FRUITFLY by frecklebars
Take care of a plant in the loneliness of space. Nothing out of the ordinary.

Interactive fiction.
Change Log:
- Version 1.0.2 : Fixed two typos in the dialogue.
| Youtube | https://frecklebars.itch.io/fruitfly |
| Original URL | https://ldjam.com/events/ludum-dare/47/fruitfly |
Ratings
| Overall | 302th | 3.896⭐ | 26🧑⚖️ |
| Fun | 803th | 3.34⭐ | 27🧑⚖️ |
| Innovation | 868th | 3.28⭐ | 27🧑⚖️ |
| Theme | 628th | 3.78⭐ | 27🧑⚖️ |
| Graphics | 307th | 4.1⭐ | 27🧑⚖️ |
| Mood | 134th | 4.08⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 26🗨️ |
But even with that hiccup at the end, it still makes for a fun and compelling experience.
The visuals are nice and the writing is solid, but I think some people might find the ending unfulfilling rather than simply ambiguous. Another loop through the five days would have given you a lot of scope to flesh the story out and get the player invested in speculating about the meaning, but it would obviously have also been a lot more work.
Only thing my game was better in is music (partial win at least!)
Graphics were really cool, focusing on a single screen but making that screen really polished was a great idea.
All stages of growth sprites were nice.
When the light was removed, it also looked really cool, the phantom was scary!
The monologue system worked well and looked good. (way better than mine at least...)
I'm surprised you disabled the humor rating, as this game *actually had humor* as opposed to the games that I've played this jam.
The twist didn't surprise me as it was exactly the same twist as in my game, but that doesn't diminish its value.
Good job, great game!