Shooty Loops by AntaresValdemar

Your space debris cleanup operation is hindered when you lose engine power and a collision causes you to spin in an endless loop. But your boss still expects results. Shoot down the space debris, and don't test your boss' patience!
WEBGL: https://antaresvaldemar.itch.io/shooty-loops
WINDOWS STANDALONE DOWNLOAD: https://antaresvaldemar.itch.io/shooty-loops-windows-standalone
How to play:
Goal: Destroy the amount of space debris specified in the quota (bottom left), before the ship loops around too many times (shown in the "loop" indicator top right) and your boss loses patience.
As you progress through the levels, the amount of ammo available in each magazine decreases, and the rotation of the ship speeds up, making it harder to aim and also making the loops pass more quickly.
Controls: Move = WASD/Arrows, Shoot = LMB, R = reload, ESC = pause & audio settings



I have also added a post with some strategies that I use when playing the game: https://ldjam.com/events/ludum-dare/47/shooty-loops/strategies-in-shooty-loops
POST-JAM VERSION (0.2.0): https://antaresvaldemar.itch.io/shooty-loops-post-jam-version
| Youtube | https://antaresvaldemar.itch.io/shooty-loops |
| Original URL | https://ldjam.com/events/ludum-dare/47/shooty-loops |
Ratings
| Overall | 887th | 3.438⭐ | 42🧑⚖️ |
| Fun | 892th | 3.268⭐ | 43🧑⚖️ |
| Innovation | 1170th | 2.988⭐ | 42🧑⚖️ |
| Theme | 1066th | 3.354⭐ | 43🧑⚖️ |
| Graphics | 690th | 3.683⭐ | 43🧑⚖️ |
| Audio | 460th | 3.573⭐ | 43🧑⚖️ |
| Humor | 589th | 2.973⭐ | 39🧑⚖️ |
| Mood | 916th | 3.275⭐ | 42🧑⚖️ |
| Given | 23🗳️ | 56🗨️ |
Maybe you could keep the bullet still visually come out the end of the barrel, but do a hit test for stuff up close as well? (The bullet doesn't need to actually hit it to clear it kind of thing)
Unsurprisingly, I'm commenting about the debris/turret clipping: it's a wee bit annoying, especially when you're desperately gunning for those last few pieces of debris when the end of the final loop is seconds away, but super understandable given the complexity increase colliders or the likes would've brought. The limited turret rotation is a bit annoying as well, but also totally understandable & works with the aesthetics and mood, so I'd say you can get away with calling that a feature :P
The limited rotation however was intentional; it was meant to give meaning to the loop i.e. once you rotate past a certain point, you can't shoot the debris that has gone past you so you have to abandon it and move to another target. Thanks for playing, glad you enjoyed :)
I guess it serves the same purpose, just a matter of how it's presented. Glad you like the visuals, thanks for playing!
I got a bit of motion sickness though :/
Also I love the shooting sound lol.
I guess enabling full-screen option might make the experience better, especially for a space shooter )))