4 coins by Vertuga32
Something terrible happened to you and you got here. Now, you need to get out of here to keep you alive.
Find the coins!
Pay attention!
Find salvation.
Vertuga32 (@vertuga32) - gamedesign, programming, sounds.
KrauticDan (@krauticdan) - gamedesign, programming, text, vfx.
LaiNa (@laina) - artist, animation.
| Youtube | https://www.newgrounds.com/portal/view/753099?updated=1587427959 |
| Original URL | https://ldjam.com/events/ludum-dare/46/4-coins |
Ratings
| Overall | 247th | 3.97⭐ | 35🧑⚖️ |
| Fun | 518th | 3.682⭐ | 35🧑⚖️ |
| Innovation | 1247th | 3.273⭐ | 35🧑⚖️ |
| Theme | 1765th | 3.394⭐ | 35🧑⚖️ |
| Graphics | 34th | 4.656⭐ | 34🧑⚖️ |
| Audio | 167th | 4.032⭐ | 33🧑⚖️ |
| Humor | 857th | 3.161⭐ | 33🧑⚖️ |
| Mood | 161th | 4.125⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 41🗨️ |
Thank you) Our artist is something incredible, we ourselves are awesome from such graphics)
A classic game ! it remind me of "Gobliiins" and "Sam and Max"
A bit short though, but building up all this had certainly took some time...
Sound and music are cool too (which one of you did the humming of the ghost ? :p)
I got those 4 coins and saved me life ! (that boatman ain't here only for the end ;) )
Great job by your team.
The drawings are beautiful and fit well with the theme and sounddesign. The level design for the combinations is pretty straight forward and easy to comprehend. I found them a bit too easy even and ended the game in less than 2 miniutes, that's the only improvement I would suggest.
The dev looks nice, no bugs or crashes, no wrong collisions or unexpected behavior.
Now that I've played it I feel that this was only the demo version we had in cereals, and the final game will soon be in store. Quite a pleasing entry ! :slight_smile:
The graphics and sounds are really spot on and I loved the little ghost as a player character.
Well done!
1 - Mecânicas, Aprendizado e Fluxo:
Jogo no estilo puzzle com inventário, combinação de itens e exploração (tudo via mouse, o que facilita bastante jogar).
Como tem apenas o mouse como entrada, bem rápido é possível aprender a jogar (com exceção da combinação entre itens, que não ficou cem por cento clara se é automática ou se foi colocando os itens um em cima do outro, porque tentei encaixar e não funcionou, depois funcionou, então não tenho total certeza).
Como o estilo é muito bem-estabelecido, creio que algumas coisas possam ser melhoradas (fora do tempo da Ludum Dare) para se destacar (em termos mecânicos).
O fluxo de jogo pode entediar um pouco, pois não há risco, mas para quem gosta de point-and-clickers o jogo é muito bom (especialmente dada arte gráfica).
2 - Gráficos, Áudio, Narrativa e Polimento:
Os gráficos ficaram realmente incríveis, parabéns.
O áudio em termos de efeitos sonoros ficou muito bom (ondas etc).
A dublagem do personagem ficou um pouco repetitiva (mas está muito bom assim, para tempo de game jam).
A narrativa sobre "sobreviver por causa das moedas" ficou um pouco confusa, dado que o personagem é um fantasma. O que pode ser melhorado caso o grupo pretenda dar continuidade ao projeto (talvez abandonando a ideia de se aproximar ao tema do evento).
3 - Cultura:
O jogo bebe adequadamente da fonte de jogos no estilo point-and-click (ao meu ver), fazendo bastante sentido mecânico, gráfico e sonoro.
Pecando apenas quando tira proveito da história grega sobre a travessia de almas nos mundos inferiores, por conta da situação do personagem principal.
4 - Monetização:
Caso o jogo possa ser estendido (quem sabe conforme sugestão dada na parte sobre narrativa, ou através de outra solução), creio que o projeto (dada beleza gráfica e boa implementação) poderia vender aos capítulos para smartphones ou mesmo como um jogo completo para Steam.
1 - Mechanics, Learning and Flow:
Puzzle style game with inventory, combination of items and exploration (all via mouse, which makes playing a lot easier).
As you only have the mouse as an input, you can quickly learn to play (except for the combination of items, which was not 100% clear if it is automatic or if the items were placed one on top of the other, because I tried to fit and didn't it worked, then it worked, so I'm not entirely sure).
As the style is very well established, I believe that some things can be improved (outside of Ludum Dare's time) to stand out (in mechanical terms).
The game flow can be a little boring, as there is no risk, but for those who like point-and-clickers the game is very good (especially given graphic art).
2 - Graphics, Audio, Narrative and Polishment:
The graphics were really incredible, congratulations.
The audio in terms of sound effects was very good (waves etc).
The character's voice acting was a little repetitive (but it is very good for game jam time).
The narrative about "surviving because of the coins" was a little confusing, given that the character is a ghost. What can be improved if the group intends to continue the project (perhaps abandoning the idea of approaching the theme of the event).
3 - Culture:
The game draws properly from the point-and-click style game source (in my opinion), making a lot of mechanical, graphic and sound sense.
Sinning only when you take advantage of the Greek story about the crossing of souls in the lower worlds, due to the situation of the main character.
4 - Monetization:
If the game can be extended (who knows, according to the suggestion given in the part about narrative, or through another solution), I believe that the project (given its graphic beauty and good implementation) could sell in chapters for smartphones or even as a complete game for Steam.
I really like the artstyle, it feels like you're kinda wandering around in a painting (especially the heaven looked very vanGogh-y) the puzzles were cute and all in all a very good length for aN LD game :)
it would have been nice if the player had to first walk to the objects before doing something, although that made it possible to rush through (and sometimes poin & click games can get kind of tiresome, so that wouldn't happen here haha) all in all great for a gamejam, goob job! :)
If you want to continue to work on it, I'd add changing cursos sprites, or make it possible to tab throug the options like in Deponia! :)