Styx by TolMera
You start out with nothing, like... Well nothing nothing. You don't even have a body!
Welcome to Styx,
You're a ghost, a spirit or a will-of-the-wisp. A trapped soul who can't cross the river styx to reach the underworld. Fortunately there's a village nearby, I'm sure there's some nice friendly people in the village who would be willing to help a ghost out. I'm in fact sure they would be screaming with delight at the sight of a spirit in need.
It might take a little work to find someone who can see and interact with you, but it's worth it if you want to reach the afterlife.
Point and Click adventure game
Honestly, I fell kinda flat when it came to the storyline, I don't like spooky or spirits or ghosts. Check the game out for it's mechanics, and my first time doing real art for a game! Woohoo.
You may need to resize your browser (adjust window size/shape) to fit the game. It's designed to be A4 1:1.49 (I did my art on A4 paper)
- I highly recommend doing this in Chrome since I developed it on Chrome.
- Should be suitable for play on a touch screen device. (Just tested it :) It works on the IPad, though the sounds are super slow to come through...)
I think the best play experience will come from downloading the source code, and running the index file located inside the Dist folder. That way all the audio will be right there on your computer, and you won't have to wait for it to download before it start playing.
I hope you all enjoy, the "game" is pretty basic and blah, but the mechanics I think are solid!
Ratings
| Overall | 462th | 2.775⭐ | 22🧑⚖️ |
| Fun | 500th | 2.175⭐ | 22🧑⚖️ |
| Innovation | 299th | 3.1⭐ | 22🧑⚖️ |
| Theme | 193th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 211th | 3.425⭐ | 22🧑⚖️ |
| Audio | 307th | 2.75⭐ | 20🧑⚖️ |
| Humor | 205th | 2.694⭐ | 20🧑⚖️ |
| Mood | 331th | 2.947⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
Thank you.
When I knocked the game together I didn't have (I still don't have) a stylus for my tablet, so the art style arose by my fat finger painting (finger painting over A4 sketches that I scanned into my PC). It's really blown me away to see how people like it, and especially in your comment :) thank you.
If you missed playing this game, please give it a shot :) I think you'll love it :)
Cool graphics and atmospheric sounds ;P
I liked it, it took me quite a long time to figure out what to do, but I finally bothered the shaman enough to win the game 
I really enjoyed the strange trippy effect that you created with the ground, it almost felt like 3d. I have never seen that before. Any entry that has voice acting gets a huger + in my book, specially a compo game. All of the sounds and voiceacting was really well done as well.
That 3D effect you mention, I didn't expect it at the time either, I was wanting to implement parallax originally, but the idea morphed and changed as I began the implementation.
I'm glad you mention "bothering" the Shaeman, that is exactly what I had in mind, the Shaeman is a lazy thief, and he won't send you to the after life until you annoy him enough.
In the original plan, I wanted the Shaeman to have stolen the coins from your grave, which is why you could not cross on the ferry (the guys above the chief talk about the shaeman stealing coins). Then I was going to get the Shaeman to take the bag of silvers from the chief, drop two on each grave, then you would be able to cross over. Later (prologue) you would see the Shaeman picking the coins back up to steal them, something would happen (lightening probably) and the Shaeman would become a trapped spirit as well.
Anyway, thanks for playing the game :)
It depends on your screen size. But try opening the web browser. Wait for the game to load, then resize it horizontally to half your screen. Give it a minute to settle, and you should have the game ready to play. Sorry I tried to put this in the game notes, but didn't seem to communicate it well. Would really love it if you could give it another try, and hopefully get it working if for nothing other than the screen transitions which I think are really good.
Thank you for the feedback though.
Anyway, good job on finishing a game within the compo timeframe!
I did not like the mechanics of travel, it felt very volatile - sometimes I would change areas even though all I wanted to do is click on something to interact with it. I also encountered some visual bugs (like there was no NPC were there should be one, there were 10 NPC just standing around on the starting screen, there was also an uninteractable child following me on some screens). I was only able to travel south-north, not sure if that was the intention.
Impressive solo work within two days!