Curse of Huh by JagsyFox

[raw]
made by JagsyFox for Ludum Dare 47 (JAM)

'Rock Froze' Dai David Davies entered the tomb of the ancient Eyptian Gods to steal their treasure, only to have the ancient god of time, Huh, place a curse on him! Stuck in a time loop, will he escape the angry Huh's wrath with the aid of...himself? Cover Image.png2020-10-05 (10).png

Ratings

Overall 462th 3.741⭐ 29🧑‍⚖️
Fun 396th 3.685⭐ 29🧑‍⚖️
Innovation 548th 3.556⭐ 29🧑‍⚖️
Theme 273th 4.074⭐ 29🧑‍⚖️
Graphics 906th 3.444⭐ 29🧑‍⚖️
Humor 395th 3.304⭐ 25🧑‍⚖️
Given 47🗳️ 35🗨️

Feedback

Aterlamia
05. Oct 2020 · 19:44 UTC
I have seen this take on the theme a few times now, i think this is one of the best implemented. I like how you have a force reset so i dont have to wait for the timer to run out. Also a nice touch that you can have a paradox.

I do find the collision detection a bit awkward but that is a minor thing
Redunca
06. Oct 2020 · 10:34 UTC
Nice implementation of the "play with yourself" approach.

Great use of the "Force Reset" button !

Animations a bit rough, but they are here, so it's a plus

Sounds effects a bit agressives for me, but I'm a wimp so there's that.

Overall great game !
Jonas Michael
06. Oct 2020 · 10:35 UTC
Funny game. As said before, this idea seems to be a little more common in this Ludum Dare, but you have made it beautiful. The collision detection does seem a little off, as I accidentally walked over the edges of some spikes, and didnt die. The paradox thing is hard, but I think adds a nice touch of difficulty. I would like to see more of this game! Well done!
AnniV4X
06. Oct 2020 · 11:08 UTC
I think the concept works really well in this game! The atmosphere matches the game and it provided a good challenge. Sometimes the different areas felt a little large/barren because the objects and player were so small compared to them, but maybe you were going for that (?)
Bredera
06. Oct 2020 · 11:11 UTC
This is a really clever way of implementing the theme and it works really well! I love seeing previous me's walk around. awesome little game!
LukeDJ
06. Oct 2020 · 11:25 UTC
A nice take on this type of game, good job!
Eugenik
06. Oct 2020 · 21:46 UTC
This was easily an ALL IN 5 STARS
Dark Prince Zen
07. Oct 2020 · 09:01 UTC
I have seen a few of these types of games so far but as has been said already this one was made nicely. Really clean usage of the reset ability. Awesome job.
Tom_A
07. Oct 2020 · 11:16 UTC
Reminds me of an old speccy game for some reason. Great work and a cool idea.
Unicornfrog
07. Oct 2020 · 23:54 UTC
I enjoyed playing, congratulations!
maxflav
08. Oct 2020 · 18:35 UTC
I love this sort of puzzle game. I especially liked making a conga line with my time clones and watching us all work in tandem while not touching each other. I got really far into it but then accidentally touched myself and had to start all over, which made me sad :( lol. Two thumbs up!
JakeGilla
09. Oct 2020 · 19:05 UTC
Really clever puzzle implementation of the time loop idea. I tried to read the minimal amount of instruction for the first play through and found it really intuitive. I dont think I can say anything else not said above, this is just great work!
Rushikesh Charapale
11. Oct 2020 · 14:18 UTC
Wow! I really liked the concept!
honey
17. Oct 2020 · 17:08 UTC
At first, I expected more smaller levels slowly introducing new mechanics, the one huge level is pretty novel in this kind of game. It added an interesting challenge with space getting slowly cluttered with yourselves, so you have to carefully plan your route, but still be fast enough to fit within the time limit.

There's one minor issue with colliders that are bit strict when walking through the doorway, BUT otherwise those colliders are awesome, are forgiving enough when colliding with spikes or your past selves, but they're HUUUUUGE when stepping on plate or pushing a crate, so it won't become frustratingly fiddly. And also saved my playthrough few times :) Big thumbs up for that, really, this is done incredibly well in my opinion!

The level design is very clever and the challenge is certainly there with all the bottlenecks, a good amount of waiting and timing. Still I think the game could benefit from smaller and more dense levels - there was pretty much always enough empty space to wait in, so the tight spot was only in bottlenecks, which you could avoid by waiting in an empty room before with a bit of planning. Shrinking the level a bit would also shorten the pure waiting time, where you literally do nothing but wait for your past selves to move.

Overall really great entry! Had plenty of fun, finished the game and seen the credits till the end (of the music loop at least). Considering the amount of work you all had to done during the jam, those credits were well deserved! :)
EvanGreenwood
26. Oct 2020 · 14:18 UTC
Great concept! Enjoyed the implementation of a force reset button so you can continue with the game without having to wait for the timer to run out. Tried the game quite a few times.