The Power Loop by maxflav
People keep getting stuck in the Power Loop! Move the grey generators around to free them. But make sure the yellow stabilizers are always powered. Made in PuzzleScript.

Ratings
| Overall | 635th | 3.611⭐ | 38🧑⚖️ |
| Fun | 480th | 3.611⭐ | 38🧑⚖️ |
| Innovation | 522th | 3.583⭐ | 38🧑⚖️ |
| Theme | 660th | 3.75⭐ | 38🧑⚖️ |
| Given | 13🗳️ | 50🗨️ |
Nice simple little game, new puzzle mechanism.
And thank you for making me discover Puzzlescript :)
I also really like how you have incorporated the tutorial elements by letting the player learn from their mistake. Big thumbs up from me!
I would have liked it if the failure states (dead person/broken stabilizer) were more clearly highlighted; I was a little unsure for a while whether a stabilizer in the path of a laser counted as being in the loop or not. I think a little audio feedback would go a long way there, just to give an immediate warning of "that's wrong!"?
But otherwise, clearly communicated/tutorialized and a good set of levels. Great work!
I like the ramping up of the difficulty, as it becomes quite challenging after a while. Right now I'm still stuck in level 6, but I think with a little more time and thinking I will figure it out :)
for the first couple of moments I found the mechanics a bit hard to figure out, but it soon got clear enough and the hints are good for making things easier as new elements are introduced.
Well done!
I liked that you've chosen a different style from the classic sokoban for puzzle script!
The idea is cool and pretty on theme, you are stuck in a loop and have to get out, but also you have to be sure that the stabilizer remained stuck into it.
It's a nice way to create a puzzle since I have to take care of both things: every move to help a friend could make it harder for the stabilizer to stay on. It's an interesting mix and add to the depth of the mechanics.
That said, it got hard too quickly, I got stuck at lvl 6. More or less I think I understood what to do (use the gray box to push around the friend in a better combination), and this means the level is good from a point of view because it guides you to the solution if you try to understand it, but on the other side it was too complex and I have little experience with the mechanics so even if I had an idea of how to solve it, I couldn't.
I also didn't understand at first that the stabilizer had to stay in the loop. Writing the rules in a text is not just enough because I don't know when I'm reading it what you are talking about and can easily forget 10 seconds later. Maybe in lvl 5, when the stabilizer goes out, you could put a new text to explain why. I had to hack the game to read the previous lvl text to know what I was missing (that is keep stabilizer always in the loop).
Some sfx could have been nice, I know puzzlescript has some sfx to use so they should be easy to add (??).
Overall, is a very clever idea and could be improved to make more levels and with them better explain the game rules and gives the player time to digest.
It's like being 7 years old, you have just learned the division and the teacher ask you to solve an equation! It's challenging, but also something I'm not still prepared to.
An advice, especially for ludum dare, is to not make the game harder because it feels funnier/deeper, but to showcase its possibility in an easier to learn way, so more people can see what your game is about, and maybe add those harder level later on in the game as a challenge!
That said, you must do what you feel is the best way to present the idea you have in mind. These are just suggestions!
Edit:
I hacked the game to skip lvl 6, and the level after it are way easier and teach the push mechanic that you can foresee in the lvl 6 in a better way (being easier of course).
The clone mechanic is also a nice addition, maybe was out of context but as a puzzle mechanic has potential.
You also introduced it well because the level make it clear (but not obvious, making me feel smart for understanding it) you need both to solve the bottom puzzle, and also avoided you to think you need the top gray box since there is no way to take them to the bottom (since you made a narrow path to move between the to side). You also made the red loop small and easy so the focus is on the clones and not on the clones PLUS hard looping lasers.
This was a great way to add the mechanic and letting the user understand it without making him feel overwhelmed.
I cannot give you enough credit for how well designed this puzzle game is, with such simple mechanics that interact in interesting ways to create new problems. Fantastic job!