Abyssal Accessory by Junber

Controls:
Esc to open the menu from in-game.
Mouse for everything else.
A, S, D, F can (as an alternative to the mouse) be used to press the Tamagotchi buttons.
Space can (as an alternative to the mouse) be used to advance the dialog.
1, 2, 3 can (as an alternative to the mouse) be used to select dialog options.
Explore the deep sea, make friends and care for your very own digital squid in this fusion of a visual novel and a Tamagotchi sim.
For all of you who always wanted to have their very own pet squid, look no further! You can feed it, play with it, put it to sleep, pet it, talk to it like a normal sane person... You can even watch it grow older than you.
You accompany our protagonist Lucas on his journey to the deepest point of the ocean to find his missing mother. But there can be no deep sea exploration without friends. While busy befriending (two) people you are still required to keep your squid alive, lest the game ends.
Good luck with your Abyssal Accessory, just don't stare into the abyss for too long.
Yours, Solid Squid Contingent.

Credits:
| | -- | -- Graphics | Sturo Programming | Junber and strawberriesandcheese Story | NonSans Music | Steamdr4gon Scripting | etfactaestnox
Changes in the Post-LD version: - Save Games - Talking animations - Expressions being used more often - Rebalanced minigame - Keyboard controls - Menu button sounds - 2 more backgrounds
For smoothest possible audio quality you should download the game. Also the Windowed Resolution option doesn't work in the web version (as you might be able to imagine).
Ratings
| Overall | 442th | 3.842⭐ | 40🧑⚖️ |
| Fun | 1769th | 3.054⭐ | 39🧑⚖️ |
| Innovation | 593th | 3.608⭐ | 39🧑⚖️ |
| Theme | 537th | 3.986⭐ | 39🧑⚖️ |
| Graphics | 601th | 4.041⭐ | 39🧑⚖️ |
| Audio | 249th | 3.914⭐ | 37🧑⚖️ |
| Humor | 1123th | 2.929⭐ | 37🧑⚖️ |
| Mood | 664th | 3.689⭐ | 39🧑⚖️ |
| Given | 41🗳️ | 53🗨️ |
Greato Jobu man! :smile:
So far great storytelling, great art, great music. And the game isn't exactly short, I'm super impressed how you managed to make it so complete.
Story AND pets? Yes, please! Lovecraft influence? Even more yes! Overall, really cool entry!
The only thing that bugged me a bit was the pixel ratio got a bit weird and uneven in full screen. Still, a minor detail for the impressive quality of the whole game.
PS : Managed to get a highscore of 18 at the squid mini-game!
Ignoring time constraints, I think it could do with a bit more variety in music and the character sprites to match the length of the game.
The squid minigame was certainly a difficult one, but it never seemed to cause me issues with keeping the squid alive. From a purely stylistic point of view, I wonder if the movement of bullets and enemies in the minigame could be clamped to certain intervals, to mimic a lower resolution/processor that the rest of the tamagochi seems to have?
But overall, really great work :smile:
The Tamagochi gameovers honestly felt too sudden. I would feed it, play with it for a bit, then focus on the story, immersing myself in the world of this game, and it would suddenly end. Maybe some more indication, like sound, would be nice, but also keep it unobtrusive? Also, some indicator other than squids's emotions, because it gets a bit unpredictable, and because of that, I always have to check the squid, which takes away the immersion a bit.
Also, I got a bit confused with squid's state several times, because the squid cries together with the hero and invites to play with him, so I play, but it doesn't stop crying & it's invitation doesn't go away, so I don't know what's enough. I also don't know if there's a particular "story" state of the squid and his "natural need", because I had, like, three gameovers in the first chapters because I thought it's needs were fulfilled story-wise, but then it suddenly dies. I also didn't find the key for saving, so each time I had to start over, this was a bit frustrating.
Anyways, I feel like this is coming out as being harsh on a really great story game, but I wanted to give some (hopefully) valuable feedback & share my experience.
I do agree with the others that the concept & writing is great, and I do love the game, and it kept me immersed and made me feel some feelings, but I feel like the tamagochi feature needs some tweaking, or maybe just better indication.
You actually couldn't find the key for saving because it's in the menu not an extra key. You can get to this menu at any point during play by pressing ESC. Sorry that this wasn't clearer :/
I felt that the mini game within Tamagochi was totally unnecessary. I found myself most of the time just letting it play itself (especially that I played the Jam version and controlling such a game with mouse clicking is on buttons... uncomfortable, to put it mildly).
Some more indication when one of the Squid's needs is borderline unsatisfied would be nice. Some sound alert, preferably. Because I found myself being taken out of the story just to look if it's not dying of lack of hugs again :wink:
Overall, it's a great jam job. And additional points for using Godot engine!
A few other games that I've played in this jam also incorporate a gameplay element that is orthogonal to the main gameplay loop. I found that this doesn't usually play that well. You made it work, however! Neither the visual novel nor the tamagochi require much attention by themself, so when they're combined the player is not overwhelmed. The tamagochi is an interesting non-text element in the story that I would love to see explored fully in a complete game.
I did find the story a little slow-paced, but I suppose that's necessary for a moody horror-ish game. Great job on capturing the lovecraftian spirit! That's not easy to do.
I also really enjoyed the music, especially the underwater track. It's hard to believe that you did all of this in 3 days. Great job!