Hackermon - Evil Edition by Le Don

You wake up in a bed, which isn't yours. You don't recognize the room. You leave the door, only to wake up in this strange room again. You decide to try again and again...

Hackermon - Evil Edition was made by me using Game Maker 2 as base engine and bfxr.net for sound effects. As I'm primaly a programmer, the art and sound effects aren't anything special.
Controls (don't worry, there's an in-game manual):
- WASD to move
- E to interact
- Space to skip text
- F12 to swith mode
- Arrow keys to navigate through menus
- Enter to confirm
Known bugs and issues:
- There's a typo in the second room - it should be "door.unlocked" instead of "door.locked"
- Collision box of the player should be smaller
| Youtube | https://le-don.itch.io/hackermon |
| Original URL | https://ldjam.com/events/ludum-dare/47/hackermon-evil-edition |
Ratings
| Overall | 780th | 3.516⭐ | 34🧑⚖️ |
| Fun | 674th | 3.438⭐ | 34🧑⚖️ |
| Innovation | 374th | 3.719⭐ | 34🧑⚖️ |
| Theme | 1239th | 3.141⭐ | 34🧑⚖️ |
| Graphics | 1317th | 2.919⭐ | 33🧑⚖️ |
| Audio | 1062th | 2.283⭐ | 32🧑⚖️ |
| Humor | 837th | 2.655⭐ | 31🧑⚖️ |
| Mood | 1317th | 2.839⭐ | 33🧑⚖️ |
| Given | 38🗳️ | 38🗨️ |
Some "programs" didn't make an awful lot of sense to me, but I somehow struggled thgrough.
Is it the end of the game when the menu jumps out? I changed the code so there was the little checkmark next to "Hackermon" text, but it always reset and jump out again.
Graphics and Audio ain't the best but i don't blame you, not everyone is a good artist.
Overall this is a really good game in my opinion, I really love the concept.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=8h36m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The helpful guide for those who don't really code, the "stuck in a loop", the control, a bit tricky to use arrow then WASD, but it makes sense !
Really, something good might work after the jam, it really has potential to become a fully fledged game.
Congrats !
Cool idea with a lot of potential! Would play the full game!
Note - the first time I played, it crashed (the same screenshot that was posted above in the comments), but I tried again and the 2nd time I was able to play all the way through to the end.
Some levels were really nice.
It was confusing at times when I should use E, when I should use Space and when I should use Enter.
I like the concept a lot and think this could be built on and continue to evolve, especially as a way to teach people who don't know about coding (although I think sometimes the code was the opposite of what it should be i.e. if 0 >= GetKey(key)?). The input keys were also a bit confusing and I wonder if you limited yourself to six keys instead of 12 if it would make it easier to play. I only offer these criticisms because I did enjoy it and hope to see it built upon, so keep it up <3
@knatt Yea, with more time I would have added more options and so on. Ideally, I would let the player just write on their own.
@matootsy Oh yes, door.locked = true is wrong, it was supposed to be door.unlocked = true. A small (but important typo).
@archgame The logic of the key riddle is, the player keeps on picking up the key, if the number of keys in his inventar is >=, == or <= 0. Since you picked up one key, you stop picking up keys when you set it to 0 <= "Number of keys in the inventory." I hope that clears it up.
@TheVideoGamester About using WASD and the arrows keys, I think at some point I had the player to being able to move and hack at the same time. But I would also like to keep it separated, to keep the feeling of "This is the player area/Side, this is the hacking part."