Recnac by thedashdude

[raw]
made by thedashdude for LD34 (COMPO)
A platform game with both growing mechanics and two button controls. Esc to go the menu, r to restart, arrow keys to move. Had to post in a rush because of plans, let me know if anything is broken.

To beat the boss you have to change size by collecting the power ups he shoots and climb up the left wall.

I have added an updated version, with three buttons (up to jump) and 0 on the numpad to skip a level. This isn't the version to be judged, but is more fun if you want it.

Ratings

Coolness 58% 3
Overall 3.47 300
Audio 2.57 520
Fun 3.45 267
Graphics 2.93 574
Humor 2.23 549
Innovation 3.76 131
Mood 2.85 565
Theme 4.07 184

Feedback

pluberski
14. Dec 2015 路 19:14 UTC
This is awesome! :D Great job! I really love the ideas you had for it!
JimmothySanchez
16. Dec 2015 路 04:45 UTC
This was great! Reminds me a lot of classic puzzle games. I enjoyed it a lot!
Funske
16. Dec 2015 路 04:45 UTC
I like the concept it was original and creative. Jumping was very difficult and made it less fun because you had to jump and then repress the key. But it was still a fun game non the less. Good job!
馃帳 thedashdude
16. Dec 2015 路 05:08 UTC
@Funske The jumping is a little weird, and I planned to have an option for a jump button, but was short on time. Some time soon I'll upload it. Glad you liked it.
adamk33n3r
16. Dec 2015 路 05:53 UTC
Way too hard for my liking. The lack of momentum made jumps very hard to judge.
jim3wg
16. Dec 2015 路 09:04 UTC
Nice Idea !
Big Cow
16. Dec 2015 路 21:17 UTC
Nice combo of puzzle platformer with a kind of Osmos/Agar.io dynamics to dissolve things smaller than you very innovative. Well done!
Taldius
17. Dec 2015 路 01:34 UTC
Great gameplay Idea, but the sound gave me headache and the last jump on level 2 is really hard to do ^^
Starspell
17. Dec 2015 路 04:01 UTC
This is a great concept for a game. I have to say though that whilst I appreciate you fitting in both themes, the game's platforming controls are really being let down by only using two buttons. I think that when you concentrated on puzzling level design rather than a lot of precise jumps the game was at its best because of this. In addition a little bit more visual signals to say what is dangerous and what is safe would have been helpful.

Overall I really like the concept and most of the level design. I'd love to see this taken further.
BoxedMeatRevolution
19. Dec 2015 路 18:45 UTC
What a twist! Clever title and level design!

My only complaint is that using two buttons to jump, rather than a dedicated jump button, was clunky and frustrating. It felt like the two button jump was added *for* the theme, rather than making use of the theme.

Nevertheless, I had fun and especially liked the "boss" at the end (the change in music was a nice touch too).
Wevel
19. Dec 2015 路 20:24 UTC
Great game, nice levels and mechanics, is a bit difficult due to jumping requiring both directions to be pressed
Xanjos
19. Dec 2015 路 20:26 UTC
The two button limitation was more of a hindrance as sometimes it's impossible to jump to the right place at times plus this was a pretty solid puzzle platformer with some well thought out level designs.
SinclairStrange
02. Jan 2016 路 23:26 UTC
Rather challenging but a very clever concept! I had fun with this game, nice little timewaster! Well done! :D