Heart.ache//nascension by Alchemic
A bit of an idle game, just click the icons at the bottom to spawn your cells, and try to stay healthy for as long as possible.
Note: I didn't really have time to balance this, so you might lose very quickly! There is no win condition, and I didn't get around to implementing a highscore system.
Cells
Blue cells will expand your veins outwards, allowing you to breathe easier.
Green cells will add junctions to your veins, allowing you to have more branches.
White cells will attack and destroy viruses.
Viruses
Virus A will head straight for the heart, damaging it.
Virus B will attack your veins, cutting them off in an attempt to suffocate you.
Virus C will attack your cells, turning them against you.
RPS

When a white cell and a Virus C collide, they will play rock-paper-scissors to determine who wins.
Breathing

To survive, you must breathe! Only veins which have open air on at least one side will breathe.
Tech used
Custom engine built in C++ with Emscripten.
Graphics made with Pyxel Edit, Gimp, and Paint.NET.
Audio made with Bfxr and Bosca Ceoil.
Changelog
Apr 20 - Fixed bug that made Virus C not duplicate.
May 8 - Added post-jam version.
| Youtube | https://alchemical.itch.io/heartache-nascension |
| Youtube | https://github.com/apples/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/heart-achenascension |
Ratings
| Overall | 1590th | 3.333⭐ | 26🧑⚖️ |
| Fun | 1794th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 254th | 3.854⭐ | 26🧑⚖️ |
| Theme | 384th | 4.063⭐ | 26🧑⚖️ |
| Graphics | 1773th | 3.188⭐ | 26🧑⚖️ |
| Audio | 1362th | 2.825⭐ | 22🧑⚖️ |
| Humor | 1813th | 2.261⭐ | 25🧑⚖️ |
| Mood | 1622th | 3.152⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
I wonder if you couldn't make a turn-based game out of it where you really have to strategically plan your network and out-smart the viruses.
P.S. please leave likes for commenters - that way we help each other out getting ratings.
This is really weird.
But it's also impressive, in its own way. This is a completely new concept so it's really hard to make something fun out of it... but you actually did! Specially the post-jam version, it is much better. The fact that you made this in pure C++ out of everything available is also really, really impressive. This game feels like a system. A really intriguing system!
I think I share the same feeling as most players here. It's a mix of awe and confusion. Nice entry!
If you want to play a more balanced version and haven't already, try the post-jam version! It is much more balanced and a bit easier to learn how to play.
It costs 1 health to spawn a cell, but it doesn't really matter because the breathing mechanic is overpowered. I fixed this in the post-jam version by adding a separate currency called "mitosis", which is not tied to health, and is generated much more slowly.
The RPS definitely goes too fast, and it is unintentionally biased in favor of the viruses. The balance is fixed in the post-jam version, but it's still mostly just there for flavor. I just thought it would be cute to see the cells have some kind of "fight" lol.
This is mostly fixed in the post-jam version, but it is still very possible to get overwhelmed.