Orbital Roaming by Sidonie_Go
Presentation
Houston we have a problem ! The space station is defective. Go to the neighboring station to be safe. Jump from planet to planet to get to your destination. Use your jetpack to launch yourself into space and use the gravity of the elements that make up your universe. But watch out for your oxygen and meteorites !

How to play ?
Space bar : propulsion when stuck in a planet’s orbit
Left mouse click : propulsion when roaming in the space
Right mouse click / R : respawn

The team
Théo Pottier : Game Designer
Hugo Tuil : Game Programmer
Héloïse Bouvier : Game Programmer
Sidonie Gout : Game Artist

Post Compo bugfixes
Menu Level Selector and Victory canvas scale with screen size fixed
Level 2 background music lowered
| Youtube | https://theo-pottier.itch.io/orbital-roaming |
| Original URL | https://ldjam.com/events/ludum-dare/47/orbital-roaming |
Ratings
| Overall | 884th | 3.442⭐ | 45🧑⚖️ |
| Fun | 849th | 3.302⭐ | 45🧑⚖️ |
| Innovation | 991th | 3.163⭐ | 45🧑⚖️ |
| Theme | 821th | 3.605⭐ | 45🧑⚖️ |
| Graphics | 640th | 3.739⭐ | 46🧑⚖️ |
| Humor | 827th | 2.662⭐ | 39🧑⚖️ |
| Mood | 901th | 3.293⭐ | 43🧑⚖️ |
| Given | 32🗳️ | 61🗨️ |
The game play is very hard. I couldn't pass the first level. Getting between the two asteroids to hit the ship was impossible (for me).
It is a great concept though and had a cool vibe to it.
- I liked the music.
- I liked the SFX.
- I liked the main menu.
- I liked the visuals.
- I liked the mechanics of the game.
------------------------------------------------------------------------------------------------
- Levels menu/ selector is not scaling with screen size. [1]
- If there is something that shows where I am aiming, it will be a great thing.
- Check the windows box on your game's upload, on itch.io. So, I can install the game, and play it using the itch.io app. [2]
Endnotes ScreenShots:
[1]

[2]

Trick for the level one: you can use your jetpack in order to reorient yourself between the planet and the ship ;)
But i have few recommendation a more permissive hit box should be lovely, maybe remove the reset of the right button i push it too many time inadvertently and the most important ... moooooooore level pls
We are happy to read that you love our game
@bibicio you're right a waypoint would be a good adding the the game.
@jakegilla our programmers had a hard time trying to do that then we prioritize other features :laughing:
@azylmarillion the reset on the right button make it harder and give you more credit for passing the levels :smiling_imp: . Furthermore, as students, if we have time we will try to design other levels :v:
My two suggestions: when I hit a planet, my direction should be preserved (clockwise vs. counter clockwise). That would let me strategize a bit more. And the players hitbox felt a bit large. Sometimes I would die, but I didn't see the astronaut touch anything.
Overall, fun game!
Even the sound part doesn't belong to us, we are happy that the art and sounds got you in the mood.
We are aware that the player should rotate in the orbit in the direction he had previously and we'll try to fix it. Same for the player hitbox, we'll see if we need to reduce it because we still want it to be challenging :thinking:
For the zoom/dezoom, we thought about this feature at the start of the project and wanted to make a dezoom at the start of each level to give the player an idea where to go then a zoom on the player to complicate a little the game but we didn't have time to implement it. We'll try to add it on future versions if we have time with new levels :v:
A nice entry ! The music is very relaxing, although repetitive. It could have been nice to have the music uninterrupted between deaths.
I love the art ! I see we both went for paper-like 2D haha
Positive:
* Really cute art
* Relaxing music
* Nicely polished menus, etc
* Good concept
Negative:
* Seemed to die very suddenly when you went slightly too far away from the planets. Would be nice to let the player correct with their remaining fuel
* Some death animation would be good to let the player figure out exactly what killed them
* Art style was excellent but the background was very busy. Something more minimal would be clearer
Loved the music, especially victory screen celebration one.
For my part, I really enjoyed working on the art and I understanfd what you say about the background :smiley: For the animations of death, allas I didn't had enough time to do it ..
It seemed too easy when I figured out what left click does and finished the 1st level, but 2nd level was hell, it took 20+ tries to finish it. Well thought of difficulty modifiers, how both jumping and using left click spends oxygen while meteors kill you.
I was late to submit my game (link on profile description), any feedback would be appreciated if you get time to give it a spin.
I didn't understand why I died in the second level at first, maybe those purple "comets" could be more visible. They are also a bit out of art direction (too "blur").
Also, when you die some fast transition could add to the immersion, while now there is this hard reset that also makes you wonder what happened! The oxygen mechanic could also be tweaked in a more interesting way, for me it was never a problem.
The fact that you move with the jetpack towards the mouse is intuitive, but it is a very odd use of a jetpack, where you usually specify the direction of the propulsion. It's not a problem and it makes the game easy enough, but the feel of a jetpack was not there.
That said, the game works just fine, and it is polished enough, nice done =)
@oddmes yes we also thought it would have been a good ideo but we didn't had time to program it
@arktas thank you for your encouragment :smile:
@kr4ft3r too bad you were late, I will go and check on your game.
@toccio94 thank your for your time. Allas I was the only artist on this project and I didn't had time to make the death animations.
I loved the Artstyle and Music.
Well...maybe the Background art was a bit too busy.
Other than that...would be nice to see the boundaries of Space...and maybe a little time after death to realise what just happened.
Other than that, nice little idea :)