CaveFlame by Pretzol
Your friend has gone missing, and you visit where they last were. You notice a cave, and once you're inside, you're stuck until morning.
There's a longer description on the itch.io page, but I should probably note that I had to rush this a little bit to get it done in time. Also the audio might be a little weird in the web version. Other than that, hope you have fun!
IMPORTANT: I'm realizing how confusing this game can be at first, so make sure to read the game's description on itch.io!
Also I'm planning on releasing a post-jam version, which will hopefully fix a lot of the game's problems.

| Youtube | https://pretzol.itch.io/caveflame |
| Youtube | https://pretzol.itch.io/caveflame |
| Youtube | https://pretzol.itch.io/caveflame |
| Youtube | https://pretzol.itch.io/caveflame |
| Original URL | https://ldjam.com/events/ludum-dare/46/caveflame |
Ratings
| Overall | 960th | 3.596⭐ | 28🧑⚖️ |
| Fun | 1640th | 3.12⭐ | 27🧑⚖️ |
| Innovation | 1288th | 3.25⭐ | 28🧑⚖️ |
| Theme | 694th | 3.904⭐ | 28🧑⚖️ |
| Graphics | 1841th | 3.115⭐ | 28🧑⚖️ |
| Audio | 366th | 3.788⭐ | 28🧑⚖️ |
| Mood | 137th | 4.16⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
I think flipping the arrow for navigation when you're going down/back would make more sense. Good idea to put the icons on the wall to indicate burning the paper. Altogether great job!
For how silly the art graphics are this got me fairly tense a few times. I jumped a little the first time I noticed there was something in the pipe room.
The mid-way point was really fun and intense. How slow and boring the beggining is makes it kind of annoying after a few attempts though.
One suggestion I have is to make arrows of something to indicate where the next room is. It was kind of confusing which side I was supposed to click on to go to the other screens.
Overall it was a pretty good take on the fnaf-type survival horror game.
edit: Finished! Here's the vid: https://youtu.be/3N-DAnsrDlU
Good job with this game!
Good job overall!