Base Defender by Skeffles

[raw]
made by Skeffles for Ludum Dare 47 (JAM)

ScreenCapture1.gif You're stuck in a loop defending the base from enemies. Spin round and round to stop the enemies, gaining streaks and upgrading your weapons!

https://www.youtube.com/watch?v=OtPKZi3t3KM

Ratings

Overall 1117th 3.286⭐ 23🧑‍⚖️
Fun 988th 3.19⭐ 23🧑‍⚖️
Innovation 1304th 2.833⭐ 23🧑‍⚖️
Theme 376th 3.976⭐ 23🧑‍⚖️
Graphics 1233th 3.048⭐ 23🧑‍⚖️
Mood 1161th 3.05⭐ 22🧑‍⚖️
Given 18🗳️ 19🗨️

Feedback

Lexyvil
05. Oct 2020 · 11:01 UTC
Neat little arcade game~ I noticed it wasn't getting any harder after getting 150+ points.
Tauheed Game Dev
06. Oct 2020 · 13:38 UTC
Nice game, The controls were a bit confusing at first and getting used to the bullet trajectory took a little while but super fun to play.
Merrow
08. Oct 2020 · 18:35 UTC
Finaly a game which took the theme serious.
Malashik
08. Oct 2020 · 18:36 UTC
Unfortunately, can't play it on my Mac, but the video made it possible to check the game!
We had the same idea but then moved to platformer :D
Fully matches the topic. It also would be nice to add some shapes of the loop.
Nice minimalistic design, calm music, pleasant sound. I'd like to play it!
Nolife_M
08. Oct 2020 · 19:05 UTC
Nice little defending game! Liked the music and the smooth movements. And the reversed shooting experience was interesting. A little more upgrade options would be perfect.

Here's a little suggestion: How about make the move key form W/S to A/D.Sometimes I was a little confused about W/S. Just personal thoughts.
Joror
08. Oct 2020 · 19:09 UTC
Cool little game! Was a bit caught for a loop at the beginning with the inverted gun, but got used to that.

The controls were a bit clunky, and slowed down me getting into the groove that is important for these type of games. (keys to the side of each other, like 'a' and 'd' would have felt more intuitive as 'strafe' keys)

The graphics are nice and crisp, good job! :)
Nolife_M
08. Oct 2020 · 19:12 UTC
@joror It seems we were in agreement on this ;D
Beefbone
08. Oct 2020 · 19:21 UTC
Neat little game however loses quite a lot of opportunities using the ring for more fun gameplay. As it stands it's almost just the same as if the gun was in the centre rather than in the ring around. Having the ring just makes it different rather than more interesting.
Spotline
08. Oct 2020 · 19:34 UTC
Nice entry, gameplay is very efficient and the learning curve is nice. I went from "this game is impossible wtf" to "wow cool 107 kills". The backward firing was unsettling at first but I do find it interesting in the end. !

![2020-10-08 21_19_18-Window.png](///raw/9d2/2/z/39b80.png)
Odiovock
08. Oct 2020 · 23:38 UTC
The game has a really fluid gameplay, Shooting inwards instead of outwards is a nice touch giving it a neat twist, took me a few shots to get used to align to the ennemies on the other side of the circle
Kaiomoi
09. Oct 2020 · 21:08 UTC
great job :)

Povitive points:
- fun
- good controler
- good mood
- good theme using

Negative points
- controler a bit sloly
- whene ennemis hit the cristale when havent clear feedback
- Lacking a little bit of juice

You can probably add a trail behind the enemies and the character to make it even easier to identify their movements (the arrow on the enemies is a good start, but doesn't give you an idea of the velocity), it would also add a bit of life to the whole.

A little feedback for when the enemies are hit would also add some life to the whole.

Good entry, thanks for the game.
marcmagus
10. Oct 2020 · 16:17 UTC
Interesting entry. Trying to aim through to the opposite side of the loop was challenging. Breaking your streak is pretty punishing.
Omeletton
11. Oct 2020 · 19:31 UTC
Cool game
loligxp
15. Oct 2020 · 16:02 UTC
Interesting game, but once you figured out how it works it felt almost impossible to lose ^^
undefinist
18. Oct 2020 · 09:35 UTC
Fun little game, but really needs to increase difficulty over time.
Sharks
22. Oct 2020 · 22:13 UTC
Nice little game but I wish there was some sort of acceleration/deceleration on the player, as of right now it's a bit clunky to move. I would have also liked some sort of marker to show me where I was aiming, another thing is it's missing juice, I would have loved to see some screenshake. That said no game is perfect and in the time allotted I think you should feel proud!