Tile Rider! by VernalBehemoth
I am continuing the development of this game post-jam, if you want to follow the progress you can follow me on twitter :) @VernalBehemoth
In the land of tile-land, a small farmer struggles to keep his family at home properly fed. - Collect berries to feed your family. - Find the magic treasure and fight of the animals lurking in the shadows. Instructions: - Move around with W.A.S.D, attack by HOLDING Space and interact with E.


POST GAMEJAM END FIXES:
Fixed Task script as it was impossible to complete tasks Move info text on screen and to the top as it was off screen previously
I cannot apply anymore fixes to the Itch IO version pf this game as this would break the rules of the Geta Game Jam this entry is also entered into. I wanted to do the fixes mentioned in the comments anyway so I have added another GameJolt link with the latest version for anyone that is interested.
GAMEJOLT LINKS ARE POST JAM BUILDS
Ratings
| Overall | 1268th | 3.483⭐ | 62🧑⚖️ |
| Fun | 1682th | 3.1⭐ | 62🧑⚖️ |
| Innovation | 1024th | 3.383⭐ | 62🧑⚖️ |
| Theme | 2142th | 3.085⭐ | 61🧑⚖️ |
| Humor | 1338th | 2.745⭐ | 55🧑⚖️ |
| Mood | 1113th | 3.448⭐ | 60🧑⚖️ |
| Given | 85🗳️ | 101🗨️ |
It is clear that you guys have been carefully crafting this. Well done.
My suggestion would be to be able to play with mouse only.
I did notice that my attacks didn't always register, but that is honestly all I noticed. Great entry and keep up the good work!
Good potential. Good job :)
Thumbs up!
[CowAttack2.gif](///raw/645/e2/z/323c8.gif)
Overall, its a great entry and I hope you continue working and improving it!
https://gamejolt.com/games/TileRider/487770
I need to work on making it easier to understand what to do and definately more feedback on the attacks. I will be thinking about that tonight 🤔. The attack feedback has me a little stumped. Any suggestions would be really appreciated! (I tried adding sound affects which helped a little but didn't make it as good as I would have liked)
Anyway, to stay on the jam, it is true that a feedback on monster would have been great. Since doing a specific animation would have probably been too complicated, maybe changing the color of the ennemyafter a hit ? Probably not the best idear on an aesthetic point of view, but it would clearly shows that you hit.
Tiles popping were AWESOME !
However a little delay of them appearing and disapearing could have been more relaxing to watch
There's a lot of potential here. Great work!
Though the controls felt smooth during the gameplay, I was sometimes confused by whether I picked up an item or not, so you could possibly improve that.
Also, when I started the game, my laptop started heating up like crazy - I suppose you're doing some updates when you shouldn't be doing so. :D
Second, there is no feeling like getting almost done in by a chicken, finally managing to end it, running into a dog and then running for your life, only to bump into like ten more animals, all of them out for your blood, and just when you think you've finally lost them, seeing a ginormous cow inexorably come for you D:
Third, gosh is that game hard! Like I said, I'm mortal enemies with chicken now, and running away turns out not to be a good idea.
I may have missed something, but I didn't find any way to heal myself, which might otherwise have kept me alive a bit longer. I also wasn't quite sure how to do the "give berries to family" quest: I tried using E on the starting house tile once I collected 50 berries (both over all 4 kinds and in one specific kind), but it didn't work. I guessed maybe there were other houses that I had to visit, but I always got gored by ferocious pigs before I found any.
Also I thought the particles over the berry bushes (I love that among the berry types are melons and watermelons) were there only when there were berries left to gather (those particles are very nice and are a very clear visual cue btw), but I feel like I sometimes saw them over a spent berry bush after I came back from a walk.
Congrats for the game! If you fix the quest/explain how I can complete it/release another version, I'd love to play some more!
You can click on the inventory with your mouse to interact, and you can use double health berries to heal. I haven't implemented the logic for giving to the family whilst near the house (so you can do it anywhere in the map).
I believe no one has ever tested the quest past the give 50 berries to your family so if you manage it you may find it a little buggy :) I know for sure that none of us have actually completed the game!
Could you let me know if you are playing the GameJolt version? as that is the latest edition and I believe some of these bugs are fixed there.
Thanks again for your super response!
Also, a couple minor things: I find the chicken noises a bit too loud compared to the rest of the audio, and I feel like the bridge-building doesn't work on the whole bridge tile, which would imo be slightly better (but, like, it's very minor).
After a quick test, it's much better now I know how to use the inventory. I still died by chicken ^^, and I have to go now, but I'll try again in the next few days and I'll let you know if I manage to finish it.
PS: I'm using the gamejolt version
Edit: I can confirm the chest quest doesn't work. I got 4 of them! (tadaaa!)
Good work, just needs some more direction!
@wolfrug - Thanks for the feedback, I have added some new direction on what you should be doing so it is clearer (on the post-jam build hosted on GameJolt). I really appreciate the feedback, I believe one of my biggest triumphs with this game is the huge cows! :D
There should be more feedback when you actually hit an enemy. I didn't notice the hit text, so I felt like I was missing all the time. A color tint or animation to the enemy would be all.
Was fun finding the huge cow hehe, the other animals also looks good.
For collection the berries, it seems like you can only pick up one of each type, so I would suggest to turn of the particle effect on those you already picked up, or a info text saying "You already got that" or something.
I found all the 4 berry types and some treasure but nothing happens when I got home. Maybe that just where this version ends, but would have been nice with a game over screen or something.
Overall the game seem to have a lot of potential, with a few improvements and tweaks.
Thanks for playing and the feedback it is really appreciated.
The Post LD version already feels a lot better. It just needs even more polish. Progress bars for the quests, an indicator of where to find home because you can get lost easily, What are the actual huts doing and so on.
Just in general a lot more feedback so you can feel what you are doing.
Final verdict: Would die to a cow the size of 2 Mountains again xD
great game over all!
https://github.com/VernalBehemoth/TileRider
The script you are looking for is linked below, it uses a character controller script placed on the Player GameObject you are moving. The camera is just a child object of the Player GameObject so it follows the rotation and movement of the Player GameObject:
https://github.com/VernalBehemoth/TileRider/blob/master/Assets/All/Scripts/Controllers/BasicCharacterController.cs
I think I progressed quite far, I was returning to my home to return the gold I'd found, but I couldn't find my way back. Perhaps all that's needed for a little bit of extra polish is some sort of compass to make it easier to navigate?
Also I feel like I got the Give Gold to Family quest too early (before I gave them the 50 berries), and it stayed there even after I gave one gold to bjorn (but I think also last time I had to give two gold to complete it maybe). I had just died and tried again on the web version, maybe it's something that doesn't reinitialize correctly
(I wanted to play it all again but I died a few times so that took too long so I didn't)
(also I took a look at the commits on your git and I'm absolutely horrified XD)
good luck, thanks for your game, good stuff to you!
This is a very original concept, at least I haven't seem it before!
https://youtu.be/OMoHT8Vo3dQ?t=2422