Yesterday Again by Ruling Spear
My game is using the "Groundhog Day" idea, your character is stuck in a loop where he wakes up in the same day. It is somewhat held up by the fact that there are things wrong with the day (Quantum Leap idea) and he needs to fix it before he can continue to tomorrow. At the same time, he uses this to gain knowledge of his love interest and say the right things to get her to like him.
This is my first game jam and I only stated learning game development about 6 months ago. Wanted to add lots more people to help or punish, some flesh eating Groundhogs to fend off that could be a random obstacle for the timed objectives, then perhaps more days.
Story, design, code and voice overs was done by myself, some character and UI artwork was pre-purchased, some background images and park assets from freepic.

https://www.youtube.com/watch?v=2_FySoqwrBQ


| Youtube | https://rulingspear.itch.io/yesterday-again |
| Youtube | http://rulingspear.com/games/yesterday/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/yesterday-again |
Ratings
| Overall | 692th | 3.577⭐ | 28🧑⚖️ |
| Fun | 863th | 3.288⭐ | 28🧑⚖️ |
| Innovation | 967th | 3.192⭐ | 28🧑⚖️ |
| Theme | 389th | 3.962⭐ | 28🧑⚖️ |
| Audio | 192th | 3.9⭐ | 27🧑⚖️ |
| Humor | 269th | 3.6⭐ | 27🧑⚖️ |
| Mood | 1034th | 3.173⭐ | 28🧑⚖️ |
| Given | 35🗳️ | 31🗨️ |
Suggestion: You could have the "towns people" you save drops little hints the player should use when answering the conversation quiz.
It is an interesting idea. I just wish there was an away to know the right answer other than guessing. Something like ZeonBlue said. Or maybe some disposition system.
Apart from a few bugs here and there it was a nice game, and I had fun, and eventually managed to 'get the girl' :-)
Good job, and thanks for sharing!