BoltStorm by Kuality Games
Boltstorm is a game about a Knight that ventures into the dungeon to save his fellow knights, but instead he gets trapped and is attacked by merciless executioners!
Theme of BoltStorm is growing. Goal is to Save the knights, and as your chain grows stronger survive the attack.
Leveling up will increase your firing rate and add extra followers, but make the level more difficult while the enemy numbers increase. Post your high score!
How to play:
1) Download the .rar file.
2) Extract.
3) Launch the .exe file.
Team:
Valentin Georgiev - Programming
Caspar Severijnen - Programming
Luka Kvirikashvili - Art/Design
Jennita Joosse - Art
Theme of BoltStorm is growing. Goal is to Save the knights, and as your chain grows stronger survive the attack.
Leveling up will increase your firing rate and add extra followers, but make the level more difficult while the enemy numbers increase. Post your high score!
How to play:
1) Download the .rar file.
2) Extract.
3) Launch the .exe file.
Team:
Valentin Georgiev - Programming
Caspar Severijnen - Programming
Luka Kvirikashvili - Art/Design
Jennita Joosse - Art
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 3.76 | 152 |
| Fun(Jam) | 3.65 | 161 |
| Graphics(Jam) | 4.24 | 110 |
| Mood(Jam) | 3.60 | 227 |
| Theme(Jam) | 3.49 | 689 |
(I'm able to fire arrows after dying for a while)
I agree with Warxen, a wave system would be more accurate x)
Nice atmosphere and graphics :)
A minimap or something indicating where the ennemies and the knights are would be helpful.
-The screen shake is too excessive, made it painful to play
-It gets really though really fast
-I feel like the smaller knights should be able to join me when I'm near, not just when I hit them.
Besides those points, very good entry!
Besides that it is very nicely polished.
As others said before, with a better AI and more variations in the command you will have an 5/5 game!
Keep working on this pleeeaseee :D
Congratulations!
The graphics were also pretty decent and they worked pretty well with the experience. The only problem though, is that the enemies didn't stand out enough from the background as it was pretty dark and they had some pretty dark textures. Don't know if this was intended as part of a difficulty, but still it could use a bit tweaking.
Otherwise, it was pretty nice. Well done! :)
I think it would have worked better if the rebound applied to the character.
(different weapons / followers / enemies)
On Windows: not AZERTY keabord friendly and bug in the menu (hover of the mouse is not correct Y delta)
Nice chunky sound effects for the arrows, loved that. Great little animations and lighting, well done!
My only complaint is that Camera shake get out of control wehn my squad grew much. Great job!
Regarding gameplay:
Movement could've been more interesting (leaps, charging) as enemies simply moving in your direction made dodging a simple thing.
It also felt unfair that enemies spawned below me given my perspective causing a slight sight disadvantage in that direction. Finally, I found out that by camping in any of the maps corners I could easily go on for as long as I want if I had enough Knights with me.
Lastly, on audio, the shooting sound quickly became obnoxious enough to drown out all other audio entirely once my firerate and chain got long enough. Additionally, the single background track, although interesting and fitting at first, quickly became boring after playing long enough.