StayTogether by n8___

[raw]
made by n8___ for Ludum Dare 46 (COMPO)

Stay together and find the exit.

Music in chrome may or may not work. It was not working in my tests but others report it working. Try Firefox or the windows executable if you have trouble.

Build in Godot v3.2.1​

Music made on https://musiclab.chromeexperiments.com/Song-Maker/

2020-04-19 17<em>31</em>35-Window.png

Ratings

Overall 956th 2.875⭐ 22🧑‍⚖️
Fun 1010th 2.475⭐ 22🧑‍⚖️
Innovation 733th 3.026⭐ 21🧑‍⚖️
Theme 778th 3.35⭐ 22🧑‍⚖️
Graphics 1023th 2.175⭐ 22🧑‍⚖️
Audio 421th 3.2⭐ 22🧑‍⚖️
Mood 441th 3.3⭐ 22🧑‍⚖️
Given 16🗳️ 14🗨️

Feedback

binroot
20. Apr 2020 · 23:41 UTC
Excited to see another Godot game! Liked the "shadow" effect!
bongo227
20. Apr 2020 · 23:46 UTC
I like the 3d effect, and the ominous music. I would say the enemies are rather easy to dodge.
Fryer
20. Apr 2020 · 23:49 UTC
I was confused about what to do first because the little square friend looked like it was a bullet shot by the enemy square, so I ran away from it. :(

I figured it out after a while and found the exit. I think it would be more fun if the friend square and the enemies were faster, or if the player was slower so I didn't have to wait for it.
sky_fighter
24. Apr 2020 · 13:28 UTC
At the start I was pretty confused on how to play, but after a while I managed to figure out that you had to stay with the little white square.
I feel like the white square moves a bit too slow. A lot of the game was just me waiting for it.

I did really like the music tho, it gave the a cool ominous vibe to the game (and it low key gave me anxiety)

(btw, the music works in chrome)
PatrickJR
24. Apr 2020 · 16:50 UTC
I like the idea. It's original. The music is nice. The game could be faster though. Good job.
kevinworkman
25. Apr 2020 · 05:08 UTC
It took me a few tries to understand what was happening, but after I got the hang of it I thought it was a clever mechanic. I think it would be more fun if the field of view was expanded and the whole things was a bit faster, but overall this was a nice, well-scoped entry. Nice work!
spthiel
09. May 2020 · 12:34 UTC
Yay I won :smile: Scouted the place on my first attempt, leaving the child behind somewhere, then on my second attempt quickly brought both to the exit. Maybe add a restriction that you aren't allowed to lose sight of the child ^^
Dan Thompson
09. May 2020 · 13:39 UTC
Cool game! I maybe would have liked to see a little visual variation as you progress, I was definitely moving in circles at one point. Regardless, the limited view did a great job setting a mood and adding tension.
emil0227
09. May 2020 · 13:44 UTC
Liked the idea, the music motive was also nice! The only suggestion is that the green cube could move a little bit faster : )
🎤 n8___
09. May 2020 · 14:44 UTC
@spthiel Thanks for playing! I tried to leave enemies in places that would eventually net you a reset doing that but lots of spots missed obviously :)
StaNov
09. May 2020 · 15:38 UTC
The vision effect was pretty neat!

I wasn't quite sure whether I played it correctly. Is there some target place to reach? Some better level design would be appreciated.

Thanks for creating it, my 5yo daughter had some fun playing it :)

Cheers & keep going!
doodlebrisk
09. May 2020 · 15:50 UTC
It took me 2-3 instances of running directly at the yellow squares before I realized what I was supposed to do. Other than that, it was a fun game with a nice, somber atmosphere.