The Grand Torus by Zagganoth
Play as a lone spaceship, trapped inside a mysterious loop.

Every time you complete the loop the rules change, and failure means repeating the loop.
Pass the finish line to move on to the next loop

Hit Shift to boost!

Hit Left click to shoot

Collide with obstacles to collect them
If you die, the screen goes red for 5 seconds and you lose a life (bottom right)

Die thrice in a level, and you are out of the loop

Controls:
- WASD or Arrow Keys to Move (Controller might work but is untested)
- Shift to Boost
Credits:
- Adam Caflisch - Music
- Anish Shenwai - Development and integration
- Brendan Ciccone - Ideas/Design, Modelling, Concept Art
- Tiffany - UI Design
- Also an asteroid from https://sketchfab.com/3d-models/space-rock-free-game-asset-agustin-honnun-c9ce5678bdbc443eab59b817a5534ead
Ratings
| Overall | 1405th | 3⭐ | 35🧑⚖️ |
| Fun | 1105th | 3.076⭐ | 35🧑⚖️ |
| Innovation | 1433th | 2.636⭐ | 35🧑⚖️ |
| Theme | 845th | 3.588⭐ | 36🧑⚖️ |
| Graphics | 1364th | 2.773⭐ | 35🧑⚖️ |
| Audio | 859th | 3.016⭐ | 34🧑⚖️ |
| Humor | 1080th | 2.271⭐ | 26🧑⚖️ |
| Mood | 1364th | 2.759⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 39🗨️ |
I think that enabling shadows, most importantly for the ship, would have greatly increased the depth perception of the game.
Good job, needless to say! :)
Controls sensitivity is a bit too much.
And its hard to perceive distance and height to the pickups - often I would miss.
I liked the idea - flying through tunnel, having to pick and avoid stuff and do some maneuvering.
Overall, the game works quite well and the graphics are nice, however, I thought it was quite hard to perceive the altitude of the ship. And I found the musical "loop" a little too short.
(I did'nt rate you on humor and mood, I don't think that's the point of your game)
I agree with the comment above that there is not much depth perception. I don't know if I'm about to get the coin or not.
Just wanted to clarify a couple things based on the comments so far - the difficulty of the game is sort of random - the speed of the spaceship is selected pseudorandomly (creeping upwards per level), and the objectives are also selected randomly from a pool. I did initially support multiple goals per level, but that seemed a little too difficult from my playtesting, though I guess there were probably ways to get it working better.
@the-missing-bracket definitely my bad for not including in-game controls, but left click was the button to shoot. It would definitely be interesting to expand the game to include support for resolutions outside 1080p
Thank you all again for playing and rating! :heart:
But I think it would have been better if I used the mouse to manipulate the camera.
It's a game with a lot of potential.