The Wasteland by wrimo
Explore the wasteland. Find survivors and take them back to base. Keep the gas full and watch out for monsters.
CONTROLS:
WASD/Arrow keys to move
SHIFT to boost (has a cooldown)
Driving on roads uses less gas and is faster


| Youtube | https://wrimor.itch.io/the-wastelands |
| Youtube | https://wrimor.itch.io/the-wastelands |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-wasteland |
Ratings
| Overall | 1528th | 2.816⭐ | 21🧑⚖️ |
| Fun | 1491th | 2.579⭐ | 21🧑⚖️ |
| Innovation | 1291th | 2.842⭐ | 21🧑⚖️ |
| Theme | 1499th | 2.711⭐ | 21🧑⚖️ |
| Graphics | 1402th | 2.658⭐ | 21🧑⚖️ |
| Humor | 1139th | 2.139⭐ | 20🧑⚖️ |
| Mood | 1158th | 3.053⭐ | 21🧑⚖️ |
| Given | 36🗳️ | 16🗨️ |
the way the monsters are represented and occluded when in your vision really does a great job of making them seem otherworldly.
i also liked the ability to pick up passengers from where you last ran out of gas, using your old car as fuel; it fits the theme well and is a saving grace, since the car is not particularly fun to control and the people can be a bit of a chore to look for, like everyone else has said
Good work overall!
Is it possible to do in one run? It feels like it _just_ might be. If so I'd love to see footage!
As a positive note, the graphics were kinda cute, even though the "car" looks more like a face to me :)
A barrier would have been nice to avoid wandering into the void aimlessly, or something akin to this. Some additional landmarks would have made traversing the town much more enjoyable as well, as although there were some, they were few and far in between and as a whole the roads all looked the same especially near spawn. This landmark issue was especially apparent in the area with the messed up roads, it was very easy to get lost and end up going outside of the map. I really didn't have a problem with the controls, it felt like a car (actually more like a humvee, something big) to me for the most part although you do seem to run out of gas very fast.
Overall I thought this was very fun to play through, but with the addition of some landmarks and audio it would be more enjoyable. Maybe some additional enemies could make it creepier as well, as once the enemy was introduced I was not all that worried since it is relatively harmless if you keep your distance. I was looking forward to an enemy which would, for example, chase the player, that would be very tense and add more of a threat, which would have been nice since the biggest threat in the game as of now is crashing into a ditch. One last thing, it would have been nice to be able to see the hints that play when you start the game for where all of the people were in-game, for example by just pressing a button, as after a while I forgot where the people were supposed to be. A lot of this just falls under polish, and I still enjoyed playing through this as it had more of a genuine personality to it than most entries.