabotage Hana and Masato's relationship. Failed sabotage will be traced back to you, with hurt feelings included.
Projects
On the weekends, you can do special projects, which take 2 days to complete.
Starting the game
When you start the game, you will be given a fresh set of 6 stats: Strength, Skill, Intelligence, Appearance, Charm, and Luck. These stats will always total 240, but will be distributed differently each game.
During the introduction, you may make choices which will affect your stats in various ways. After the introduction is over, you can start to choose your tasks each day in order to achieve your goals.
There are multiple possible endings, including a secret one, which requires a high charm and appearance to have a chance at happening.
Caveats
Charm is super overvalued right now, and strength is nearly worthless. If the game was expanded, there would be more opportunities for more diverse skills checks, but as of now it's pretty lopsided.
The backgrounds are public domain images with filters applied. Everything else is made by Juch.
The music is E's Jammy Jams | Peacefully.
Versions
v0.2 fixed a game breaking text encoding bug.
v0.3 fixed a few other game breaking bugs, and some visual errors.
v0.4 fixed sabotage not taking a day to complete.
※ The game as it currently exists is rather tame, in terms of the violence it portrays. There were plans to involve murdering rival(s), but there wasn't enough time to implement it in a proper way. Also, there were plans for multiple rivals and other game features, etc. etc.
Maybe if we spend 6 years and $200,000 on it we might add other features. Maybe.
| Youtube | https://drive.google.com/file/d/12-bVQoL7hci0go6AcZ-8UUL3FiCqre7R/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/yandere-emulator |
Ratings
| Overall | 1515th | 2.848⭐ | 25🧑⚖️ |
| Fun | 1372th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 1557th | 2.432⭐ | 24🧑⚖️ |
| Theme | 1632th | 2.273⭐ | 24🧑⚖️ |
| Graphics | 1354th | 2.804⭐ | 25🧑⚖️ |
| Humor | 582th | 2.978⭐ | 25🧑⚖️ |
| Mood | 1253th | 2.935⭐ | 25🧑⚖️ |
| Given | 42🗳️ | 20🗨️ |
Error
main.lua:420: UTF-8 decoding error: Invalid UTF-8
Traceback
[C]: in function 'printf'
main.lua:420: in function 'printDropshadowf'
states/inGame.lua:388: in function 'draw'
modules/states.lua:85: in function 'draw'
main.lua:219: in function 'draw'
main.lua:96: in function <main.lua:68>
[C]: in function 'xpcall'
Nice idea, I liked the music and backgrounds a lot, and the visual novel with RPG stats and random events is a cool idea. Good job!
Interesting game, I like the dialogoue options, and weird sorta stalker role play. However, it does feel a like there isn't much a player can do to improve their chances other than pray to RNGsus.
Sabotage should definitely take a day, which should be fixed in v0.4.
Thought I figured it all out and everything looked fine, but I still got the bad ending. Might come back to see what it was I did wrong exactly (not much of a VN kinda guy).
I really liked that actions are performed with open cards - the skill checks aren't hidden from me, which let's the player choose his very own strategy to get into senpai's heart without many frustrating bad rolls out of ignorance for the mechanics.
Well done! Make sure a certain Dev doesn't see this, though. We know how well he receives competition...