Big Bee Bigby by curtamyth

[raw]
made by curtamyth for Ludum Dare 46 (JAM)

You're a big bee named Bigby. Go around collecting pollen to revive your dying Flower of Life. Birds want to eat you, dodge them or drop pollen on them for revenge and bonus points. Oh, and you're too big to fly up for long without resting, so be careful when flying high! Try to keep the flower - and yourself - alive as long as you can. Can you beat the creator's high score of 19858? Brag about it in the comments!

Features:

A song, 6 sounds effects, a few nice sprites, a lovely decaying pixel flower, the ability to fly, and one big level to survive in.

Note: Sorry there's only a Windows executable build. I haven't been able to purchase any other exporters for GMS2 yet. I know there are plenty of games you can easily play in your browser instead, so to those who download this and play, I am very appreciative!bigbyfinal1.gif

Ratings

Overall 2268th 2.929⭐ 37🧑‍⚖️
Fun 1810th 3.03⭐ 35🧑‍⚖️
Innovation 2115th 2.788⭐ 35🧑‍⚖️
Theme 1278th 3.636⭐ 35🧑‍⚖️
Graphics 2033th 2.868⭐ 36🧑‍⚖️
Audio 1359th 2.828⭐ 34🧑‍⚖️
Mood 2239th 2.606⭐ 35🧑‍⚖️
Given 37🗳️ 42🗨️

Feedback

majorleegay
21. Apr 2020 · 02:19 UTC
Looks cool but the link is broken :cry:
🎤 curtamyth
21. Apr 2020 · 03:31 UTC
@majorleegay
I forgot to make it public 🤦
It should work now!
goblinkingmatt
21. Apr 2020 · 05:17 UTC
BIG BEES
BIG ACTION
Rad game my friend. Love the art, and that background tune is gnarly (would love to hear what effects you put over it).
🎤 curtamyth
21. Apr 2020 · 07:30 UTC
@goblinkingmatt Thanks so much for the feedback! For the music I used an open source DAW called LMMS for the first time. It's like a slightly janky FLStudio with the benefit of being 100% free, also comes with an enormous number of plugins, samples, and presets! I'm going to write a longer post talking about my tools later.
Abhilash
21. Apr 2020 · 09:10 UTC
I like the sprites
🎤 curtamyth
21. Apr 2020 · 09:14 UTC
@abhilash Thank you!
SAVVU
21. Apr 2020 · 09:16 UTC
Great idea and I played for a while! Try changing the backround music to something more fun and smooth! Good luck and congratulations
Fictions
21. Apr 2020 · 09:19 UTC
I love the chunky sprites :heart: And the overall Idea of keeping the last flower alive with what seems to bee the last bee on earth. I wish there was more feedback on when you put pollen on the flower other than a number rising.
Lintfordpickle
21. Apr 2020 · 09:26 UTC
I enjoyed the game - the graphics and sound were pleasant too.
I'm not sure however, is the goal to collect all the pollen on the level?
I'm just going to list a few things I think were perhaps missing:
* there was no velocity on the flying, so letting go of the controls stopped the bee instantaneously.
* you can fly up through platforms (I actually used this, but guess it was not intentional)
* I keep forgetting which direction to go to get back to the home flower
* it wasn't always clear how long until the flower dies - the game surprised me with game-over a few times when I thought I was doing fine.

A nice entry!
🎤 curtamyth
21. Apr 2020 · 09:29 UTC
@savvu Thanks so much for the feedback!
🎤 curtamyth
21. Apr 2020 · 09:31 UTC
@fictions Thank you, I'm glad you enjoyed!
🎤 curtamyth
21. Apr 2020 · 09:36 UTC
@lintfordpickle Guilty on all counts! I didn't push too hard for this jam, I'm just here for a good time! I was too lazy to implement a proper movement system with momentum and inertia and all that. The flying up through platforms was sort of intentional. I know it caused some unusual behavior, and I could have easily fixed it, but I decided to go with it. I wanted to implement a directional marker for the flower but again, lazy + time constraints. As for the last point, I thought the flower icon at the top would be enough of an indicator but I can see how it could be confusing. Thanks for your detailed feedback, I like hearing about ways to improve my designs!
🎤 curtamyth
21. Apr 2020 · 09:39 UTC
@lintfordpickle Oh yeah and the goal is to simply keep yourself and the flower alive as long as possible. I think it might be impossible to get all the pollen AND keep the flower alive long enough to do so, but I didn't test that thoroughly.
Fax
21. Apr 2020 · 09:45 UTC
Here is a fun game XD.
I love the concept. It deserve to be more polished but it woks.
Congratulation for this game.
🎤 curtamyth
21. Apr 2020 · 10:11 UTC
@fax Thank you!
defectivemelon
22. Apr 2020 · 00:34 UTC
I like this entry, simple but cute and pretty fun to see how long I (we?) could survive. The highlights for me are the music and the art, I get a 90s nickelodeon cartoon vibe, especially in that game over screen. Thanks!
🎤 curtamyth
22. Apr 2020 · 06:41 UTC
@defectivemelon Thanks for the feedback! I'm glad you enjoyed the style!
Cancerous
22. Apr 2020 · 07:26 UTC
Really enjoyed the style. Nicely done
Rongefilet
22. Apr 2020 · 12:41 UTC
The music goes very well with the graphics, harsh for such a calm setting, it works well! A few more mechanics would have been nice for interest on the long run but it stands nicely on its own, great job!
Yarl
24. Apr 2020 · 00:04 UTC
a more polished art style would do so much for this game, but i like the overall game and basic title screen design a lot.
leekanarchism
01. May 2020 · 14:40 UTC
Hello fellow keep-this-plant-alive gamer!

I love the vibe of this game, the pixely art and the lo-fi music. The gameplay itself was a little confusing at first, it was hard to see the effect of me neglecting the plant, but I liked that I was forced to stray further and further to fetch more pollen.

That Game Over screen is a work of art :) Also excellent game name!
🎤 curtamyth
09. May 2020 · 04:06 UTC
@leekanarchism Thank you! I appreciate that you noticed the forced exploration effect that comes from pollen not respawning. It serves two design purposes: 1) it's a natural way to ramp up difficulty, and 2) it helps limit the length of the game without adding a hard time limit