T O R O I D I R by Charlie Hall
Toroidir is a small game made for Ludum Dare 47. The theme of the jam was "Stuck in a Loop". Inspired by the theme, this game features a player object that moves in a circle on its own. The player will lose health over time, so they must pickup color-matching objects to restore health and avoid opposite color pickups which damage health. The player can change their radius of orbit with shift or space. Spinning to the center of the screen will cause the colors to flip.
| Youtube | https://asceticinteractive.itch.io/t-o-r-o-i-d-i-r |
| Original URL | https://ldjam.com/events/ludum-dare/47/t-o-r-o-i-d-i-r |
Ratings
| Overall | 988th | 3.37⭐ | 29🧑⚖️ |
| Fun | 1002th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 249th | 3.852⭐ | 29🧑⚖️ |
| Theme | 288th | 4.058⭐ | 28🧑⚖️ |
| Graphics | 620th | 3.769⭐ | 28🧑⚖️ |
| Audio | 772th | 3.167⭐ | 26🧑⚖️ |
| Humor | 1180th | 2.025⭐ | 22🧑⚖️ |
| Mood | 850th | 3.348⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
BTW: you must upload your source code as well, I know, nobody cares, but it's in the rules
Friendly criticism:
I didn't figure out the the opposite colors were bad until reading the description after playing, I just collected everything until death lol. I think how-to-play instructions should be built into the game, or conveyed through design. It wasn't clear that the opposites were bad for me. Maybe screen-shake, or flash on damage would do it, or just spell it out right on the title screen with the controls.
The pickups appear to spawn randomly, so I'd occasionally just pickup something before I had a chance to react, maybe there should be some build-up time for the object to generate so I can avoid it if its bad.
The BG sound fit well, but I wasn't crazy about it. Like a boiler-room/basement hum. (kinda nit-picky, but just sharing my feelings)
Overall a good game, and fits the theme perfectly!