Tubutten Beetle by YinYin
Tubutten ‘TeeBee’ Beetle hungers for floating pappus berries, yet cannot fly himself.
BUT
HE
CAN
ROLL
Tap left and right towards the vines to speed up.
Avoid spikes and try to feast on a 100 pappus berries.
BUT
HE
CAN
ROLL
Tap left and right towards the vines to speed up.
Avoid spikes and try to feast on a 100 pappus berries.
| Android/Windows/OSX/Linux/Source | https://www.mediafire.com/folder/x7pnpl7ydglgl/Tubutten_Beetle |
| post compo | http://yinyin.itch.io/tubuttenbeetle?secret=r4ufQ8Dt70T10It7G4U2FXrigKc |
| dev blog | http://tubuttenbeetle.tumblr.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64352 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.25 | 463 |
| Audio | 2.81 | 397 |
| Fun | 3.50 | 234 |
| Graphics | 2.86 | 617 |
| Humor | 2.86 | 261 |
| Innovation | 2.99 | 590 |
| Mood | 2.87 | 554 |
| Theme | 3.82 | 404 |
Sound effects are satisfying.
If you take this further, it would be nice to have a competitive online scoreboard, and see where other players have reached.
When it comes to the graphics, I really like the way you portrey speed while playing. On the other hand, the audio is too repetitive and not enjoyable to listen to.
The idea is solid, but combined with the fact that you have to mash A and D to progress, and the fact that it takes a solid 30 seconds of button mashing to actually get to a point where you can get berries, the fun factor drops quite a bit.
Anyway, thank you for the game! Great first entry into Ludum Dare and hopefully I can see your games in the future too!
I might really look into developing it further.
@icereci: This is by design. While the initial reason was to add more mechanics, it is now very useful to stretch out your hit box for catching berries otherwise out of reach (while jumping) or grab them without having to jump at high speeds. Because your hit box becomes very thin the faster you roll.
@Ildfuglen: There are mute buttons in the top left for both audio and just music. The tapping to speed up your score increase is definitely something that needs to stay, but not for everyone. If it were running at the intended 60 fps you could casually play this without excessive tapping and only nosh on the berries for speed boosts >_<
I updated all builds in an attempt to fix any problems on machines that refuse to throttle down to the targeted ~60 fps, but I'm afraid I missed out a few things (you may see the game running too fast and the score increasing too slow).
A future version shall be entirely frame rate independent! Like other games I made before - rushing the first day really made me forget about it, but at least I got it done pretty feature complete on time.
The graphics could use a bit more work. (Anti-aliasing would help the jagged edges.)
I was confused by the red spiky thing. Is it a power up, or am I supposed to avoid it?
@Jupiter_Hadley: Nice! Thank you. Goes to show I probably need to make at least one edible appear a lot sooner (else you are missing out on all the real fun).
If you can't get one version to work maybe try another one (web/download)?
Nice game.
You can either eat berries or tap hard enough to reach higher speeds.
I can only reach the first low fire speed with mashing myself (not even all the way into solid red like eating a berry), but I know a player who can reach up to yellow speeds through mashing (essentially it doesn't get any harder, it's all endurance once you've ignited).
However you don't really need to tap hard to beat the game, ever. That just helps getting to some berries quickly and then retaining any boosts longer.
Put turbo in the bin, did it with old fashioned arrow key abuse and perturbator's theme
http://www.youtube.com/watch?v=rhALL_krWpQ
My face looked like the guy's by the end.
@Drury: Well done! Trophy awarded!
Great game! Simple graphics but smooth gameplay! It needed some background with parallax. I discovered the power-ups by accident by hitting the ball without spikes thinking I would die!
Great Job! Continue improving this game to release on mobile!
The only reason I stopped playing is because after a while my arm/wrist got tired from tapping so much. I feel like those spikeballs should speed up with the faster your tapping, some sort of high risk, high reward type of gameplay as I didn't find myself jumping to avoid the spikey berries as much.
The graphics, while simple are very charming and do the job, although maybe a nice scrolling background would be nice. (Like some hills/mountains in the distance would of been nice.)
I wasn't overly keen on the music but knowing how short of a time we have it's perfectly acceptable.
Overall it was a nice solid first entry into Ludum Dare! I hope to see more!
I'm sorry my review isn't as long and detail as yours >.<
Music was a first for me and I spend a lot of time making sure it would not tire me out while play testing.