Untitled Tree Game by Raphaeltan
Balance your tree while still letting it grow! I made this game completly solo from scratch (except for the sound effects). It's my first Ludum Dare and first 3D game, and I think the result is pretty good :) Ask if you want builds, but I think that webGL is well enough.
Enjoy!!
Screenshot (24).png
Controls are in the itch.io page.
| Youtube | https://raphaeltan.itch.io/untitled-tree-game |
| Original URL | https://ldjam.com/events/ludum-dare/46/untitled-tree-game |
Ratings
| Overall | 850th | 3.643⭐ | 30🧑⚖️ |
| Fun | 1849th | 3⭐ | 29🧑⚖️ |
| Innovation | 162th | 3.964⭐ | 30🧑⚖️ |
| Theme | 487th | 4.018⭐ | 30🧑⚖️ |
| Graphics | 917th | 3.839⭐ | 30🧑⚖️ |
| Humor | 1464th | 2.625⭐ | 22🧑⚖️ |
| Mood | 682th | 3.68⭐ | 27🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
I will update if i find a solution, thanks for the feedback!
@bjornkri I fixed the bug!
Some music would have made it even better, but it's a nice game overall
(I got a little stuck with the controls - the tree grew off the top of the screen - but that might have been my error)
The atmosphere of the game is nice and calming, though actually playing it is surprisingly stressful. The random growth of branches makes it feel like your success is a bit random at first - sometimes I'd get my first two branches too close to each other and it felt like there was no choice but to just cut both of them. Everything grows rather quickly, too, and sub-branches are often obscured by leaves, so rather than making a careful analysis of the tree and being very careful with my decisions, I often felt like I was scrambling to try and cut branches on instinct, especially due to the fact that once the tree starts to noticeably fall, its likely much too late to do anything about it. Some sort of indicator of the tree's current balance, like an arrow on top, would help a lot.