Leten Paradox by Darkhex
Hello there. Welcome to the labs.
Mad scientists captured you and put you into a infinite time loop. Your goal is to survive as long as possible without getting hurt or hurting your past self. Every 15 seconds you get inverted in time so you must avoid bullets you have previously shot.
Control with WASD and mouse.
This is my first attempt to Ludum Dare and first game in Unity, so don't be gentle with me :P.
Changelog: [06.10] - Probably fixed NullException Crash in WebGL version
Sounds and music used for this project: * https://opengameart.org/content/512-sound-effects-8-bit-style * https://opengameart.org/content/boss-battle-1-8-bit-re-upload
| Youtube | https://darkhex.itch.io/leten-paradox |
| Youtube | https://darkhex.itch.io/leten-paradox |
| Original URL | https://ldjam.com/events/ludum-dare/47/leten-paradox |
Ratings
| Overall | 652th | 3.604⭐ | 26🧑⚖️ |
| Fun | 459th | 3.625⭐ | 26🧑⚖️ |
| Innovation | 270th | 3.826⭐ | 25🧑⚖️ |
| Theme | 505th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 833th | 3.521⭐ | 26🧑⚖️ |
| Humor | 784th | 2.727⭐ | 24🧑⚖️ |
| Mood | 1165th | 3.045⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 22🗨️ |
Fun Game, its just too bad i can't get any farther without crashing.
The time rewind is really interesting, hopefully it will stay unique since the main idea of this jam seems to be using your former selves rather then avoiding them.
The enemies could stand to look a little different from you as it was hard to tell which one was me when they are all designed the same with the same brightness of colors.
Also, I can seem to get further than 3 inversions rips
Great job, especially for a first entry!
@m7rk, Curius, I tried multiple browsers (Firefox included) and I have not encountered any problems.
@daidiimon, I recorded the loops by recording movement input. But now i know it was a bad approach, recording the path would've been a better way. Because of that walking into walls can cause desyncs.
@dyguests, This is exactly the strategy I went with. You can shoot repeatedly but have to pay for it later.
After that I had a strategy: Take over the left side of the screen, and for the first life just bulletspam to the right while walking up and down. Second life doesn't shoot. I sort of looped back and forth between spammy and mostly-passive lives.
But even then I was a little confused because I wasn't sure about the rules of the enemy playback ghosts. Or were those greyish guys something else? There was a lot going on and it was all happening fast and when I did something wrong the screen instantly disappeared, so it was not easy to learn in this game through experience.
But the action was fast-paced so I didn't mind restarting, and the concept was interesting enough that I wanted to explore it, and the controls were tight enough that I felt like it was my own mistake when I did die. So I found myself getting sucked into "one more try" mode, over and over, which is a great sign!
Nice music, effective graphics, tight controls, and a unique concept -- all around a nice package!