SPOF: Single Point Of Failure by spectralcascade

[raw]
made by spectralcascade for Ludum Dare 46 (JAM)

A strategy-simulation game where you must keep the internet alive by building servers across the world, fixing them when they are attacked or go faulty... Do you have what it takes to maintain a secure, world-wide server network? Or will the world's largest source of knowledge succumb to hackers and poor maintenance?

Ratings

Overall 600th 3.761⭐ 25🧑‍⚖️
Fun 570th 3.652⭐ 25🧑‍⚖️
Innovation 117th 4.023⭐ 24🧑‍⚖️
Theme 716th 3.891⭐ 25🧑‍⚖️
Given 23🗳️ 29🗨️

Feedback

Elmos Minion
21. Apr 2020 · 14:29 UTC
"The code execution cannot proceed because libgcc_s_dw2-1.dll was not found. Reinstalling the program may fix this problem"

Sadly I get this error on trying to run the game.

EDIT: Downloading that DLL from the internet and putting it in the same folder fixes the issue.
megamasterx
21. Apr 2020 · 14:32 UTC
Holding off on rating because I couldn't launch the game. Also getting a libgcc_s_dw2-1.dll error on launch.
Jasuse
21. Apr 2020 · 14:34 UTC
Overall, very interesting experience. However there is a lack of "feedback" mechanics, and game becomes boring very quickly, after tutorial.
Michael Horst
21. Apr 2020 · 14:35 UTC
I get the same error as Elmos. I will bookmark the game and return later to see if it has been resolved!
Elmos Minion
21. Apr 2020 · 14:36 UTC
Fun game, though I ran out of money and servers a bit quickly (I think servers develop faults too quickly, or it costs too much to repair them)

Great concept, you should expand the game
Yskuma
21. Apr 2020 · 14:39 UTC
Also getting the same error as Elmos. I'll take a look later on.
rufson
21. Apr 2020 · 14:43 UTC
Can't run it libgcc_s_dw2-1dll missing :(
🎤 spectralcascade
21. Apr 2020 · 14:49 UTC
I have hotfixed the game by rebuilding it and adding the DLLs to the zip file just in case, hopefully it will work for everyone now - let me know if not! Thanks for all the feedback so far!
Brachistosauro
21. Apr 2020 · 15:09 UTC
Got no errors, cool little game!
Yskuma
21. Apr 2020 · 16:21 UTC
Hotfixed version works for me. Interesting concept, I made the mistake of putting my first servers too far apart and it took ages to get enough money to link them.
pomelouncia
22. Apr 2020 · 10:08 UTC
非常新奇的经营类游戏!体积小但五脏俱全,涉及到了部分专业知识,很有学习价值。
Odd1In
22. Apr 2020 · 15:05 UTC
I would buy this game if you put a little more work into it, but right now the game felt slow to play.
koljam
23. Apr 2020 · 10:34 UTC
I had trouble cutting the connections but other than that, great game. A bit slow, as others already said. But I liked it.
matthewi
24. Apr 2020 · 02:31 UTC
I agree that the game feels a little slow. I almost wish that repairs and purges cost less so that they don't slow down your progression so much. Purges cost 2.5x the price of a new server! Maybe have hacks and repairs be like a quick-time event and you only get punished if you miss one, kinda like the bubbles that pop up in Plague Inc? Just my suggestion.
sunnray
24. Apr 2020 · 12:57 UTC
I enjoyed playing it. I don't really agree with the others about the progress being slow - it is slow at the start, but towards the end there is a repair needed almost every second, but since the constant money flow it is not a problem. And I personally didn't use purge at all - only once near the end, because having a hacked server prevented me from getting a win. It is also good that you took time to make a nice tutorial - most of the jam games (my own included) lack that and it makes them harder to grasp. Overall, a very solid entry with engaging gameplay and a potential for turning it into a bigger game.
Local Minimum
26. Apr 2020 · 10:17 UTC
I played it for quite a while and gave the world 20+ servers. I even let the US get their first one but I thought that was the win-condition but nothing happened. I think it would have been good with a meter saying how large the running network was and what was still needed to win.

It also became a bit tedious switching between the play and pause mode. Perhaps hotkeys for selecting the tools would have helped a lot, and the game could even auto-play after each snip or each build and so on so you'd have to be quick to snip snip snip. Just to keep the core loop a little bit more fluid.

Solid game-play though.
ultrarat
27. Apr 2020 · 04:33 UTC
Fun game. Nice you have such a detailed tutorial.

I kind of got stuck early on my first play through because I lost one of the only two connected servers I had and it seems there's no way of making money without that. The game didn't restart or warn me so time just passed.
jk5000
27. Apr 2020 · 13:22 UTC
I love the idea and the game is pretty fun too play, but it is very slow.
megamasterx
27. Apr 2020 · 14:48 UTC
Was able to get it running. Extremely well done and the design of the game was solid. I think pacing-wise you did just fine and overall this is an enjoyable and thoughtful entry.
JamJar
27. Apr 2020 · 15:19 UTC
I love this game! The snipping is done well, I like connecting new servers, The tutorial was very thorough and was helpful. To improve I think sound needs to be added (maybe different sounds on the warnings, and some music. Also I think it would be cool if you could upgrade servers. Another suggestion is to make the data traffic visible so you can see the data moving between servers. I am glad you made this as I really enjoyed, would love to see this developed further.