{"author_link":"\/users\/kaafirookie","author_name":"KaafiRookie","author_uid":"1197059","comments":[{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-07T08:40:10Z","epoch":1602060010,"modified":1602060010,"text":"I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https:\/\/ldjam.com\/events\/ludum-dare\/47\/resurrection","likes":1,"format":"md"},{"author_name":"Mubble","author_uid":1225309,"time":"2020-10-07T10:33:58Z","epoch":1602066838,"modified":1602066838,"text":"The game looks good. But I feel like too much effort was put into building a pretty environment\/level, and too little effort was put into making the base mechanics work well and\/or making them feel good.\nThere's definitely potential though.","likes":2,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-07T19:03:03Z","epoch":1602097383,"modified":1602097405,"text":"@mubble I agree that I didn't work on the gameplay at all, the little gameplay was cooked up in the last few hours before the submission, I was exhausted from a personal project, will complete this demo later with a fresh mind. Thanks for checking it out. \n\n@etrealjunior  Thanks mate! Will play you game over the weekend for sure! ","likes":1,"format":"md"},{"author_name":"Kirin_Prime","author_uid":"1224985","time":"2020-10-08T19:55:33Z","epoch":1602186933,"modified":1602186933,"text":"Good base for a nice game its playable as a demo, enjoyed it and I'd like to see a future version of it :D","likes":1,"format":"md"},{"author_name":"Spotline","author_uid":"1008921","time":"2020-10-08T20:00:36Z","epoch":1602187236,"modified":1602187236,"text":"I think I never saw a 3rd person beat them all with this kind of graphics in a game jam :O Did you do the animation work yourself ? Art style is interesting, I really like the overall mood. Even if you didn't work on gameplay I found myself a bit involved in the fights (and i love the way the ragdolls glitch all around the place :D) Environments look good but a bit empty. The most troublesome element for me was the camera, i feel it has a good intention but there is a stiffness in the behavior that is not very enjoyable. Anyway congrats on this (too ?) ambitious project :)","likes":1,"format":"md"},{"author_name":"MerlinnSound","author_uid":"1185443","time":"2020-10-08T20:01:18Z","epoch":1602187278,"modified":1602187278,"text":"Hey! Although the game isn't finished, I really enjoyed playing the demo. It looks good, there are convincing animations, the controls feel really good, you even included some enemies to beat up!\n\nI'm an audio guy, so I don't know much about programming, but this entry is quite impressive for me.","likes":1,"format":"md"},{"author_name":"Deathlymad","author_uid":1216217,"time":"2020-10-08T20:05:52Z","epoch":1602187552,"modified":1602187552,"text":"i had a blast running through the level. while the gameplay is still unrefined the design really made it entertaining to look at everything and when sth felt wrong it made it amusing and not annoying. soyea i'd totally also play the final version.","likes":1,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-09T08:57:45Z","epoch":1602233865,"modified":1602233865,"text":"@kirin-prime Thanks a lot for playing it! Glad you liked it, yes I will work on a post LD version in some time, right now I'm busy with personal work.\n","likes":0,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-09T08:58:35Z","epoch":1602233915,"modified":1602233915,"text":"@spotline Thanks a lot, the mood is what I was testing out in this one. The animations are mainly curated from unity projects and kits. Ragdolls are always fun even when they glitch :P (will fix this in post LD), even I feel the whole game is empty atm so a lot more is in my mind for this demo and will put it out before the event ends! As for the camera, I wanted to have a dynamic camera and this is a dirty fix tbh, will improve it. Thanks a lot for such valuable feedback! \n\nps- It was always too ambitious :P","likes":0,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-09T09:00:42Z","epoch":1602234042,"modified":1602234042,"text":"@merlinnsound Thanks a lot for trying out the demo! This is just 10% of the project in my opinion, I wanted to have adaptive music in the game, and will implement that in post LD version. I'm glad that you had fun playing the demo!","likes":0,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-09T09:02:24Z","epoch":1602234144,"modified":1602234144,"text":"@deathlymad I'm glad that you had fun playing the demo, yeah the gameplay was cooked up in last few hours, I will work on a post LD version and try to put it out before the event ends. I'm looking forward to complete this project! ","likes":0,"format":"md"},{"author_name":"Gonzalol","author_uid":"1038903","time":"2020-10-09T11:09:13Z","epoch":1602241753,"modified":1602241753,"text":"This has a lot of potential. The controls are smooth and very intuitive.","likes":1,"format":"md"},{"author_name":"ikelucas","author_uid":1214317,"time":"2020-10-09T14:58:45Z","epoch":1602255525,"modified":1602255525,"text":"I liked the visuals a lot, it reminded me of No More Heroes and Killer is Dead. The controls are simple but effective and they have room for improvement, and with a little more attention to sound design this could be a really good game. Looking forward to it!","likes":1,"format":"md"},{"author_name":"VPhyre","author_uid":"1103011","time":"2020-10-09T15:41:54Z","epoch":1602258114,"modified":1602258114,"text":"The atmosphere and the whole audio visual part of the game are very well worked. I believe you are on the right track and in the future you will be able to launch a well-crafted game. Keep working on this project, congratulations.","likes":1,"format":"md"},{"author_name":"Siddharth","author_uid":"1220838","time":"2020-10-09T17:41:28Z","epoch":1602265288,"modified":1602265288,"text":"Grphics look very good. Though my potato pc wont run this in its full glory. I kinda like the shaders and environment. Gameplay needs more work.. It was worth downloading 500mb XD ","likes":1,"format":"md"},{"author_name":"etrealjunior","author_uid":"1217790","time":"2020-10-10T01:41:04Z","epoch":1602294064,"modified":1602294064,"text":"I know that your game is in the prototyping phase, I really liked your art, I know that the mechanics will have to evolve over time, but I feel that this project is something that you were already working on and tried to adapt to Jam, I will give you a good tip: projects that depend on many things involved are usually not jam games because they always look like a prototype because there\u2019s never anything ready, everything ends up missing something, another the game becomes a very large file reducing its visibility, because the your game is not the only one that the participants will download, they will try to download the smaller files first, and if there are many yours will end up being forgotten, maybe this art with a well-worked mechanic will draw more attention from the participants, I hope I helped, a big hug.\n","likes":1,"format":"md"},{"author_name":"Jakob Reborn","author_uid":"1213150","time":"2020-10-10T19:53:17Z","epoch":1602359597,"modified":1602359597,"text":"Loved the graphics, loved the audio. Wish there was a dash like double tap in the direction you're facing to dash, 'cause I felt like those enemies were kicking my ass too much and I couldn't really fight back. Also maybe some attacks that have more range? And it was a little to dark. You nailed the style for sure, I wonder what it could be if you got some more time to make it.","likes":1,"format":"md"},{"author_name":"Cargamoni","author_uid":1213091,"time":"2020-10-11T00:19:42Z","epoch":1602375582,"modified":1602375582,"text":"Man that graphics, nice i loved to play full version of it. Thanks for game, dont forget rate our game too ^^","likes":1,"format":"md"},{"author_name":"pedrocoden","author_uid":"1192367","time":"2020-10-11T08:00:01Z","epoch":1602403201,"modified":1602403201,"text":"Nice game!","likes":1,"format":"md"},{"author_name":"Arad HamidSamiee","author_uid":"1219929","time":"2020-10-11T09:55:17Z","epoch":1602410117,"modified":1602410117,"text":"Good looking game, good soundtrack as well. This can turn into a full fledged game.","likes":1,"format":"md"},{"author_name":"Smarto Club","author_uid":"1218493","time":"2020-10-11T14:18:28Z","epoch":1602425908,"modified":1602425908,"text":"Very good work! The shading on the character looks great but I think they don't mesh that well with the textures with background materials. The lighting is a bit odd too (mostly because the sky box is so bright but the level is dark) so improving that would help improve the general look of the game a lot.","likes":1,"format":"md"},{"author_name":"Olima","author_uid":"1122310","time":"2020-10-11T20:24:30Z","epoch":1602447870,"modified":1602447870,"text":"Stlye is really amazing!","likes":1,"format":"md"},{"author_name":"asfdfdfd","author_uid":"1005974","time":"2020-10-13T20:26:31Z","epoch":1602620791,"modified":1602620791,"text":"I love potential that this game have and jiggling enemies.","likes":1,"format":"md"},{"author_name":"Huntrox","author_uid":"1162158","time":"2020-10-14T14:57:07Z","epoch":1602687427,"modified":1602687427,"text":"very good looking  graphics well done the size is a bit big for gamejam ","likes":1,"format":"md"},{"author_name":"mediyaz","author_uid":"1072657","time":"2020-10-14T16:46:47Z","epoch":1602694007,"modified":1602694007,"text":"Wow very ambitious - really like the weapon impact sounds - super janky but love the aesthetic.","likes":1,"format":"md"},{"author_name":"Doot","author_uid":"1183602","time":"2020-10-14T17:29:22Z","epoch":1602696562,"modified":1602696562,"text":"Nice work! There is a lot of work put in this.\n\nThis was maybe a bit too ambitious?\nThe art style is a bit messy, with the skybox, buildings and characters not really fitting together.\n\nThe combat gameplay feels right even if not great, and is very impressive for 3 days of work.\n\nGood job \ud83d\udc95","likes":1,"format":"md"},{"author_name":"Remus Rain","author_uid":"1186576","time":"2020-10-14T18:10:40Z","epoch":1602699040,"modified":1602699040,"text":"Great game! A lot of great work put into this. Already a lot of great stuff working here! But I just could run past all enemies and didnt see why I should find them. Also, I had no idea where to go and why. It will take you many many years to make a game from this. You should really think twice \/ thousand times if you really want to make a game from this. Making realistic 3d games with combat ... takes a team of really experienced experts and many years to do. If you want to release a game in the next years, work on something smaller :) I found the jumping on buildings for example a lot of fun and the speed that the player had. Maybe make a platformer from this where you parcour through a city quickly? That is way smaller and for me the main fun of the game so far","likes":1,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-14T18:36:02Z","epoch":1602700562,"modified":1602700703,"text":"@remus-rain Thanks a lot for trying out this demo! The enemies serve no purpose atm, they're just to try out the light attack. There's no objective set up, as you noted. And I've been making games for past 12 years ( as a hobby) now and I know the work involved, this was never intended to be a complete game, just a demo where I wanted to try something in 3D with cel-shading, when the theme was announced a game came to my mind and I just wanted to try it out! :smiley: \n\nAnd yes the verticality of the levels was supposed to be a way the game could be played, by completely avoiding conflict ( thus the light attack is with the sword still in the sheath).\n\nI'm working on completing this demo and will release it before the event ends with the source code, would love to get some feedback when it's done. :v: ","likes":0,"format":"md"},{"author_name":"Joey Vrij","author_uid":"1218295","time":"2020-10-15T07:45:48Z","epoch":1602747948,"modified":1602747948,"text":"controls are really smooth, very well done. I love the style, a bit ambitious for a gamejam, but I applaude the effort! I think with a little more time you can make this into a very enjoyable game! Great work!","likes":1,"format":"md"},{"author_name":"SludgeKey","author_uid":1083436,"time":"2020-10-17T16:37:02Z","epoch":1602952622,"modified":1602952622,"text":"I wasn't expecting a hack and slash game during this jam so that's cool. It's a great framework to continue on! The theme was a bit harder to find for me but it felt pretty smooth!\nGreat job!","likes":1,"format":"md"},{"author_name":"Leon Oost","author_uid":"1160605","time":"2020-10-17T19:27:02Z","epoch":1602962822,"modified":1602962822,"text":"Cool game, the graphics were epic! Maybe try to tweek the movement some more next time.","likes":1,"format":"md"},{"author_name":"ElllaDee","author_uid":"1212431","time":"2020-10-18T16:17:07Z","epoch":1603037827,"modified":1603037827,"text":"Well, I want this game in a full version. Like it, good job!","likes":0,"format":"md"},{"author_name":"Omiya Games","author_uid":"1000317","time":"2020-10-18T22:19:55Z","epoch":1603059595,"modified":1603059595,"text":"I think the game has some strong potential, especially in the exploration department, when I played it on-stream.  Most movement controls felt really smooth, and I would only suggest making a few tweaks, like slightly increasing the jump height and consider adding double jump.  Sadly, my computer had difficulties running the game, so it was hard to tell how certain aspects worked, such as combat.  From what I could tell, combat seemed a bit bare-bones, and the swing visuals made the attacks look incredibly short-ranged and weak.  It would have been nice to see the combat polished, such as adding light vs heavy attacks, and defensive maneuvers.\n\nI did think the art direction, at the current stage, looked random and incoherent.  The environment clashes with the toon shader applied to the characters, not to mention the mook's armor didn't seem to fit in with the time period the industrial environment suggests.  I recognize it used pre-made assets, not to mention the development took a significant time crunch.  That said, I would like to see more consistency in visual style, at least, so things appear like they fit within the universe the game is in.\n\nLastly, the camera controls on PC needs a lot of work.  The slightest movement of the mouse seemed to cause the camera to jerk around, which didn't feel great.  I also didn't like the Field of View increasing when the dash button is held, as I found it disorienting.  I would have preferred the camera pull back slightly, instead.\n\nhttps:\/\/youtu.be\/6mjxeFKXq_8?t=1921","likes":1,"format":"md"},{"author_name":"KaafiRookie","author_uid":"1197059","time":"2020-10-19T06:14:00Z","epoch":1603088040,"modified":1603088539,"text":"@omiya-games Thanks again for playing the demo! \nA lot of things that you pointed out we're result of a single guy making a demo in ~24 hrs and being fixed in Post Jam.\n\nThe environmental artwork was purposely detailed than the character(anime style) will make few changes but that's the art direction many liked and I'm going to stick to i, the environment also has cel-shading to it, it's not just plain textured.\n\nThe armour will make sense in story mode, just because it's industrial doesn't mean that it's like our world. The world building is more defined in post jam version. The game is not set in modern times, just a premises where the development is more due to advancement in magic, but the lifestyle and living is more like feudal days.\n\nCurrent the enemies serve no purpose they were put to test the light attack. \n\nI won't say that the attack looks weak, but it is a non lethal short ranged defensive attack, the game can be played with avoiding killing and this making it harder to defeat the enemies, there's also a dialogue system in development, to talk our way through.\n\nAnd yeah, the fov shift might be a bit nauseous, I realized that after releasing the demo, in post LD it's been changed.\n\nThanks again for trying it out, I'm working on a post jam version, I'll be really glad if you could try that once it'll be out\n\nHere's some in game footage of the demo to see how it actually runs :p \nhttps:\/\/www.youtube.com\/watch?v=sVkta6o6mfA","likes":0,"format":"md"},{"author_name":"Blacktarus","author_uid":"1217044","time":"2020-10-25T13:53:35Z","epoch":1603634015,"modified":1603634015,"text":"Doing this game in 3 days is really impressive. It's really a good Job. !","likes":1,"format":"md"}],"format":"md","images":["ld47\/220456-7d5261fca6208212e5ff1c7958b4ccbe.png"],"links":[{"url":"https:\/\/kaafirookie.itch.io\/z-rhapsody","text":"Youtube"}],"metadata":{"g_key":"56755","g_author":"1197059","g_event":"LD47","g_eventkey":"76","g_subevent":"JAM","g_urlkey":"265326","g_title":"Z Rhapsody","g_status":"PVT1","g_place":"1526","g_commentcount":"35","g_site2_node_id":"220456","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"220456","n_urlkey":"265326","n_parent":"212256","n_path":"\/events\/ludum-dare\/47\/z-rhapsody","n_slug":"z-rhapsody","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"197059","n_created":"1601653289","n_modified":"1602938737","n_version":"706435","n_status":"COMMIT"},"node":{"id":220456,"parent":212256,"superparent":9,"author":197059,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-10-05T22:00:05Z","created":"2020-10-02T15:41:29Z","modified":"2020-10-17T12:45:37Z","version":706435,"slug":"z-rhapsody","name":"Z Rhapsody","body":"## Was not able to complete, this is just a small demo!\n\n### Would love to get some feedback on the mood and look of the game, because that's the only thing I could work on.\n\n### The game is set in a surreal uncanny universe, so the art direction is according to the story, which will make sense in post LD\n\n\nI wanted to do a lot more for the game, but was only able to nail the look that I wanted, it was suppose to be a game where we are stuck in a reverse loop, stuck in a loop in both space and time. \n\nRight now the we're stuck in a loop in space not time, as we die we re-spawn to an earlier location. \n\nhttps:\/\/www.youtube.com\/watch?v=sVkta6o6mfA\n\n\n![Screenshot_2.png](\/\/\/raw\/3c1\/03\/z\/39c8e.png)\n\n![Screenshot_8.png](\/\/\/raw\/3c1\/03\/z\/39c8f.png)\n\n![Screenshot_9.png](\/\/\/raw\/3c1\/03\/z\/39c90.png)\n\n![Screenshot_5.png](\/\/\/raw\/3c1\/03\/z\/39c92.png)\n\n![Screenshot_4.png](\/\/\/raw\/3c1\/03\/z\/39c94.png)\n\n![Screenshot_13.png](\/\/\/raw\/3c1\/03\/z\/39c95.png)\n\n![Screenshot_15.png](\/\/\/raw\/3c1\/03\/z\/39c96.png)\n\n![Screenshot_19.png](\/\/\/raw\/3c1\/03\/z\/39c97.png)\n\n![Screenshot_21.png](\/\/\/raw\/3c1\/03\/z\/39c98.png)\n\n![Screenshot_37.png](\/\/\/raw\/3c1\/03\/z\/38927.png)\n\n### Third Party stuff used \n- UMA 2 - For Modeling \nhttps:\/\/assetstore.unity.com\/packages\/3d\/characters\/uma-2-unity-multipurpose-avatar-35611\n- Unity Chan Toon Shader - for cel-shading  - \nhttps:\/\/github.com\/unity3d-jp\/UnityChanToonShaderVer2_Project\n- 3D game kit by unity - as base project \n- Music is from 3D game kit.\n- Environment models - \nRPS\\FPS game assets - \nhttps:\/\/assetstore.unity.com\/packages\/3d\/environments\/industrial\/rpg-fps-game-assets-for-pc-mobile-industrial-set-v2-0-86679\n- Skybox - Fantasy SkyBox - \nhttps:\/\/assetstore.unity.com\/packages\/2d\/textures-materials\/sky\/fantasy-skybox-free-18353\n- Water - Water Effect Fits For Lowpoly Style -\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/z-rhapsody\n- Soldier Armor - Eci Forge Uma Armours Pack1\nhttps:\/\/assetstore.unity.com\/packages\/3d\/characters\/eci-forge-uma-armours-pack1-128503\n\nMost of time was spent on integrating different systems to make them work together, was not able to work on main gameplay loop. \n\n### The boss in the end of level is just the boss from kit, have to change it to an UMA. \n\n[Screenshot_40.png](\/\/\/raw\/3c1\/03\/z\/37b5b.png)","meta":{"author":[197059],"allow-anonymous-comments":"1","grade-06-out":"1","cover":"\/\/\/content\/3c1\/03\/z\/39c99.png","grade-05-out":"1","link-01-tag":[42337],"link-01":"https:\/\/kaafirookie.itch.io\/z-rhapsody","link-01-name":"Itch Page"},"path":"\/events\/ludum-dare\/47\/z-rhapsody","parents":[1,5,9,212256],"love":0,"notes":35,"notes-timestamp":"2020-10-25T13:53:35Z","grade":{"grade-01":53,"grade-02":53,"grade-03":53,"grade-04":51,"grade-07":44,"grade-08":52},"magic":{"cool":126.38494515731,"feedback":74,"given":59.5,"grade":51,"grade-01-average":2.824,"grade-01-result":1526,"grade-02-average":2.598,"grade-02-result":1480,"grade-03-average":2.422,"grade-03-result":1565,"grade-04-average":2.367,"grade-04-result":1613,"grade-07-average":2.44,"grade-07-result":977,"grade-08-average":3.22,"grade-08-result":980,"smart":0.48426433348048}},"text":"## Was not able to complete, this is just a small demo!\n\n### Would love to get some feedback on the mood and look of the game, because that's the only thing I could work on.\n\n### The game is set in a surreal uncanny universe, so the art direction is according to the story, which will make sense in post LD\n\n\nI wanted to do a lot more for the game, but was only able to nail the look that I wanted, it was suppose to be a game where we are stuck in a reverse loop, stuck in a loop in both space and time. \n\nRight now the we're stuck in a loop in space not time, as we die we re-spawn to an earlier location. \n\nhttps:\/\/www.youtube.com\/watch?v=sVkta6o6mfA\n\n\n![Screenshot_2.png](\/\/\/raw\/3c1\/03\/z\/39c8e.png)\n\n![Screenshot_8.png](\/\/\/raw\/3c1\/03\/z\/39c8f.png)\n\n![Screenshot_9.png](\/\/\/raw\/3c1\/03\/z\/39c90.png)\n\n![Screenshot_5.png](\/\/\/raw\/3c1\/03\/z\/39c92.png)\n\n![Screenshot_4.png](\/\/\/raw\/3c1\/03\/z\/39c94.png)\n\n![Screenshot_13.png](\/\/\/raw\/3c1\/03\/z\/39c95.png)\n\n![Screenshot_15.png](\/\/\/raw\/3c1\/03\/z\/39c96.png)\n\n![Screenshot_19.png](\/\/\/raw\/3c1\/03\/z\/39c97.png)\n\n![Screenshot_21.png](\/\/\/raw\/3c1\/03\/z\/39c98.png)\n\n![Screenshot_37.png](\/\/\/raw\/3c1\/03\/z\/38927.png)\n\n### Third Party stuff used \n- UMA 2 - For Modeling \nhttps:\/\/assetstore.unity.com\/packages\/3d\/characters\/uma-2-unity-multipurpose-avatar-35611\n- Unity Chan Toon Shader - for cel-shading  - \nhttps:\/\/github.com\/unity3d-jp\/UnityChanToonShaderVer2_Project\n- 3D game kit by unity - as base project \n- Music is from 3D game kit.\n- Environment models - \nRPS\\FPS game assets - \nhttps:\/\/assetstore.unity.com\/packages\/3d\/environments\/industrial\/rpg-fps-game-assets-for-pc-mobile-industrial-set-v2-0-86679\n- Skybox - Fantasy SkyBox - \nhttps:\/\/assetstore.unity.com\/packages\/2d\/textures-materials\/sky\/fantasy-skybox-free-18353\n- Water - Water Effect Fits For Lowpoly Style -\nhttps:\/\/ldjam.com\/events\/ludum-dare\/47\/z-rhapsody\n- Soldier Armor - Eci Forge Uma Armours Pack1\nhttps:\/\/assetstore.unity.com\/packages\/3d\/characters\/eci-forge-uma-armours-pack1-128503\n\nMost of time was spent on integrating different systems to make them work together, was not able to work on main gameplay loop. \n\n### The boss in the end of level is just the boss from kit, have to change it to an UMA. \n\n[Screenshot_40.png](\/\/\/raw\/3c1\/03\/z\/37b5b.png)","title":"Z Rhapsody"}