Over Unity - A puzzle game by nardandas

[raw]
made by nardandas for Ludum Dare 47 (JAM)

A puzzle game built around building over-unity machines... PERPETUAL MOTION MACHINES! Traverse 15 puzzles, creating infinite power all the way. Guide a ball to each wheel to open each door, using deflectors, gravity changers, and portals! With webgl!

Supports keyboard and gamepad. Controls are in game.

Move items around each room to loop the ball through the pinwheel. Both the wall and all of the tiles can be moved around the grid! Don't forget about the verticality of the rooms!

screen1.PNG

Ratings

Overall 1153th 3.256⭐ 43🧑‍⚖️
Fun 1156th 3.038⭐ 42🧑‍⚖️
Innovation 457th 3.655⭐ 44🧑‍⚖️
Theme 1092th 3.329⭐ 43🧑‍⚖️
Graphics 1101th 3.226⭐ 44🧑‍⚖️
Audio 521th 3.488⭐ 43🧑‍⚖️
Humor 1232th 1.765⭐ 36🧑‍⚖️
Mood 1233th 2.963⭐ 43🧑‍⚖️
Given 44🗳️ 58🗨️

Feedback

Bot12313
06. Oct 2020 · 00:00 UTC
Nice idea, very good music, but I'm a little confused on the first level. Perhaps I was missing a detailed manual. Anyway, good job.
Doug Graham
06. Oct 2020 · 00:24 UTC
I like the audio and the idea. I had trouble getting perpetual motion going though. made it through maybe 4 or 5 rooms before I was stuck. I got the wheel to spin but the door never opened. I do really like the idea of this though, maybe a little bit of incredible machine with a player character involved.
Charlotte Raymond
06. Oct 2020 · 03:58 UTC
I agree w/ the above comments; loved the concept of this and thought it was beautiful with soothing music. I did feel a bit confused when trying to get the machine working, but still thought this was a strong submission.
melvinng
06. Oct 2020 · 03:59 UTC
Great game! Overall good gameplay with a decent amount of difficulty.
Pete Valeo
06. Oct 2020 · 04:05 UTC
Excellently executed style, playfeel and atmosphere, but I was not sure how to proceed through the first level. Maybe perpetual motion isn't my strong suit?

Would love to see it expanded with a tutorial/introduction so I don't feel so clumsy!
timeloopedpowergamer
06. Oct 2020 · 04:07 UTC
Interesting. Seemed to run okay and the puzzles worked.
Gabriel Dias Oliveira de Almeida
06. Oct 2020 · 04:10 UTC
Nice idea, really different :D
Go in my page and see my game too :D
TennoTako
06. Oct 2020 · 04:11 UTC
very relaxing atmosphere and the perpetual motion mechanic is great!
Cubiclaw
06. Oct 2020 · 06:22 UTC
Love the music and the colour palette. Puzzles worked great for me too!
Todd Mitchell
06. Oct 2020 · 17:38 UTC
High marks for graphics and innovation. Pretty cool! Those in-game instructions could definitely use a dark background behind them. I have pretty good vision and I could not read them that way at all. Overall great work!
Feesh
06. Oct 2020 · 17:48 UTC
super cool mechanic and really fun game. well executed too. one of my favorites so far.
cyberfrank
06. Oct 2020 · 17:51 UTC
A solid entry! A bit hard to read the tutorial text at the bottom due to the color though. I always wanted to do a game mechanic with grids and velocity arrow thingies, great job on it:D
lamonfly
06. Oct 2020 · 19:03 UTC
Was fun and had great audio but a bit confusing at the start as I didn't understand that the sphere were use to teleport the bead. Got stuck right after two paths merge where somehow I got two pearls and the lost one. Then got the perpetual machine working but couldn't go back as the doors were closed to make all the machines in the back work?
🎤 nardandas
07. Oct 2020 · 00:07 UTC
@lamonfly Good to hear you got that far! I think what might have happened is you might have walked through a door before it finished opening, so it closed again after the machine went unpowered. If so, that's my bad, I meant to fix that :p.

@todd-mitchell I know the text is kind of hard to read, that's my bad. I started with it white with black outlines, which I should have kept, but I switched it to purple to better match the menu theming, a bad choice. Sadly I did this with like an hour left so I didn't really see how difficult it was to read.

I certainly could have added more tutorial text. I wanted to keep it kind of mysterious but there's no points for someone who can't figure out how to play. Notes for next time!
Itskdog
07. Oct 2020 · 00:41 UTC
Liked the music and simple polygon graphics.
Jamster
07. Oct 2020 · 00:47 UTC
Simple, good looking art. Menu screen is very well done.

The text is difficult to read, I would either use more contrast or put a solid color box under it. It also got chopped off on the sides, I would make the Canvas in Unity scale with screen size, it's under the Canvas Scaler component.

I have a feeling there are some really good puzzles in here, but it was hard to see where objects were in relation to one another.
Dark Prince Zen
07. Oct 2020 · 07:16 UTC
Enjoyed the concept but was a bit confused at the way the arrows worked a bit in the 3rd area. Also maybe a different colour text would be easier on the eyes. Liked the simple geometry and music. Well done.
DaSpikeyBoss
07. Oct 2020 · 08:17 UTC
Really great idea, cool graphics and awesome music. Great level design on the puzzles as well.

A better tutorial would be good because it can be rather confusing at the start. A level reset button would also be nice.

Other than that though it is a really good and enjoyable game.
etrealjunior
07. Oct 2020 · 09:57 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Denzil Gomes
07. Oct 2020 · 09:57 UTC
I like the art style used and the charming music, the little hovering animation works well. I think I cheated the room with the red spheres somehow, I wasn't sure what I was doing but got through. some of the text cuts off in full screen on my browser. a little hard for me but I'm not great at puzzle games, nice entry
IvanPavlov
07. Oct 2020 · 18:27 UTC
I liked the puzzle, but I couldn't open the second door. Is it a bug?
[Unbenannt.png](///raw/098/d1/z/3981a.png)![Unbenannt.png](///raw/098/d1/z/3981b.png)
🎤 nardandas
07. Oct 2020 · 18:31 UTC
@ivanpavlov Huh, I've not seen that door not open. I'll try to reproduce it but it might be a new bug! Let's see, and indeed you did! Somehow one of the balls disappears if you do that. The intended solution was both balls falling in singular loops. The reason the door doesn't open is that the wheels stops turning, because the ball takes too long in one loop. I'll have to fix this
Kultisti
07. Oct 2020 · 18:41 UTC
That was super neat! The music was soo cute and charming and the puzzles, while at first was bit confused, after figuring out how the movement of the objects worked were quite enjoyable, great work!

What i would change though is the movement to be grid-based. At points it was a bit hard to know exactly in which direction to move or the collision of the objects made the movement bit clumsy (with even some out-of-pounding... oops https://imgur.com/a/osln6oC :D )

But other than that really solid entry, loved it!
xSooDx
07. Oct 2020 · 18:57 UTC
Neat game. I too found a bug where a door didn't open. I think it was the second level with the red balls. I also cheesed the previous level by just putting the ball on the wheel and the door partially opened, enough for me to squeeze through.
walaber
08. Oct 2020 · 04:15 UTC
found it quite confusing for a quick play-through with my kids, but it's a very interesting idea when you have more time to really focus and puzzle through it.
José Bonilla
08. Oct 2020 · 04:24 UTC
Good puzzle game idea! However it is hard to understand the perspective and move to where you want to go and grab the object. I managed to reach level 4, however I did levels 2 and 3 just by placing the ball in the windmill without using the arrow stuff. Not sure if this was intended or there is something going on. Good luck!
WilloXs
08. Oct 2020 · 11:20 UTC
I agree with most comments before: The idea is really good but there are many bugs which make progress difficult (my game has many bugs to it's no big deal). But the physics seem to be really weired especially with the gravity changers and even the velocity arrows. So i had to quit after room 4 (or 5).
nablaz
08. Oct 2020 · 11:38 UTC
The puzzles in the game are really nice and well thought out! The art is also nice and there's quite a bit of content to play. I think you could have better described the mechanics at the start and then detailed the objectives for each level: they are a bit unintuitive as it is. I also felt that the music was chilled and nice sounding, but became repetitive quite fast... Maybe a longer and more varied track is better suited for a game that lasts as long as yours? Don't take these suggestions badly, they are meant as constructive feedback to further improve what is already a great effort. All in all, I enjoyed the game very much and would like to play even more levels!
GetSky
08. Oct 2020 · 15:47 UTC
The idea is great! Had problems with figuring out what/where/how and also the tutorial text was not easily readable but nevertheless I had a great experience! Great job!
SophieMae0
10. Oct 2020 · 21:18 UTC
I love the idea, any friend of perpetual motion is a friend of mine. The music sets the tone really well for the game. Like many of the other commenters I got stuck after several levels. Great job :)
WiseClock
11. Oct 2020 · 10:27 UTC
🤣 Now I miss the good old days when I play Minecraft creative mode.
Leon Oost
12. Oct 2020 · 13:11 UTC
Nice Idea. It was a bit confucing in the start because I didn't know what to do. But I found out by expirementing.
MidoriMelody
25. Oct 2020 · 23:26 UTC
Cool game