Soaring Islands: ludum dare 46 game by Flamti
Keep it alive
| Youtube | https://kataewnikolay.itch.io/soaring-islands-ludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/soaring-islands-ludum-dare-46-game |
Ratings
| Overall | 1405th | 3.413⭐ | 25🧑⚖️ |
| Fun | 1342th | 3.261⭐ | 25🧑⚖️ |
| Innovation | 1885th | 2.935⭐ | 25🧑⚖️ |
| Theme | 1383th | 3.587⭐ | 25🧑⚖️ |
| Graphics | 1560th | 3.37⭐ | 25🧑⚖️ |
| Mood | 982th | 3.5⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 22🗨️ |
It is a nice idea and I liked the graphics. Especially the drawing of the island on the start screen :)
You added a baby for connection to the theme, but why does this baby have more than one progress bar?
I think games will be better if you remove the baby and add some adrenaline property to the player. For example, the player has to always jump and fall to stay alive like in this film (https://www.imdb.com/title/tt0479884/).
Although the game is made on UE4, graphics don't look solid. The game lacks more colors, or at least one key color (like red in Mirror's Edge).
Anyway, you've done a good platform game, and I gladly finished it.
I really like the concept of the game, the graphics and audio are nice as well.
There are only three things I think you should work on:
- Make the pieces of music fade more smoothly into each other (or just make a main music)
- Make items easier to collect
- Be clearer about what each bar does (like HP and stamina)
Overall it a nice game, good job :