Curse of Huh by JagsyFox
'Rock Froze' Dai David Davies entered the tomb of the ancient Eyptian Gods to steal their treasure, only to have the ancient god of time, Huh, place a curse on him! Stuck in a time loop, will he escape the angry Huh's wrath with the aid of...himself?


| Youtube | https://jagsyfox.itch.io/curse-of-huh |
| Original URL | https://ldjam.com/events/ludum-dare/47/curse-of-huh |
Ratings
| Overall | 462th | 3.741⭐ | 29🧑⚖️ |
| Fun | 396th | 3.685⭐ | 29🧑⚖️ |
| Innovation | 548th | 3.556⭐ | 29🧑⚖️ |
| Theme | 273th | 4.074⭐ | 29🧑⚖️ |
| Graphics | 906th | 3.444⭐ | 29🧑⚖️ |
| Humor | 395th | 3.304⭐ | 25🧑⚖️ |
| Given | 47🗳️ | 35🗨️ |
I do find the collision detection a bit awkward but that is a minor thing
Great use of the "Force Reset" button !
Animations a bit rough, but they are here, so it's a plus
Sounds effects a bit agressives for me, but I'm a wimp so there's that.
Overall great game !
There's one minor issue with colliders that are bit strict when walking through the doorway, BUT otherwise those colliders are awesome, are forgiving enough when colliding with spikes or your past selves, but they're HUUUUUGE when stepping on plate or pushing a crate, so it won't become frustratingly fiddly. And also saved my playthrough few times :) Big thumbs up for that, really, this is done incredibly well in my opinion!
The level design is very clever and the challenge is certainly there with all the bottlenecks, a good amount of waiting and timing. Still I think the game could benefit from smaller and more dense levels - there was pretty much always enough empty space to wait in, so the tight spot was only in bottlenecks, which you could avoid by waiting in an empty room before with a bit of planning. Shrinking the level a bit would also shorten the pure waiting time, where you literally do nothing but wait for your past selves to move.
Overall really great entry! Had plenty of fun, finished the game and seen the credits till the end (of the music loop at least). Considering the amount of work you all had to done during the jam, those credits were well deserved! :)