Bean Up! by TheGamer
This is a platformer dodge-and-run style game where you must not die, or you will stuck in a loop of death.
In this game, you are a bean trying to escape the facility. However, there is an AI who is stopping you. He'll put obstacles along the way, such as platforms, spikes, turrets, even saws. And even if you die, you'll just be respawned back to the entrance. Can you escape the facility even with you'll die a lot? Or will you just BEAN UP?!!

This game is made by me, Pit, and Barely Even Games. I did the programming, Pit made some arts, and Barely made music and sound effects. The font that I used for this game is the Kenney Font Pixel Square and Kenny Font Mini, all licensed CC0.
EDIT: I made a Google Forms and I want to what you guys think about the levels. https://forms.gle/3iFvMY5CjGDSqauk7
| Youtube | https://steven-the-gamer.itch.io/bean-up |
| Youtube | https://steven-the-gamer.itch.io/bean-up |
| Original URL | https://ldjam.com/events/ludum-dare/47/bean-up |
Ratings
| Overall | 817th | 3.488⭐ | 42🧑⚖️ |
| Fun | 483th | 3.61⭐ | 43🧑⚖️ |
| Innovation | 1439th | 2.632⭐ | 40🧑⚖️ |
| Theme | 1317th | 3.013⭐ | 42🧑⚖️ |
| Graphics | 1320th | 2.91⭐ | 41🧑⚖️ |
| Audio | 779th | 3.158⭐ | 40🧑⚖️ |
| Humor | 591th | 2.971⭐ | 36🧑⚖️ |
| Mood | 1141th | 3.071⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 68🗨️ |
Controls/graphics/sound works really well! I found the bullet to be a little too tiny, it was sometimes not easy to spot them.
Good job, hope some people will manage to finish it!
(you should add a screenshot of the game in the description, maybe more people would want to try it?)
The death counter at the title screen is also a fun addition. In terms of the sound, I found it too loud, so the included mute functionality is nice. I couldn't find a way to unmute without closing the game altogether, though.
Additionally, I noticed that if you held A or D into a wall, you wouldn't be able to jump until you walked slightly out of the wall, which happened to me quite a few times.
Overall, fun game, but I wasn't able to finish it. I'm not very good at platformers.
**Here is my feedback:**
**What I liked?**
- I liked the SFX and the music.
- I liked the door animation/transition.
- I liked the visuals.
- I liked the level design.
- I liked it when you were editing the same level every time.
- I enjoyed the gameplay.
**What I disliked?**
- The main menu's buttons going back and forth, doesn't look good.
- The SFX and the music are too high.
- [W]/ [S] and the arrows on the main menu. [1]
- FullScreen - َAlmost. [2]
- Credits header text looks off. [3]
- The player is taking a long time on the jump.
- Player particle effect is a bit overkill. It doesn't look good too.
- What is this?! No needed for it. [4]
- What did you add to the level text. [5]
**Suggestion:**
- The ability to select the buttons with the arrow keys.
- Maybe, display the submit button on the main menu.
- Maybe, move the credits content text to the right a bit.
- Hide the cursor. While the game is only controllable with the keyboard.
- I suggest you to make the game name to go up and down, instead of moving main menu buttons.
- The ability to control the player with arrows. Not every person uses WASD keyboard/ QWERTY layout.
- Maybe, on the player movements tutorial make the player can't jump.
- Maybe, when I enter the exit door have a one second of delay to notice what happened, something apply it when I got destroyed.
- Maybe, display current and max level.
- Maybe, make the turret starts shooting until I touch the ground.
- Maybe, add the ability to mute audio, to fullscreen, or to switch to windowed, while playing.
- Maybe, make the turret can't shoot here. [6]
- Maybe, write just Exit/ Quit, or anything like that on the pause menu.
---
Sorry for the critical feedback.
---
**Endnotes:**
[1]

[2]

[3]

[4]

[5]


[6]

---
**Ps** The current links colour on the grey background is hard to read.

As a fan of games like Meat Boy and N+, I really enjoyed playing this one! Tough as nails perfect platforming action, exceedingly well executed. I was afraid at the start that it'd be too simplistic, but difficulty really ramped up as rounds went by. The turrets were the bane of my existence for a bit, until I learned how to dodge them properly... and that's when the Saw appeared. And two smart turrets. Bloody heck, that was amazing.
A very difficult yet very satisfying game! These are hard to come by. Greatly well done! :whale: