Abiogenesis by radmars

Grow tall, don't hit the walls. Press A/D or Left/Right to rotate your vines. Use splitters to multiply your vines. Keep at least one vine alive until time runs out.
| Youtube | https://radmars.itch.io/abiogenesis |
| Youtube | https://github.com/radmars/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/abiogenesis |
Ratings
| Overall | 212th | 4⭐ | 33🧑⚖️ |
| Fun | 484th | 3.703⭐ | 34🧑⚖️ |
| Innovation | 169th | 3.952⭐ | 33🧑⚖️ |
| Theme | 255th | 4.156⭐ | 34🧑⚖️ |
| Graphics | 335th | 4.25⭐ | 34🧑⚖️ |
| Audio | 37th | 4.306⭐ | 33🧑⚖️ |
| Humor | 1488th | 2.609⭐ | 25🧑⚖️ |
| Mood | 291th | 3.95⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 40🗨️ |
https://www.youtube.com/channel/UC2YCW5s25G3r600RbE-hgTA . Can i find your game also on indiexpo website? We are linked with it. I will be very happy to include your game in the next videos!!
Maybe having the option to turn each vine separately would be good too, like swap between this with a click or another button. That would make keeping multiple vines alive at a time maybe a bit more manageable. Worth experimenting with, but I think it's already fun the way it is and implementing something like that could be risky, but I think it's worth testing.
When the music started to get going the whole game became very addictive, it almost felt like a rhythm game. In fact if you had other levels with different bass drum patterns where the growing was still tied to BPM of the kick drum similar to how it is here that would be cool. As it is currently it felt like the vine's "heartbeat" or whatever.
There's even a cool kind of underlying mystery to this game. What is the tree? Is dangerous to humans? What are the power ups and why are they there in the base? What are the hazards for the vine and why are they there? Was this vine a kind of experiment or something? All of these are really fun to think about.
Awesome entry, one of my favourites so far for sure. That musis is great by the way, I hope you release it separately. The audio over all is very fun in this one.
PS: Rad Mars is a fantastic team name.
Timing the direction changes took some getting used to for me, likely becaus of the delayed execution of inputs. Though the auditive feedback is well used in concept, a bit of tweaking could do wonders here.
Lovely visuals and a kickass soundtrack that compliment each other well.
Would grow again! :thumbsup:
Great Jobu! :smile:
I generally don't like rhythmic games. But that one was very simple, with nice vibes.
really fun to manage the split vines too1
Good job overall!