What a horrible night... by chertkov
I decided to make player keep their enemies alive. Weakened but alive enemy can be turned into an ally. As you will see, it is indeed very beneficial.
You play as a vampire, trying to endure human raid. Little do they know that sides will be switched soon...
Made in GameMaker Studio2

Ratings
| Overall | 775th | 3.143⭐ | 37🧑⚖️ |
| Fun | 641th | 3.147⭐ | 36🧑⚖️ |
| Innovation | 643th | 3.147⭐ | 36🧑⚖️ |
| Theme | 655th | 3.529⭐ | 36🧑⚖️ |
| Graphics | 445th | 3.557⭐ | 37🧑⚖️ |
| Audio | 344th | 3.324⭐ | 36🧑⚖️ |
| Humor | 742th | 2.259⭐ | 29🧑⚖️ |
| Mood | 333th | 3.455⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 44🗨️ |
i would've enjoyed it more if you gave the bullets some oomph.
A little bit of knockback for example.
All in all, a solid entry!
Good concept. Vampire with a tommy gun is a nice approach, and the style is on point.
As feedback, I'd tune the difficulty. The enemies catch you very quickly, but you can spawn bite and pretty much be safe healthwise. I'd lower the efficacy of the bite.
Nice art, but my eyes are hurt a little from contrast.
Cool concept though, definitely deserves a good rate!
While the gameplay is easy to get and works well, i found a bit annoying that the player is paralized as soon as the enemies "snap" into it. However the special ability works to unbind them and run away, so it's ok i guess. It's also a bit hard to tell when you can bite them or not to turn into allies, maybe the health bards could last longer?
Anyway, the idea for the game is quite innovative and fits nicely in the jam theme.
Nice work putting it all together.
Good concept, could use a little expanding. A tutorial or better indication as to when converting works would do wonders.
I'm not sure how the special attack works. It seems to shuffle everything, including characters and blocks around you?
The movement seems to have some problems. It oftem stucks me. Overall a very nice entry.