Puppy Loop by Cubiclaw
Your goal is to save as many of your five puppies from the joys of the puppy dirtifier and the horrors of the puppy bath house. Rescue the puppies from one of the four conveyor belts and carry them to the safety (?) of your kennel. Your proficiency is measured by the puppy throughput indicator at the bottom of the game screen, the more puppies you save the higher the pup/sec value.

| Youtube | https://cubiclaw.itch.io/puppy-loop |
| Youtube | https://drive.google.com/file/d/1aPqlb23U8x9VP7AyTD2fRmndqmU7D4SJ/view |
| Original URL | https://ldjam.com/events/ludum-dare/47/puppy-loop |
Ratings
| Overall | 1468th | 2.926⭐ | 36🧑⚖️ |
| Fun | 1470th | 2.614⭐ | 37🧑⚖️ |
| Innovation | 1399th | 2.706⭐ | 36🧑⚖️ |
| Theme | 700th | 3.721⭐ | 36🧑⚖️ |
| Graphics | 246th | 4.186⭐ | 37🧑⚖️ |
| Humor | 421th | 3.235⭐ | 36🧑⚖️ |
| Mood | 1284th | 2.882⭐ | 36🧑⚖️ |
| Given | 23🗳️ | 44🗨️ |
Look at my game too :D
@nardandas
The puppy count is there to let a player know the total number of puppies in the loop, in the current version of the game it is set to the static value of five, because there are only ever five puppies.
I thought that adding the puppy count will help make it clear that puppies do not disappear or multiply, but looks like it's having an opposite effect of causing confusion. :smile:
@redunca I've noticed that the game won't load when the browser cache is disabled, for example when using a private browsing mode, could it be the reason why the game isn't loading for you? I've uploaded a Windows version of the game, I hope you are on Windows, because I don't think I can build for Linux or Mac, sorry :cry:
@tamail I wonder why the the dog wasn't moving at first :thinking: I've had to click on the game screen before to get the game running properly, I believe Unity iframe doesn't always get focused by the web browser, could it be the cause?
Several people suggested adding audio and incentive to play - thanks and we totally agree! If we were to expand the game, some nice music and barking sounds would be the first items on the to-do list, with some gameplay enhancements following shortly after. This was our first jam and we didn't have any prior game development experience so we decided to keep the scope of our first game very small to make sure we do release a game in time. We'll try to deliver something a little bit more feature rich for the next jam! :slight_smile:
But as I see you intend to work post jam on it and it is a very solid base to work on :)