Over Unity - A puzzle game by nardandas
A puzzle game built around building over-unity machines... PERPETUAL MOTION MACHINES! Traverse 15 puzzles, creating infinite power all the way. Guide a ball to each wheel to open each door, using deflectors, gravity changers, and portals! With webgl!
Supports keyboard and gamepad. Controls are in game.
Move items around each room to loop the ball through the pinwheel. Both the wall and all of the tiles can be moved around the grid! Don't forget about the verticality of the rooms!

Ratings
| Overall | 1153th | 3.256⭐ | 43🧑⚖️ |
| Fun | 1156th | 3.038⭐ | 42🧑⚖️ |
| Innovation | 457th | 3.655⭐ | 44🧑⚖️ |
| Theme | 1092th | 3.329⭐ | 43🧑⚖️ |
| Graphics | 1101th | 3.226⭐ | 44🧑⚖️ |
| Audio | 521th | 3.488⭐ | 43🧑⚖️ |
| Humor | 1232th | 1.765⭐ | 36🧑⚖️ |
| Mood | 1233th | 2.963⭐ | 43🧑⚖️ |
| Given | 44🗳️ | 58🗨️ |
Would love to see it expanded with a tutorial/introduction so I don't feel so clumsy!
Go in my page and see my game too :D
@todd-mitchell I know the text is kind of hard to read, that's my bad. I started with it white with black outlines, which I should have kept, but I switched it to purple to better match the menu theming, a bad choice. Sadly I did this with like an hour left so I didn't really see how difficult it was to read.
I certainly could have added more tutorial text. I wanted to keep it kind of mysterious but there's no points for someone who can't figure out how to play. Notes for next time!
The text is difficult to read, I would either use more contrast or put a solid color box under it. It also got chopped off on the sides, I would make the Canvas in Unity scale with screen size, it's under the Canvas Scaler component.
I have a feeling there are some really good puzzles in here, but it was hard to see where objects were in relation to one another.
A better tutorial would be good because it can be rather confusing at the start. A level reset button would also be nice.
Other than that though it is a really good and enjoyable game.
[Unbenannt.png](///raw/098/d1/z/3981a.png)
What i would change though is the movement to be grid-based. At points it was a bit hard to know exactly in which direction to move or the collision of the objects made the movement bit clumsy (with even some out-of-pounding... oops https://imgur.com/a/osln6oC :D )
But other than that really solid entry, loved it!