Quantum Loops by necauqua
LOOK AT THE GIF >>here<<
^ not an inline gif because it is huge and 30 fps which makes it slowmo on this site sadly
AND/OR PLAY WITHOUT READING EVERYTHING BELOW LOL >>here<<
There is a particle forced to exist in a quantum loop and it really hates being real!
Disrupt the quantum levels with most efficient use of your energy to let it escape back into nothing!
This is a very simple minimalist aim trainer type of puzzle game, I call it aim puzzle or also (when I make harder levels) aim hell puzzle.
Tutorial:
This game is intended to be hard, but the only truly hard-ish level atm once you know the concept is the last one.
There is an in-game tutorial which explains everything, but it is a bit obscure because of the lore (quantum levels and stuff). So you can stop reading here, but come back if you didn't understand the game :)
You can press R for a quick restart, and also Esc for pause menu.
The particle (blue dot) jumps on the non-disrupted(!) ring with the highest energy level (the little number near it).
The objective is to make it so the particle cannot jump on any of the rings by disrupting them in certain order.
You can disrupt the ring by crossing (by dragging your mouse) the ring that the particle is on - and not any other (!)
Disrupted rings un-disrupt themselves with different speeds, this is indicated by their transparency.
Energy used per disruption = ring energy + time in seconds * length of the stroke, so if you fail the second level pay closer attention to the numbers and this tutorial.
Your score is the efficiency, its 100% if you disrupt all levels by using 0 pixels and 0 seconds, and 0% if you use exactly all available energy.
Now I think you must have enough of understanding to actually play that game, it's pretty fun actually.
Extras:
This game written almost entirely (+ a couple of lines of JS and HTML glue) in Rust with the help of WebAssembly. This does not mean WebGL (didn't have enough prep, would love to), this is literally an HTML5 canvas game, just written in Rust :)
This means that it can be played just in one click on most platforms - sorry mobile, or anyone with a touchcreen, not today, besides, aim puzzle by definition requires a mouse.
This is technically my second jam, but I did not submit anything then, so now it's time.
Initially I was going to use Amethyst (a Rust game engine) but 2 days before the jam it stopped working due to some dependency issues so I needed to quickly choose something else - so I wrote some basecode which is basically a very simple 2d game engine in Rust (where it draws on the HTML5 canvas because I didn't have any time for WebGL haha) - and ended up not using sprites at all and wasting most of Day One fixing sounds :)
I quite like the final result and I had some fun streaming the development of it.
Oh, I used a free piece of musical art for the background music - and never left the credit (yet):
Its Slow Motion by Bensound, I'll plug it at least there for now: www.bensound.com
I also made a timelapse of coding it, it's pretty boring, but it has some beautiful music :)
| Youtube | https://ld47.necauqua.dev |
| Youtube | https://github.com/necauqua/quantum-loops |
| Original URL | https://ldjam.com/events/ludum-dare/47/quantum-loops |
Ratings
| Overall | 868th | 3.448⭐ | 50🧑⚖️ |
| Fun | 1044th | 3.125⭐ | 50🧑⚖️ |
| Innovation | 161th | 3.957⭐ | 49🧑⚖️ |
| Theme | 126th | 4.229⭐ | 50🧑⚖️ |
| Graphics | 887th | 3.457⭐ | 49🧑⚖️ |
| Humor | 1036th | 2.343⭐ | 37🧑⚖️ |
| Mood | 912th | 3.279⭐ | 45🧑⚖️ |
| Given | 47🗳️ | 68🗨️ |
But I like the concept and overall aesthetic
Good job!
But unfortunately, I did not quite get the hang of the game concept. Kept loosing in the second level.
Keep up the good work!
(congrats if you finished the last level)
Ok. Fun but hard game. I like what you made out of the Jam's theme :D
You could also reduce the size of what the user has to read or have some orbiting things around to make it more attractive.
The sounds and background music were very fitting.
A great game overall ! Hats off to you for making it with your custom engine.

I managed to beat all the levels except the last one with >90% efficiency. But the last one is really tough to get a high score :D

@stefan-laimer 80%?? OMG.
In other levels I have >96% atm, 99.23% in the first one :)
But yeah for the last one to get >90 you just need to super precicely spam click 5 rings in 1 second I think
And I almost beat your first level score, but I'm getting too slow now

Controls were a bit hard to grasp before I got first success (I didn't associate the length of the "cut" with energy cost), but then it was easy.
..Also got 2% efficiency on last level, but it works!
P.S. It's nice to see a familiar face once in a while. Maybe I was using other username on a certain modding site. Hello Minecraft modding fans! :)
Good concept and mood! Nice style of art! Thank you for web version
but couldn't able to clear last level
Did you try another browser/device? What is your screen/browser?
On a 4k display for me everything was a bit smaller/thinner but still playable.
Anyway my current implementation is indeed far from best so this will likely be fixed in the future, I am sorry for the inconvenience
Also this should only apply to text, so you can click through the tutorial - the lower right pixel blob is the next button, and then actually play, and read what to do here in the description
Like others I tried to go in blind but couldn't figure it out. I was assuming I needed to drag a line from the center to a ball and release when the ball was nearby, but alas. I came back here and your description helped me along just fine.
The last puzzle was by far the most fun, a bit of execution mixed with memorization (my game does this as well). It took a few tries to remember which ones I needed to backtrack on but I eventually got it.
Some of the scores here are quite good! Really impressed with some of them.
A unique entry overall. I really like aim trainers, made one myself last jam, and this is a take on it I never thought of. Awesome!