Hotel Mobi by TheCreator
You are the caretaker of the Hotel Mobius, drive around it's surface and complete your daily tasks ♥
| Youtube | https://finalfart.itch.io/hotel-mobi |
| Original URL | https://ldjam.com/events/ludum-dare/47/hotel-mobi |
Ratings
| Overall | 583th | 3.645⭐ | 33🧑⚖️ |
| Fun | 1149th | 3.047⭐ | 34🧑⚖️ |
| Innovation | 604th | 3.5⭐ | 34🧑⚖️ |
| Theme | 405th | 3.953⭐ | 34🧑⚖️ |
| Mood | 109th | 4.141⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 40🗨️ |
I found it difficult to find the last window to clean. I mean, I guess I shouldn't worry given the obvious needlessness of it all :laughing: Nice touch with the 'last visitor' date :grin:
Cool :sunglasses::thumbsup:
Wonderful job!
I did the main work on Saturday and Sunday as I had uni on Monday, but before the jam finished I managed to fix a lot of bugs and change some minor mechanics, I removed the 5th window as it was way too hard to find! and added an options menu and controls button in the pause menu :)
Oh, the impatient part of me wanted to go faster than Shift does at the moment, but maybe making it faster would ruin the mood (?).
Great concept!
I messed around a lot with the pull towards the mobius but that just made it worse if the gravity was too high then you would get a sling shot effect and get more speed, but if it was too low you could escape naturally, I decided it would be best for the game and the mood if I slowed it down to the point it is at now ♥
also if I do develop it I would like to make the ship look a bit nicer, though I'm just a coding uni student with some light 3D modelling background from college no I would have no idea what I'm doing :joy:
There was one bug that made it so you fell out of bounds. Here it is:
Rest of the game is fine.
-WitekWitek
Yeah with the nature of how the car interacts with the loop I know that there's a very small chance you fall off the mobius, I was going to make some hit boxes outside that teleport you back to the starting platform, but I ran out of time and they messed with the raycast that searches for colliders for the gravity direction
The dirty windows were a little difficult to find, and sadly I fell off the mobius before I found the last one.
Love you profile pic, too.
and I ran out of time with the outline idea, My last push of the game added the options menu which I had originally planned to contain the help button which would activate the highlight, but due to the way I had done everything prior it wasn't something I could of finished in the time remaining :cry:
Really everyone enjoys it though! This is my real first finished game so getting all this great feedback is really pushing me to continue developing! ♥
The gravity actually only took about an hour to do, I looked around online and found that a form had been working with walking on walls by casting a ray cast from the player downwards, and then rotating you towards it.
I tinkered around with the code a bit and managed to get it working really quickly, only had to fix a few bugs as I worked more on the project such as jumping over hit boxes that where not tagged as ground, the raycast returned as not above ground and the code was trying to return my rotation back to the up rotation but using the world space instead of local, after I fixed those kind of bugs it was smooth sailing (apart from when you fall through the Mobius but that's rare :joy: )
the code I used as a base line for the gravity system can be found here: http://answers.unity3d.com/questions/155907/basic-movement-walking-on-walls.html
Well done !
A rather relaxing game ! :)
The goal are quite clear in my opinion. One things: the UI did not work well in little screen size.