Hammer of Light by Daniel Cox
Physics-based 2D basher where confident movement is rewarded with deep impacts.
Originally intended to have a story inspired by Black Blade by Blue Oyster Cult, but we didn't have the time to implement cutscenes.
Music is created in Bandlab, sound effects are created in sfxr and Audacity. Artwork is in Krita.
| Youtube | https://flikr.itch.io/hammer-of-light |
| Original URL | https://ldjam.com/events/ludum-dare/46/hammer-of-light |
Ratings
| Overall | 2364th | 2.82⭐ | 27🧑⚖️ |
| Fun | 2189th | 2.75⭐ | 26🧑⚖️ |
| Innovation | 1495th | 3.146⭐ | 26🧑⚖️ |
| Theme | 2450th | 2.583⭐ | 26🧑⚖️ |
| Graphics | 2094th | 2.78⭐ | 27🧑⚖️ |
| Audio | 1411th | 2.729⭐ | 26🧑⚖️ |
| Given | 38🗳️ | 25🗨️ |
Greato Jobu! :smile:
@maxter10001 @systematic Oh yeah, we definitely need a particle or screen effect to play on hit. Maybe have the sound effect override whatever's already playing.
@riccastudio @beelzeboss Not having tutorials was one of my main regrets in rushing the game out.
@god-colo With the music in your own game I can definitely be proud of that compliment! Thanks!
There was also no apparent consequence to bumping into enemy weapons, I actively tried to die and it didn't happen.
The graphics were pretty cool.
p.s. Why did my hammer turn into an axe after a while?
* Audio and soundtracks
* controls
* Graphics
Critics:
* A proper tutorial is missing
* And a proper menu system was also missing
Overall the game was fun to play I really enjoyed itm
Now one of the things I felt was kinda missing here was the feeling of impact, the momentum is pretty spot on but when hitting an enemy it felt kinda lackluster because the enemies just kept floating there.
But all in all I think it is a solid game, so well done!
Ditto missing the feeling of impact. It was strange that there was audio for hitting an enemy weapon but not the enemy. Some physics based smacking around would also be a great addition.