Yandere Emulator by DOME

[raw]
made by DOME for Ludum Dare 47 (JAM)

:knife:Yandere Emulator:heart:

have You ever made a gAme in 1 weekeNd just to dunk on lazy Developers who suck patreon subscribers dry and produce nExt to nothing, just to proVe they're terrible?

This game was made from scratch in Lua with LÖVE, instead of shoving Unity plugins together. Also it's free and was made in less than 3 days by 2 (two) people.

Gameplay

There is less than a month of school left, and you haven't managed to get your rival, Hana, away from the love of your life, Masato!

Choose your daily tasks to build stats and strike fear into your rival. Pass your exams and get into a good university, but don't forget to spend time with him in the process!

The game mechanics are fairly simple, each stat can be raised or tested depending on certain dialogue options. To make the game less frustrating, choices that raise or lower your stats, or which call for stat tests will be labelled with the either the effect on your stats, or the stat and difficulty of the test. In direct contradiction to this transparency, all effects of the luck stat are hidden, and some events happen randomly while doing other tasks.

Stat tests

Stats are added to a 1d100 roll and tested against the difficulty of the task. Some tasks are nearly impossible to fail, and have a low difficulty, while others are more difficult, and may be impossible if your stats are not high enough. Succeeding on a task can raise your attribute by 1-4, as you learn from experience.

If you're lucky, you might get a chance to re-roll the test, but succeeding due to sheer luck doesn't train your stats.

Exercise

Exercise is a good way to raise your stats. Each day, you can choose to exercise a stat to raise it. When exercising a stat, there is a higher chance to succeed when that stat is lower. Failing an exercise only adds 1-2 to a stat, while a success adds 3-5. The chance of success is your chance of rolling 1d100 and getting a number lower than your current stat + 20. Therefore, stats below 20 raise very quickly, while stats over 80 are difficult to train.

Exercise is a good way to shore up your lower stats, but eventually you can't learn any more from theory, and will need to take risks in order to raise your stats further.

Stats can never be raised above 100, nor lowered below 0.

Socialize

Socializing is a good way to get others to become friends with, and eventually trust you. Or, you can spread rumors to sabotage Hana and Masato's relationship. Failed sabotage will be traced back to you, with hurt feelings included.

Projects

On the weekends, you can do special projects, which take 2 days to complete.

Starting the game

When you start the game, you will be given a fresh set of 6 stats: Strength, Skill, Intelligence, Appearance, Charm, and Luck. These stats will always total 240, but will be distributed differently each game.

During the introduction, you may make choices which will affect your stats in various ways. After the introduction is over, you can start to choose your tasks each day in order to achieve your goals.

There are multiple possible endings, including a secret one, which requires a high charm and appearance to have a chance at happening.

Caveats

Charm is super overvalued right now, and strength is nearly worthless. If the game was expanded, there would be more opportunities for more diverse skills checks, but as of now it's pretty lopsided.

The backgrounds are public domain images with filters applied. Everything else is made by Juch.

The music is E's Jammy Jams | Peacefully.

Versions

v0.2 fixed a game breaking text encoding bug.
v0.3 fixed a few other game breaking bugs, and some visual errors.
v0.4 fixed sabotage not taking a day to complete.


※ The game as it currently exists is rather tame, in terms of the violence it portrays. There were plans to involve murdering rival(s), but there wasn't enough time to implement it in a proper way. Also, there were plans for multiple rivals and other game features, etc. etc.

Maybe if we spend 6 years and $200,000 on it we might add other features. Maybe.

Ratings

Overall 1515th 2.848⭐ 25🧑‍⚖️
Fun 1372th 2.783⭐ 25🧑‍⚖️
Innovation 1557th 2.432⭐ 24🧑‍⚖️
Theme 1632th 2.273⭐ 24🧑‍⚖️
Graphics 1354th 2.804⭐ 25🧑‍⚖️
Humor 582th 2.978⭐ 25🧑‍⚖️
Mood 1253th 2.935⭐ 25🧑‍⚖️
Given 42🗳️ 20🗨️

Feedback

Skvader_418
05. Oct 2020 · 21:06 UTC
HAHA this is hilarious and fun
QueenKrissu
05. Oct 2020 · 21:15 UTC
Hi there! While playing, after breaking into Senpai's house, we found an error! Here's the log!

Error

main.lua:420: UTF-8 decoding error: Invalid UTF-8


Traceback

[C]: in function 'printf'
main.lua:420: in function 'printDropshadowf'
states/inGame.lua:388: in function 'draw'
modules/states.lua:85: in function 'draw'
main.lua:219: in function 'draw'
main.lua:96: in function <main.lua:68>
[C]: in function 'xpcall'
🎤 DOME
05. Oct 2020 · 21:29 UTC
There was a couple stray single quotes that couldn't be interpreted as apostrophes. It should be fixed now (v0.2)
Fedora
05. Oct 2020 · 21:40 UTC
It crashed on different points of the story twice when I was playing with some Lua errors, but since this is a joke on Yandere Simulator, maybe that's a feature? haha
Nice idea, I liked the music and backgrounds a lot, and the visual novel with RPG stats and random events is a cool idea. Good job!
🎤 DOME
05. Oct 2020 · 22:34 UTC
Unfortunately the errors are not a meme on a buggy game; they're just an actual buggy game. I think I've fixed most of them now.
JagsyFox
07. Oct 2020 · 06:09 UTC
Haha, funny idea
Chrispy977
07. Oct 2020 · 23:54 UTC
Very interesting and well executed. My goopy goblin gamer brain finds these kinds of games hard to play through all the way, but it has a good aesthetic and overall vibes.
SelfTitled
09. Oct 2020 · 06:32 UTC
I got such bad luck with my rolls. I got 75 in the exams and still failed to get into uni :s.
Interesting game, I like the dialogoue options, and weird sorta stalker role play. However, it does feel a like there isn't much a player can do to improve their chances other than pray to RNGsus.
Empty Set
09. Oct 2020 · 07:40 UTC
Do you guys have a discord server? I wanna speedrun getting banned on it.
Empty Set
09. Oct 2020 · 07:46 UTC
Memes aside, I got 100% on both tests but still got told I failed at the end... Maybe if I subscribe to your Patreon, you'll fix that bug in a few years using 20 consecutive if-else statements?
WeAthFolD
09. Oct 2020 · 14:07 UTC
Nice joke on yandere simulator lol! Also reminded me of DDLC somehow. A bit more polishment will make the game better though.
🎤 DOME
09. Oct 2020 · 14:26 UTC
Oh, there's only 1 bad ending script so it just always says you failed exams unless you get one of the better endings, which are reliant on getting a confession scene or having high trust. You need to get 3 questions correct over the 2 exams to pass, which gives 56% in the dialogue.
Fraxle
10. Oct 2020 · 09:54 UTC
I like the DC system, very nice! Also great excuse to dunk on Yandev, nice work!
Lamossus
10. Oct 2020 · 12:44 UTC
Not really sure what is supposed to represent the theme here. Replayed it a few times but only managed to get an Alright Ending and I'm not even sure why. Also it seems that sabotaging doesn't spend time. Is that intentional?
🎤 DOME
10. Oct 2020 · 17:19 UTC
Oh, yeah, we eschewed the theme completely. To get the good ending, you need to get Masato to confess his love for you (and also get into university). Basically you just have to hang out with him a lot.

Sabotage should definitely take a day, which should be fixed in v0.4.
imod
12. Oct 2020 · 16:52 UTC
Cool game! I like this visual novel game style. I found secret ending, I think it is the real good ending! :)
Trexxak
14. Oct 2020 · 16:50 UTC
You definitely coded, son! :D

Thought I figured it all out and everything looked fine, but I still got the bad ending. Might come back to see what it was I did wrong exactly (not much of a VN kinda guy).

I really liked that actions are performed with open cards - the skill checks aren't hidden from me, which let's the player choose his very own strategy to get into senpai's heart without many frustrating bad rolls out of ignorance for the mechanics.

Well done! Make sure a certain Dev doesn't see this, though. We know how well he receives competition...
Arad HamidSamiee
17. Oct 2020 · 18:07 UTC
At first I played the 0.3 version, today I tried the new version (0.4) It's getting better, loved the music and the artstyle. polished game. well done