Loopy's run by ZeonBlue
This is my first game. It's also for my first game jam :)

Gameplay
You aim to stay alive for as long as possible. Points slowly count up over time, but if you take damage, points increase significantly. Your life slowly regenerates over time. Staying in a loop of death and recovery is the optimal approach to maximize points!
You get points slowly over time, but you get EVEN MORE points when you get hurt and recover, so you need to be on the edge of death to get maximum out of the game while being alive, kind of like in real life.
A spherical creature's adventure around infinity.
Controls
WASD - Movement
Space - Jump
Mouse Wheel - Scroll



| Youtube | https://zeonblue.itch.io/loopys-run |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopys-run |
Ratings
| Overall | 828th | 3.476⭐ | 44🧑⚖️ |
| Fun | 734th | 3.395⭐ | 45🧑⚖️ |
| Innovation | 322th | 3.767⭐ | 45🧑⚖️ |
| Theme | 579th | 3.814⭐ | 45🧑⚖️ |
| Given | 36🗳️ | 61🗨️ |
It reminds me of hyperbolica a lot.
But I had fun playing it :)
Pro tips for players : Play in full-screen mode or your pointer will get out of the play space leaving you with no direction control
I'm going to continue working on this game because I want to finish the rest of the things that are still on the backlog:
* More levels!
* Holes / Portals in the floor
* More complicated obstacles in the level
* Enemies have the chance to randomly fire goo, slowing you down
That's what I have so far, the list keeps on growing :)
The stark contrast between the "bullets" and the environment is great for helping the player keep track of where they need to avoid, but I found it a little hard to actually control and maneuver around the space: I ended up settling in more or less just moving straight forward and jumping to clear obstacles.
I think part of that is from the camera being extremely sensitive, and that I couldn't really get a feel for how enemies move/appear, so I felt like all I could do was keep moving full-speed ahead.
I didn't actually realize that getting hurt would increase my score more until after I had played and then read your submission. That's a really cool idea! I wish I could have discovered that a little more easily in the gameplay itself though.
The sound makes this feel very immersive, and controls and physics feel just right. The fairly minimalist graphics fit the game well.
The mechanic of getting more score when you're hurt means it's hard to get a high score, but easy to just play, which makes the game playable for everyone.
I can recommend looking into particle effects, and small animations known as "tweens". For a well-contained game such as this, they can make the experience feel a lot more polished.
I liked the game, definitely a nice one for your first gamejam entry! Keep going at it and you'll get better and better. :)
- My mouse failed to lock to the game, so my cursor kept hitting the edge of my screen and I wasn't able to further turn the camera.
- I also noticed that the frame rate got a bit jittery when the balls were adding up, think they might have to have some kind of timeout :P
- High scores seemed a bit bugged, sometimes it appeared as a very large negative number on the leaderboard, think it might have been when I clicked the submit button twice.
All in all though, great game and fun to play - I enjoyed it, Nice job! :)
Edit: Also just saw that this was your first game and first jam, extra nice job it plays very well, congrats!
Over all great concept. I liked it
I understand that UI stuff currently is kinda difficult to do well in Unity, so it takes different resolutions into account, but I think there was a way to set the maximum and minimum sizes for text. You might want to check those out :smile:
Other than that, I think the idea is alright, the controls were a little jittery (at least with the mouse) and I LOVED the ambience created by the sound.
Here are screenshots that I took:
https://huntt.is/images/loopysrun1.png
https://huntt.is/images/loopysrun2.png
Who can beat my score? XD
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I liked the visuals ! Really simple, this interior sphere with lines !
For me when the red guys attack you, it feels a bit too overwhelming.
gg !